public override void OnStart() { this.status = 2; for (int i = 0; i < 4; i++) { if (this.actorMgr.Actors[i] != null) { this.actorMgr.Actors[i].AiCtrler.Locked = false; this.actorMgr.Actors[i].AiCtrler.EnableAI = GameCache.Data.EnableAI; } if (this.remoteActor[i] != null) { this.remoteActor[i].AiCtrler.Locked = false; this.remoteActor[i].AiCtrler.EnableAI = true; } } this.actorMgr.Actors[0].AiCtrler.AssistSkill = 0; MC2S_PvpCombatStart ojb = new MC2S_PvpCombatStart(); Globals.Instance.CliSession.Send(805, ojb); }
public override void OnStart() { this.status = 2; Globals.Instance.GameMgr.SpeedUp(0.2f, true); for (int i = 0; i < 4; i++) { if (this.actorMgr.Actors[i] != null) { this.actorMgr.Actors[i].AiCtrler.Locked = false; this.actorMgr.Actors[i].AiCtrler.EnableAI = true; } if (this.remoteActor[i] != null) { this.remoteActor[i].AiCtrler.Locked = false; this.remoteActor[i].AiCtrler.EnableAI = true; } } MC2S_PvpCombatStart ojb = new MC2S_PvpCombatStart(); Globals.Instance.CliSession.Send(805, ojb); }