public void LoadContent() { playerSprite = game.getSprite("nonFireMissle"); ani = new SpriteStripAnimationHandler(new Sprite(game.Content, "missile_strip_strip4"),4,45); }
public void LoadContent() { playerSprite = game.getSprite(spriteNumber); ani = game.getSpriteAnimation(spriteNumber); }
public override void Update(GameTime gameTime, float worldSpeed) { keyInput.Update(gameTime); if (game.isInCreatorMode) { if (keyInput.keyboardState.IsKeyDown(Keys.LeftShift) && keyInput.keyboardState.IsKeyDown(Keys.X)) { body.Position = ConvertUnits.ToSimUnits(Constants.player1SpawnLocation); } } if (ignoreInput > 0) { ignoreInput--; //Ignore input for a couple of frams to allow redirection //return; } if (game.deathAnimation) { playerSprite = game.getSprite("fire1"); return; } if (keyInput.IsNewKeyPressed(Keys.Tab)) { game.isPausePressed = true; } if (keyInput.IsKeyPressed(Keys.Up) || keyInput.IsKeyPressed(Keys.W)) { game.isUpMenuSelect = 1; } if (keyInput.IsKeyPressed(Keys.Down) || keyInput.IsKeyPressed(Keys.S)) { game.isUpMenuSelect = 2; } ani.Update(); doAnimation = false; shiftPosition = new Vector2(0, 0); float direction = inputState.GetJoyDirection(); float x = (float)Math.Sin(direction); float y = (float)Math.Cos(direction) - 1; if(inputState.IsNewButtonPressed(Buttons.LeftShoulder)) { game.magValue= game.magValue*-1; } //if (body.LinearVelocity.X < 3 && body.LinearVelocity.X > -3) //body.ApplyLinearImpulse(new Vector2(inputState.getXDirection() * 2f, 0));// inputState.getYDirection() * 300f)); float xDirection = inputState.getXDirection(); xDirection += keyInput.HorizontalMovement(); float yDirection = inputState.getYDirection(); yDirection -= keyInput.VerticalMovement(); float runningValue = 1.5f; if (isOnJumpAnimation) xDirection = 0; distance = (float)(distance + gameTime.ElapsedGameTime.TotalMilliseconds * 0.002f * Math.Abs(body.LinearVelocity.X)); if (distance > 0.9f) { distance = 0; run = !run; } float waterValue = 0.85f; if (game.inWater) { waterValue = 0.35f; if (body.LinearVelocity.Y > 4f)// && !game.oldWater) { body.LinearVelocity = new Vector2(body.LinearVelocity.X, 4f); } game.inWater = false; if (game.ran.Next(100) % 13 == 0) { TempBlock bubble = new TempBlock(game, game.Arena, ConvertUnits.ToDisplayUnits(body.Position) - Constants.player1SpawnLocation + new Vector2(0, -35), 1, "bubbleSpriteSheet"); game.addEntity(bubble); } } //Ignores input if it's in creator mode if (game.isInCreatorMode && !game.testLevel) { body.IgnoreGravity = true; body.LinearVelocity = new Vector2(0, 0); return; } if (inputState.IsButtonPressed(Buttons.RightShoulder) || keyInput.IsKeyPressed(Keys.Z) || keyInput.IsKeyPressed(Keys.L)) runningValue = 2.5f; if ((xDirection > 0 && body.LinearVelocity.X < 0) || (xDirection < 0 && body.LinearVelocity.X > 0)) { body.LinearVelocity = new Vector2(body.LinearVelocity.X * 0.88f, body.LinearVelocity.Y); } if (onGround) { if ((Math.Abs(body.LinearVelocity.X) < 10 * runningValue)) { body.ApplyLinearImpulse(new Vector2(xDirection * 0.45f * runningValue*waterValue, 0));// inputState.getYDirection() * 300f)); } if (xDirection == 0) fixture.Friction = 80; else fixture.Friction = 0; } else { body.ApplyLinearImpulse(new Vector2(xDirection * 0.95f * runningValue*waterValue, 0));// inputState.getYDirection() * 300f)); //motor.MotorSpeed = inputState.getXDirection()*10; if (inputState.getXDirection() == 0) fixture.Friction = 10; else fixture.Friction = 0; } if ((inputState.isAPressed() || keyInput.IsNewKeyPressed(Keys.Space)) && onGround && !game.isNextToSign)// && body.LinearVelocity.Y > -50) { body.IgnoreGravity = true; float