void OnMouseDown() { if (cards.Count <= maxCards) { CardFacilitie facilitie = new SadowTwoSideCardFacilitie(); CardRender curCard = facilitie.CreateMinionCard(); curCard.Configure(); Transform card = curCard.cardObject.transformObj; BoxCollider box = curCard.face.transform.gameObject.AddComponent <BoxCollider>(); box.size = new Vector3(box.size.x, box.size.y, 0.1f); SelectCard s = curCard.face.transform.gameObject.AddComponent <SelectCard>(); s.myTransform = card; s.creator = this; card.localScale = new Vector3(size, size, 1); card.rotation = hand.transform.rotation; cards.Add(s); setHand(); } }
void OnMouseDown() { select = this; }