static void ReceviceCommandMsg(SyncSession session, ProtocolRequestBase e) { Protocol.CommandMsg msg = new Protocol.CommandMsg(); msg.frame = (int)e.m_data["frame"]; msg.serverTime = (int)e.m_data["servertime"]; { List <Dictionary <string, object> > data2 = (List <Dictionary <string, object> >)e.m_data["msg"]; List <Protocol.CommandInfo> list2 = new List <Protocol.CommandInfo>(); for (int i2 = 0; i2 < data2.Count; i2++) { Protocol.CommandInfo tmp2 = new Protocol.CommandInfo(); tmp2.frame = (int)data2[i2]["frame"]; tmp2.id = (int)data2[i2]["id"]; { Dictionary <string, object> data4 = (Dictionary <string, object>)data2[i2]["movedir"]; SyncVector3 tmp4 = new SyncVector3(); tmp4.x = (int)data4["x"]; tmp4.y = (int)data4["y"]; tmp4.z = (int)data4["z"]; tmp2.moveDir = tmp4; } { Dictionary <string, object> data4 = (Dictionary <string, object>)data2[i2]["skilldir"]; SyncVector3 tmp4 = new SyncVector3(); tmp4.x = (int)data4["x"]; tmp4.y = (int)data4["y"]; tmp4.z = (int)data4["z"]; tmp2.skillDir = tmp4; } tmp2.element1 = (int)data2[i2]["element1"]; tmp2.element2 = (int)data2[i2]["element2"]; tmp2.isFire = (bool)data2[i2]["isfire"]; list2.Add(tmp2); } msg.msg = list2; } EventService.DispatchTypeEvent(session, msg); }
static void SendCommandMsg(SyncSession session, Protocol.CommandMsg msg) { Dictionary <string, object> data = new Dictionary <string, object>(); data.Add("frame", msg.frame); data.Add("servertime", msg.serverTime); { List <object> list2 = new List <object>(); for (int i2 = 0; i2 < msg.msg.Count; i2++) { Dictionary <string, object> data2 = new Dictionary <string, object>(); data2.Add("frame", msg.msg[i2].frame); data2.Add("id", msg.msg[i2].id); { Dictionary <string, object> data4 = new Dictionary <string, object>(); data4.Add("x", msg.msg[i2].moveDir.x); data4.Add("y", msg.msg[i2].moveDir.y); data4.Add("z", msg.msg[i2].moveDir.z); data2.Add("movedir", data4); } { Dictionary <string, object> data4 = new Dictionary <string, object>(); data4.Add("x", msg.msg[i2].skillDir.x); data4.Add("y", msg.msg[i2].skillDir.y); data4.Add("z", msg.msg[i2].skillDir.z); data2.Add("skilldir", data4); } data2.Add("element1", msg.msg[i2].element1); data2.Add("element2", msg.msg[i2].element2); data2.Add("isfire", msg.msg[i2].isFire); list2.Add(data2); } data.Add("msg", list2); } session.SendMsg("commandmsg", data); }