oldYvalue = body.LinearVelocity.Y; if (oldYvalue > 0) oldYvalue = 0; body.LinearVelocity = new Vector2(body.LinearVelocity.X, 0); modes = Modes.AIRUP; body.ApplyLinearImpulse(new Vector2(0, -30f+oldYvalue*waterValue)); if (isOnWall) { if (jumpDirection) { body.ApplyLinearImpulse(new Vector2(-7.75f * runningValue*waterValue, 0f)); } else { body.ApplyLinearImpulse(new Vector2(7.75f * runningValue*waterValue, 0f)); } } body.IgnoreGravity = false; onGround = false; maxSpeedInAir = body.LinearVelocity; game.sounds["Rage//Wave//jump"].Play(); //modes = Modes.AIRUP; } if ((inputState.IsNewButtonReleased(Buttons.A) || keyInput.IsNewKeyReleased(Keys.Space)) && body.LinearVelocity.Y < -1) { body.LinearVelocity = new Vector2(body.LinearVelocity.X, body.LinearVelocity.Y / 2f); } if (modes != Modes.WALL) { if (body.LinearVelocity.X > 0) { faceRight = true; } if (body.LinearVelocity.X < 0) { faceRight = false; } } if (body.LinearVelocity.Y < -1) { //playerSprite = game.getSprite("SpaceAir"); } else { //playerSprite = game.getSprite("Space"); } mikeStandingStill = false; if (onGround)//modes == Modes.GROUND) { //TODO: add running XboxInput xbi = (XboxInput)inputState; if (Math.Abs(body.LinearVelocity.X) > 0.00005 || Math.Abs(xbi.getXDirection()) > 0) { if (run) playerSprite = game.getSprite("MikeRun1"); else playerSprite = game.getSprite("MikeRun2"); if (Math.Abs(body.LinearVelocity.X) < 5) { ani = game.getSpriteAnimation("sprite15_strip4"); ani.addSound(game.sounds["Rage//Wave//running"]); ani.changeSoundRate(8); int frameRate = 120 * (int)(5f / Math.Abs(body.LinearVelocity.X)); ani.changeFrameRate(frameRate); } else { ani = game.getSpriteAnimation("sprite16_strip6"); ani.addSound(game.sounds["Rage//Wave//running"]); ani.changeSoundRate(6); int frameRate = 60 * (int)(15f / Math.Abs(body.LinearVelocity.X)); ani.changeFrameRate(frameRate); } doAnimation = true; isOnWall = false; isOnJumpAnimation = false; } if (body.LinearVelocity.X == 0) { playerSprite = game.getSprite("MikeStand"); mikeStandingStill = true; ani = game.getSpriteAnimation("player_strip12"); doAnimation = true; isOnWall = false; isOnJumpAnimation = false; } if (xbi.IsButtonPressed(Buttons.LeftShoulder)) { body.LinearVelocity = new Vector2(body.LinearVelocity.X * 0.95f, body.LinearVelocity.Y); } // modes = Modes.WAITING; } if (Math.Abs(body.LinearVelocity.Y) >= 0.0001f) { if (yDirection > 0) body.ApplyLinearImpulse(new Vector2(0, yDirection * 1.05f*waterValue)); else body.ApplyLinearImpulse(new Vector2(0, yDirection * 0.12f*waterValue)); if (!isOnWall) { if (body.LinearVelocity.Y > 0.05f) { ani = game.getSpriteAnimation("sprite17"); } if (body.LinearVelocity.Y < -0.05f) { ani = game.getSpriteAnimation("sprite17-2"); } wallJumpCount = 0; } else { ani = game.getSpriteAnimation("sprite18_strip4"); //ani = game.getSpriteAnimation("SpriteWallSlide"); if (isFirstAni) { ani.setStatePub(0); isFirstAni = false; } wallJumpCount++; faceRight = jumpDirection; if (ani.getCycles() >= 2) { isOnWall = false; isOnJumpAnimation = false; faceRight = !jumpDirection; } } } if (modes == Modes.WALL) { isOnJumpAnimation = true; playerSprite = game.getSprite("MikeWall"); fixture.Friction = 80; //ani = game.getSpriteAnimation("sprite14_strip9"); ani = game.getSpriteAnimation("SpriteWallSlide"); if(!determineIfBothCornersIntersect()) ani = game.getSpriteAnimation("sprite17"); doAnimation = true; shiftPosition = new Vector2(8, 0); isOnWall = true; jumpDirection = isWallOnRight;// faceRight; faceRight = jumpDirection; isFirstAni = true; } if (body.LinearVelocity.X > 25) { body.LinearVelocity = new Vector2(25, body.LinearVelocity.Y); } }
