/// <summary> /// 准备或取消准备 /// </summary> /// <param name="msg"></param> void SVR_OnReadyOrNot(string msg) { Proto.OnReadyOrNotInMatchTable data = JsonUtility.FromJson <Proto.OnReadyOrNotInMatchTable>(msg); Transform trsm = waitUserParent.Find(data.uid.ToString()); PlayerInfo.waitPlayers[data.uid].isReady = data.isReady; if (trsm) { trsm.GetComponent <WaitUserPrefab>().ReadyOrNot(data.isReady); } }
/// <summary> /// 准备或取消准备 /// </summary> /// <param name="msg"></param> void SVR_OnReadyOrNot(string msg) { Proto.OnReadyOrNotInMatchTable data = JsonUtility.FromJson <Proto.OnReadyOrNotInMatchTable>(msg); PlayerInfo.waitPlayers[data.uid].isReady = data.isReady; }