//------------------------------------------------------------------------- void _s2allcAutoFire(List <string> vec_param) { if (!mScene.isInit()) { return; } int index = 0; uint et_player_rpcid = uint.Parse(vec_param[++index]); int bullet_count = int.Parse(vec_param[++index]); Queue <_tBullet> que_bullet = new Queue <_tBullet>(); for (int i = 0; i < bullet_count; ++i) { _tBullet bullet; bullet.bullet_objid = int.Parse(vec_param[++index]); bullet.turret_angle = float.Parse(vec_param[++index]); bullet.turret_rate = int.Parse(vec_param[++index]); bullet.locked_fish_objid = int.Parse(vec_param[++index]); que_bullet.Enqueue(bullet); } CRenderTurret turret = mScene.getTurret(et_player_rpcid); if (turret != null) { turret.s2allcAutoFire(que_bullet); } }
//------------------------------------------------------------------------- void _s2allcEfxFire(List <string> vec_param) { if (!mScene.isInit()) { return; } int index = 0; uint et_player_rpcid = uint.Parse(vec_param[++index]); int bullet_vibid = int.Parse(vec_param[++index]); int bullet_objid = int.Parse(vec_param[++index]); float level_total_second = float.Parse(vec_param[++index]); float turret_angle = float.Parse(vec_param[++index]); int turret_rate = int.Parse(vec_param[++index]); float posX = float.Parse(vec_param[++index]); float posY = float.Parse(vec_param[++index]); float posZ = float.Parse(vec_param[++index]); EbVector3 pos = new EbVector3(posX, posY, posZ); CRenderTurret turret = mScene.getTurret(et_player_rpcid); if (turret != null) { turret.s2allcEfxFire(bullet_vibid, bullet_objid, level_total_second, turret_angle, turret_rate, pos); } }
public LinkLockedFishFeature(CRenderScene scene, CRenderTurret turret) { mCRenderTurret = turret; mScene = scene; mLayer = mScene.getLayerAlloter().getLayer(_eLevelLayer.LinkLockedFish); mArrow = mScene.getRenderObjectPool().newStillSprite(); mArrow.setScale(0.5f); mArrow.playAnimation("locking_line_array"); mArrow.setColor(mCRenderTurret.getTurretColor()); mArrow.setLayer(mLayer); mNumber = mScene.getRenderObjectPool().newStillSprite(); mNumber.setScale(1f); mNumber.playAnimation("locking_line_target_" + mCRenderTurret.getTurretId()); mNumber.setColor(mCRenderTurret.getTurretColor()); mNumber.setLayer(mLayer); setActive(false); #if UNITY_EDITOR mArrow.gameObject.name = "TkSpriteLinkLocked_locking_line_array"; mNumber.gameObject.name = "TkSpriteLinkLocked_locking_line_target_" + mCRenderTurret.getTurretId(); #endif }
//------------------------------------------------------------------------- public CRenderBufferMgr(CRenderScene scene, CRenderTurret turret, EbVector3 position, float up_angle) { mScene = scene; mTurret = turret; mFisrtPoint = position; mUpAngle = up_angle; }
//------------------------------------------------------------------------- public void destroyAllTurret() { foreach (var i in mMapPlayerTurret) { i.Value.Dispose(); } mMapPlayerTurret.Clear(); mMyTurret = null; }
//------------------------------------------------------------------------- public CRenderBufferRapid(CRenderScene scene, CRenderTurret turret, string name, List <object> param, string prefab_name) : base(scene, turret, name, param, prefab_name) { if (_isMe()) { mScene.getProtocol().c2sBeginRapid(mScene.getMyPlayerId()); } //mScene.getListener().onSceneShowInfo("开始极速发炮"); }
//------------------------------------------------------------------------- public void setTurret(uint et_player_rpcid, TbDataTurret.TurretType turret_type) { CRenderTurret turret = getTurret(et_player_rpcid); if (turret == null) { return; } turret.setTurret(turret_type); }
//------------------------------------------------------------------------- public CRenderBuffer(CRenderScene scene, CRenderTurret turret, string name, List <object> param, string animation_name) { mScene = scene; mTurret = turret; mName = name; mParam = param; mAnimationName = animation_name; _initCSprite(mName, "CSpriteBuffer" + mTurret.getTurretId().ToString()); }
