public GameFightFighterInformations(double contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, sbyte wave, bool alive, GameFightMinimalStats stats, uint[] previousPositions) : base(contextualId, look, disposition) { this.teamId = teamId; this.wave = wave; this.alive = alive; this.stats = stats; this.previousPositions = previousPositions; }
public override void Deserialize(IDataReader reader) { base.Deserialize(reader); this.teamId = reader.ReadSByte(); this.wave = reader.ReadSByte(); this.alive = reader.ReadBoolean(); this.stats = ProtocolTypeManager.GetInstance <GameFightMinimalStats>(reader.ReadUShort()); this.stats.Deserialize(reader); ushort num = reader.ReadUShort(); this.previousPositions = new uint[num]; for (int i = 0; i < num; i++) { this.previousPositions[i] = reader.ReadVarUhShort(); } }
public GameFightTaxCollectorInformations(double contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, sbyte wave, bool alive, GameFightMinimalStats stats, uint[] previousPositions, uint firstNameId, uint lastNameId, byte level) : base(contextualId, look, disposition, teamId, wave, alive, stats, previousPositions) { this.firstNameId = firstNameId; this.lastNameId = lastNameId; this.level = level; }
public GameFightAIInformations(double contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, sbyte wave, bool alive, GameFightMinimalStats stats, uint[] previousPositions) : base(contextualId, look, disposition, teamId, wave, alive, stats, previousPositions) { }
public GameFightMonsterInformations(double contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, sbyte wave, bool alive, GameFightMinimalStats stats, uint[] previousPositions, uint creatureGenericId, sbyte creatureGrade) : base(contextualId, look, disposition, teamId, wave, alive, stats, previousPositions) { this.creatureGenericId = creatureGenericId; this.creatureGrade = creatureGrade; }
public GameFightCharacterInformations(double contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, sbyte wave, bool alive, GameFightMinimalStats stats, uint[] previousPositions, string name, PlayerStatus status, byte level, ActorAlignmentInformations alignmentInfos, sbyte breed, bool sex) : base(contextualId, look, disposition, teamId, wave, alive, stats, previousPositions, name, status) { this.level = level; this.alignmentInfos = alignmentInfos; this.breed = breed; this.sex = sex; }
public GameFightCompanionInformations(double contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, sbyte wave, bool alive, GameFightMinimalStats stats, uint[] previousPositions, sbyte companionGenericId, byte level, double masterId) : base(contextualId, look, disposition, teamId, wave, alive, stats, previousPositions) { this.companionGenericId = companionGenericId; this.level = level; this.masterId = masterId; }
public GameFightMonsterWithAlignmentInformations(double contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, sbyte wave, bool alive, GameFightMinimalStats stats, uint[] previousPositions, uint creatureGenericId, sbyte creatureGrade, ActorAlignmentInformations alignmentInfos) : base(contextualId, look, disposition, teamId, wave, alive, stats, previousPositions, creatureGenericId, creatureGrade) { this.alignmentInfos = alignmentInfos; }
public GameFightFighterNamedInformations(double contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, sbyte wave, bool alive, GameFightMinimalStats stats, uint[] previousPositions, string name, PlayerStatus status) : base(contextualId, look, disposition, teamId, wave, alive, stats, previousPositions) { this.name = name; this.status = status; }
public GameFightMutantInformations(double contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, sbyte wave, bool alive, GameFightMinimalStats stats, uint[] previousPositions, string name, PlayerStatus status, sbyte powerLevel) : base(contextualId, look, disposition, teamId, wave, alive, stats, previousPositions, name, status) { this.powerLevel = powerLevel; }