/// <summary> /// 返回到登录场景,重置数据 /// </summary> public static void ResetData() { playerData = null; bagInfo.Clear(); mails.Clear(); friends.Clear(); gameTypes.Clear(); waitPlayers.Clear(); recentPlay = null; }
public static Proto.RecentPlay GetRecentPlay() { Debug.Log("recentplay: " + PlayerPrefs.GetString("recentPlay")); if (recentPlay == null) { string recentPlayStr = PlayerPrefs.GetString("recentPlay"); if (recentPlayStr == "") { recentPlay = new Proto.RecentPlay(); } else { recentPlay = JsonUtility.FromJson <Proto.RecentPlay>(recentPlayStr); } } return(recentPlay); }