//------------------------------------------------------------------------- public CRenderTurret createTurret(int turret_id, ref _tScenePlayer scene_player, int player_gold, bool buffer_power, bool buffer_freeze, bool buffer_longpress, bool buffer_rapid, int turret_rate, float turret_angle, int locked_fish_objid, TbDataTurret.TurretType turret_type) { CRenderTurret turret = new CRenderTurret(this); turret.create(turret_id, ref scene_player, player_gold, buffer_power, buffer_freeze, buffer_longpress, buffer_rapid, turret_rate, turret_angle, locked_fish_objid, turret_type); mMapPlayerTurret[scene_player.et_player_rpcid] = turret; return(turret); }
//------------------------------------------------------------------------- void _s2allcPlayerEnter(List <string> vec_param) { if (!mScene.isInit()) { return; } int index = 0; _tScenePlayer scene_player; scene_player.et_player_rpcid = uint.Parse(vec_param[++index]); scene_player.nickname = (string)vec_param[++index]; scene_player.is_bot = false; int player_gold = int.Parse(vec_param[++index]); scene_player.rate = float.Parse(vec_param[++index]); int turret_id = int.Parse(vec_param[++index]); bool buffer_power = bool.Parse(vec_param[++index]); bool buffer_freeze = bool.Parse(vec_param[++index]); bool buffer_longpress = bool.Parse(vec_param[++index]); bool buffer_rapid = bool.Parse(vec_param[++index]); float turret_angle = float.Parse(vec_param[++index]); int turret_rate = int.Parse(vec_param[++index]); TbDataTurret.TurretType turret_type = (TbDataTurret.TurretType)(short.Parse(vec_param[++index])); int locked_fish_objid = int.Parse(vec_param[++index]); Dictionary <uint, CRenderTurret> map_turret = mScene.getMapTurret(); if (map_turret.ContainsKey(scene_player.et_player_rpcid)) { map_turret[scene_player.et_player_rpcid].Dispose(); map_turret.Remove(scene_player.et_player_rpcid); } if (mScene.getMyPlayerId() == scene_player.et_player_rpcid) { mScene.setMyTurret(null); } CRenderTurret turret = new CRenderTurret(mScene); turret.create(turret_id, ref scene_player, player_gold, buffer_power, buffer_freeze, buffer_longpress, buffer_rapid, turret_rate, turret_angle, locked_fish_objid, turret_type); map_turret[scene_player.et_player_rpcid] = turret; if (mScene.getMyPlayerId() == scene_player.et_player_rpcid) { mScene.setMyTurret(turret); } }
//------------------------------------------------------------------------- // 服务端广播消息:鱼死亡 public void s2allcFishDie(uint et_player_rpcid, int total_score, int bullet_objid, int fish_objid, int effect_fish_vibid, int current_rate) { CRenderFish fish = (CRenderFish)mBaseFishLordMgr.findBaseEntity(fish_objid); if (fish != null) { //fish.signDestroy(); // 销毁鱼 fish.dieWithTotalScore(et_player_rpcid, total_score); // 更新金币和筹码 CRenderTurret turret = mScene.getTurret(et_player_rpcid); if (turret != null) { //turret.setPlayerGold(gold); TbDataFish fish_data = EbDataMgr.Instance.getData <TbDataFish>(fish.FishVibId); if (fish_data.FishDisplayScoreType == TbDataFish._eDisplayScoreType.Turnplate) { //turret.displayScoreTurnplate(total_score, fish_data.TurnplateParticle.Data); } else if (fish_data.FishDisplayScoreType == TbDataFish._eDisplayScoreType.Chips) { turret.displayChips(total_score); } else if (fish_data.FishDisplayScoreType == TbDataFish._eDisplayScoreType.ChipsAndTurnplate) { turret.displayChips(total_score); //turret.displayScoreTurnplate(total_score, fish_data.TurnplateParticle.Data); } } } // 销毁子弹 if (mMapBullet.ContainsKey(et_player_rpcid)) { Dictionary <int, CRenderBullet> m = mMapBullet[et_player_rpcid]; if (!m.ContainsKey(bullet_objid)) { return; } m[bullet_objid].signDestroy(); } else { //Debug.LogError("CRenderLevel::s2allcFishDie() not found player_id=" + player_id + " when signdestroy bullet"); } }
