GetCurrentLobbySaveMetadata() 정적인 개인적인 메소드

static private GetCurrentLobbySaveMetadata ( NetworkUser exceptUser = null ) : SaveFileMetadata
exceptUser NetworkUser
리턴 SaveFileMetadata
예제 #1
0
        private static void UpdateLobbyControls(NetworkUser exceptUser = null)
        {
            var interactable =
                SteamworksLobbyManager.isInLobby == SteamworksLobbyManager.ownsLobby &&
                File.Exists(SaveFileMetadata.GetCurrentLobbySaveMetadata(exceptUser)?.FilePath);

            try
            {
                if (lobbyButton)
                {
                    var component = lobbyButton?.GetComponent <HGButton>();
                    if (component)
                    {
                        component.interactable = interactable;
                    }
                }
            }
            catch { }
            try
            {
                if (lobbyGlyphAndDescription)
                {
                    var color = interactable ? Color.white : new Color(0.3F, 0.3F, 0.3F);

                    var glyphText = lobbyGlyphAndDescription.transform.GetChild(0).GetComponent <HGTextMeshProUGUI>();
                    glyphText.color = color;

                    var descriptionText = lobbyGlyphAndDescription.transform.GetChild(1).GetComponent <HGTextMeshProUGUI>();
                    descriptionText.color = color;
                }
            }
            catch { }
        }
예제 #2
0
        private static void SaveGame()
        {
            var save = ProperSavePlugin.CurrentSave = new SaveFile
            {
                SaveFileMeta = SaveFileMetadata.GetCurrentLobbySaveMetadata() ?? SaveFileMetadata.CreateMetadataForCurrentLobby()
            };

            if (string.IsNullOrEmpty(save.SaveFileMeta.FileName))
            {
                do
                {
                    save.SaveFileMeta.FileName = Guid.NewGuid().ToString();
                }while (File.Exists(save.SaveFileMeta.FilePath));
            }

            try
            {
                var json = JSONWriter.ToJson(save);
                File.WriteAllText(save.SaveFileMeta.FilePath, json);

                SaveFileMetadata.AddIfNotExists(save.SaveFileMeta);
                Chat.AddMessage(Language.GetString(LanguageConsts.PS_CHAT_SAVE));
            }
            catch (Exception e)
            {
                ProperSavePlugin.InstanceLogger.LogWarning("Failed to save the game");
                ProperSavePlugin.InstanceLogger.LogError(e);
            }
        }