public static void Serialize(Stream stream, PlayerProjectileAttack instance)
        {
            MemoryStream memoryStream = Pool.Get <MemoryStream>();

            if (instance.playerAttack == null)
            {
                throw new ArgumentNullException("playerAttack", "Required by proto specification.");
            }
            stream.WriteByte(10);
            memoryStream.SetLength((long)0);
            PlayerAttack.Serialize(memoryStream, instance.playerAttack);
            uint length = (uint)memoryStream.Length;

            ProtocolParser.WriteUInt32(stream, length);
            stream.Write(memoryStream.GetBuffer(), 0, (int)length);
            stream.WriteByte(18);
            memoryStream.SetLength((long)0);
            Vector3Serialized.Serialize(memoryStream, instance.hitVelocity);
            uint num = (uint)memoryStream.Length;

            ProtocolParser.WriteUInt32(stream, num);
            stream.Write(memoryStream.GetBuffer(), 0, (int)num);
            stream.WriteByte(29);
            ProtocolParser.WriteSingle(stream, instance.hitDistance);
            stream.WriteByte(37);
            ProtocolParser.WriteSingle(stream, instance.travelTime);
            Pool.FreeMemoryStream(ref memoryStream);
        }
 public virtual void WriteToStreamDelta(Stream stream, PlayerAttack previous)
 {
     if (previous == null)
     {
         PlayerAttack.Serialize(stream, this);
         return;
     }
     PlayerAttack.SerializeDelta(stream, this, previous);
 }
 public static byte[] SerializeToBytes(PlayerAttack instance)
 {
     byte[] array;
     using (MemoryStream memoryStream = new MemoryStream())
     {
         PlayerAttack.Serialize(memoryStream, instance);
         array = memoryStream.ToArray();
     }
     return(array);
 }
 public virtual void WriteToStream(Stream stream)
 {
     PlayerAttack.Serialize(stream, this);
 }
 public void ToProto(Stream stream)
 {
     PlayerAttack.Serialize(stream, this);
 }