//------------------------------------------------------------------------- void _s2allcEndPower(List <string> vec_param) { if (!mScene.isInit()) { return; } int index = 0; uint et_player_rpcid = uint.Parse(vec_param[++index]); CRenderTurret turret = mScene.getTurret(et_player_rpcid); if (turret != null) { turret.s2allcEndPower(); } }
//------------------------------------------------------------------------- void _s2allcLockFish(List <string> vec_param) { if (!mScene.isInit()) { return; } int index = 0; uint et_player_rpcid = uint.Parse(vec_param[++index]); int locked_fish_id = int.Parse(vec_param[++index]); CRenderTurret turret = mScene.getTurret(et_player_rpcid); if (turret != null) { turret.s2allcLockFish(locked_fish_id); } }
//------------------------------------------------------------------------- void _s2allcManualFire(List <string> vec_param) { if (!mScene.isInit()) { return; } int index = 0; uint et_player_rpcid = uint.Parse(vec_param[++index]); int bullet_objid = int.Parse(vec_param[++index]); float turret_angle = float.Parse(vec_param[++index]); int turret_rate = int.Parse(vec_param[++index]); int locked_fish_id = int.Parse(vec_param[++index]); CRenderTurret turret = mScene.getTurret(et_player_rpcid); if (turret != null) { turret.s2allcManualFire(bullet_objid, turret_angle, turret_rate, locked_fish_id); } }
//------------------------------------------------------------------------- public CRenderBufferPower(CRenderScene scene, CRenderTurret turret, string name, List <object> param, string prefab_name) : base(scene, turret, name, param, prefab_name) { mTurret.setBarrelColor(new Color(1, 0, 0)); }
//------------------------------------------------------------------------- void _die(uint et_player_rpcid, int total_score) { if (mIsDie) { return; } mPlayerId = et_player_rpcid; mTotalScore = total_score; mSpriteFreeFromTimeFactor = true; // 播放鱼死亡时候的粒子特效 mFishParticleMgr.fishDie(); // 显示掉落金币数字 if (total_score > 0) { CSpriteFishDieScore score = CSpriteFishDieScore.getScore(mScene, mMassEntity.Position, total_score, 2);//待整理 } // 播放鱼死亡时触发的特效 foreach (var it in mVibFish.Effects) { int vib_compose_id = it.Id; if (vib_compose_id <= 0) { continue; } Dictionary <string, object> param = new Dictionary <string, object>(); param.Add("SourcePosition", mMassEntity.Position); param.Add("SourceAngle", 0f); param.Add("PlayerId", et_player_rpcid); CRenderTurret turret = mScene.getTurret(et_player_rpcid); if (turret != null) { param.Add("DestPosition", turret.getTurretPos()); } else { param.Add("DestPosition", mMassEntity.Position); } param.Add("IsFishDie", true); mScene.addEffect(vib_compose_id, param, EffectTypeEnum.Client); } // 处理SpriteFish mFishStopMove = true; if (mISpriteFish != null) { mISpriteFish.playDieAnimation(); } if (mVibFish.Red == TbDataFish.IsRed.YES) { mScene.getLevel().addRedFishPosition(mFishObjId, Position); } signDie(); }
//------------------------------------------------------------------------- public CRenderBufferLock(CRenderScene scene, CRenderTurret turret, string name, List <object> param, string animation_name) : base(scene, turret, name, param, animation_name) { mScene = scene; resetLockedFishObjId((int)param[0]); }
//------------------------------------------------------------------------- public void setMyTurret(CRenderTurret my_turret) { mMyTurret = my_turret; }
//------------------------------------------------------------------------- public void create(uint et_player_rpcid, int bullet_objid, int bullet_vibid, float bullet_speed, int locked_fish_obj_id, EbVector3 turret_pos, float turret_angle, TbDataParticle hit_particle) { // vib mPlayerId = et_player_rpcid; mVibBullet = EbDataMgr.Instance.getData <TbDataBullet>(bullet_vibid); mPos = turret_pos; mfAngle = turret_angle; mBulletObjId = bullet_objid; mLockedFishObjid = locked_fish_obj_id; //mfBulletSpeed = mVibBullet.Speed; mfBulletSpeed = bullet_speed; // sprite bullet CRenderTurret turret = mScene.getTurret(mPlayerId); int turret_id = turret.getTurretId(); string bullet_anim = mVibBullet.Bullet0Animation; if (turret.isPower()) { bullet_anim = mVibBullet.ColorBulletAnimation; } else { switch (turret_id) { case 1: bullet_anim = mVibBullet.Bullet1Animation; break; case 2: bullet_anim = mVibBullet.Bullet2Animation; break; case 3: bullet_anim = mVibBullet.Bullet3Animation; break; case 4: bullet_anim = mVibBullet.Bullet4Animation; break; case 5: bullet_anim = mVibBullet.Bullet5Animation; break; case 6: bullet_anim = mVibBullet.Bullet6Animation; break; } } mBulletAnim = bullet_anim; mSpriteBullet = new CSpriteBullet(); mSpriteBullet.create(mScene, this, mBulletAnim, hit_particle); mSpriteBullet.setTrigger(true, 200); mSpriteBullet.setPosition(mPos); mSpriteBullet.setDirection(mfAngle); mSpriteBullet.setLayer(mScene.getLayerAlloter().getLayer(_eLevelLayer.Bullet)); mSpriteBullet.setScale((float)mVibBullet.BulletHeight / (float)mVibBullet.BulletPixelHeight); mScene.getLevel().addBullet(this); }
//------------------------------------------------------------------------- void _s2cSnapshotScene(List <string> vec_param) { EbLog.Note("CRenderProtocol._s2cSnapshotScene()"); mScene.setInit(); int index = 0; uint et_player_rpcid = uint.Parse(vec_param[++index]); if (et_player_rpcid != mScene.getMyPlayerId()) { return; } _eLevelState level_state = (_eLevelState)(short.Parse(vec_param[++index])); int level_vibid = int.Parse(vec_param[++index]); int cur_map_vibid = int.Parse(vec_param[++index]); int next_map_vibid = int.Parse(vec_param[++index]); float level_run_totalsecond = float.Parse(vec_param[++index]); float level_run_maxsecond = float.Parse(vec_param[++index]); bool level_run_in_formation = bool.Parse(vec_param[++index]); mScene.destroyLevel(); mScene.createLevel(level_state, level_vibid, cur_map_vibid, next_map_vibid, level_run_totalsecond, level_run_maxsecond, level_run_in_formation); mScene.destroyAllTurret(); int rate_list_count = int.Parse(vec_param[++index]); List <int> list_rate = new List <int>(rate_list_count); for (int i = 0; i < rate_list_count; ++i) { list_rate.Add(int.Parse(vec_param[++index])); } mScene.setRateList(list_rate); int turret_count = int.Parse(vec_param[++index]); List <CRenderTurret> turret_list = new List <CRenderTurret>(); for (int i = 0; i < turret_count; ++i) { _tScenePlayer scene_player; scene_player.et_player_rpcid = uint.Parse(vec_param[++index]); scene_player.nickname = (string)vec_param[++index]; int player_gold = int.Parse(vec_param[++index]); scene_player.is_bot = false; scene_player.rate = float.Parse(vec_param[++index]); int turret_id = int.Parse(vec_param[++index]); bool buffer_power = bool.Parse(vec_param[++index]); bool buffer_freeze = bool.Parse(vec_param[++index]); bool buffer_longpress = bool.Parse(vec_param[++index]); bool buffer_rapid = bool.Parse(vec_param[++index]); float turret_angle = float.Parse(vec_param[++index]); int turret_rate = int.Parse(vec_param[++index]); TbDataTurret.TurretType turret_type = (TbDataTurret.TurretType)(byte.Parse(vec_param[++index])); int locked_fish_objid = int.Parse(vec_param[++index]); CRenderTurret turret = mScene.createTurret(turret_id, ref scene_player, player_gold, buffer_power, buffer_freeze, buffer_longpress, buffer_rapid, turret_rate, turret_angle, locked_fish_objid, turret_type); turret_list.Add(turret); if (mScene.getMyPlayerId() == scene_player.et_player_rpcid) { mScene.setMyTurret(turret); } } // 通知场景初始化完成 mScene.getListener().onSceneSnapshot(); foreach (var turret in turret_list) { turret.displayScore(); } }
//------------------------------------------------------------------------- public CRenderBufferFreeze(CRenderScene scene, CRenderTurret turret, string name, List <object> param, string prefab_name) : base(scene, turret, name, param, prefab_name) { //mScene.getListener().onSceneShowInfo("创建冻结buffer"); }