예제 #1
0
 protected void SaveEntity(SceneSavedEvent e)
 {
     ProvenceManager.Instance.Save();
 }
예제 #2
0
 protected void SaveSystem(SceneSavedEvent args)
 {
     ProvenceManager.Instance.Save();
 }
 protected void SaveManual(SceneSavedEvent args)
 {
     collection.Save();
 }
예제 #4
0
 protected void SaveManager(SceneSavedEvent args)
 {
     eventManager.Raise <SelectKey <World> >(new SelectKey <World>(chosenKey));
     ProvenceManager.Instance.Save();
 }