public static PlayerProjectileAttack DeserializeLength(Stream stream, int length) { PlayerProjectileAttack playerProjectileAttack = Pool.Get <PlayerProjectileAttack>(); PlayerProjectileAttack.DeserializeLength(stream, length, playerProjectileAttack, false); return(playerProjectileAttack); }
public virtual void ReadFromStream(Stream stream, int size, bool isDelta = false) { PlayerProjectileAttack.DeserializeLength(stream, size, this, isDelta); }