public void LoadContent() { if (loadFromCT) { if (game.cutScene > Constants.TOTAL_NUMBER_OF_WORLDS) game.cutScene = 1; itemSprite = new Sprite(game.Content, "CutScene" + game.cutScene + "\\" + spriteNumber); ani = game.getSpriteAnimation("Error"); } else { itemSprite = game.getSprite(spriteNumber); ani = game.getSpriteAnimation(spriteNumber); } }
public void LoadContent() { playerSprite = game.getSprite("MikeRun1"); ani = game.getSpriteAnimation("player_strip12"); }
public void LoadContent() { playerSprite = game.getSprite(spriteNumber); ani = game.getSpriteAnimation(spriteNumber); //game.stopWatchLagTimer.Start(); //XNA Framework HiDef profile supports a maximum Texture2D size of 4096 //if ((spriteNumber.Equals("bigBlock") || spriteNumber.Equals("groundWall"))&& width < 4096 && height < 4096) //{ if (spriteNumber.Equals("bigBlock")) { if (game.currentWorld == 2) { playerSprite = game.getSprite("blockWorld2"); //ani = game.getSpriteAnimation("blockWorld2"); } else { playerSprite = game.getSprite("blockWorld1"); //ani = game.getSpriteAnimation("blockWorld1"); } } #if WINDOWS if ((spriteNumber.Equals("bigBlock"))&& width < 4096 && height < 4096 && Constants.BLOCK_EFFECT) { Color[] cData = new Color[(int)((int)width * (int)height)]; game.stopWatchLagTimer.Start(); dynamicPattern = game.getCachedDirt(new Rectangle((int)body.Position.X, (int)body.Position.Y, (int)width, (int)height)); game.stopWatchLagTimer.Stop(); if (dynamicPattern == null) { Color[] template; template = new Color[255 * 255]; //int demi = 95; //game.getSprite("dirtyBlock2").index.GetData<Color>(template); int demi = 255; game.getSprite("pixGroundTemp").index.GetData<Color>(template); //template = new Color[125 * 125]; //int demi = 125; //game.getSprite("groundBad").index.GetData<Color>(template); if (game.currentWorld == 2) { template = new Color[64 * 64]; game.getSprite("WaterGBlock").index.GetData<Color>(template); demi = 64; } int counter = 0; int maxCounter = template.Length; for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { int xMod = (int)origPos.X-(int)width/2+ x;// % 95; int yMod = (int)origPos.Y - (int)height / 2 + y; //y % 95; //xMod = xMod / (int)width; //yMod = yMod / (int)height; xMod = xMod % demi; yMod = yMod % demi; if (xMod < 0) { xMod = xMod+demi; } if (yMod < 0) { yMod =yMod+demi; } Color tempColor=template[xMod + yMod * demi]; if ((int)(x + y * (int)width) < cData.Length) { cData[(int)(x + y * (int)width)] = tempColor; } counter++; if (counter == maxCounter) counter = 0;//new Color(121, 98, 45); } } GraphicsDevice gd= game.drawingTool.getGraphicsDevice(); this.dynamicPattern = new Texture2D(gd, (int)width, (int)height); gd.Clear(Color.Black); dynamicPattern.SetData<Color>(cData); game.addCachedDirt(new Rectangle((int)body.Position.X, (int)body.Position.Y, (int)width, (int)height), dynamicPattern); } heightDiff = playerSprite.index.Height - height; widthDiff = playerSprite.index.Width - width; //origin = new Vector2(width / 2, height / 2); } #endif }
public void LoadContent() { itemSprite = game.getSprite(spriteName); ani = game.getSpriteAnimation(spriteName); }
public void LoadContent() { playerSprite = game.getSprite(spriteNumber); ani = new SpriteStripAnimationHandler(new Sprite(game.Content, "bubbleSpriteSheet"), 4, 240); }
public void LoadContent() { playerSprite = game.getSprite(spriteNumber); ani = game.getSpriteAnimation(spriteNumber); blackSprite = game.getSprite("black"); blackCircleSprite = game.getSprite("blackCircle"); redCircleSprite = game.getSprite("redCircle"); redSprite = game.getSprite("red"); }