private void OnEnable() { Prototype.NetworkLobby.MyLobbyManager lobbyManager = GameObject.Find("LobbyManager").GetComponent <Prototype.NetworkLobby.MyLobbyManager>(); Button button = GetComponent <Button>(); button.onClick.AddListener(lobbyManager.findMatch); }
// Start is called before the first frame update void Start() { gameToPlay = new string[3]; s_Singleton = this; DontDestroyOnLoad(gameObject); players = new List <Player>(); }