protected void SaveEntity(SceneSavedEvent e) { ProvenceManager.Instance.Save(); }
protected void SaveSystem(SceneSavedEvent args) { ProvenceManager.Instance.Save(); }
protected void SaveManual(SceneSavedEvent args) { collection.Save(); }
protected void SaveManager(SceneSavedEvent args) { eventManager.Raise <SelectKey <World> >(new SelectKey <World>(chosenKey)); ProvenceManager.Instance.Save(); }