예제 #1
0
파일: Utility.cs 프로젝트: dav3ck/Game
        public static void CheckForPath()
        {
            int z = 0;

            foreach (PathFinderTile _Tile in PathTiles)
            {
                if (_Tile.On != true && PathTiles.Any(x => (x.Cords.Equals(_Tile.South) || x.Cords.Equals(_Tile.North) || x.Cords.Equals(_Tile.East) || x.Cords.Equals(_Tile.West)) && x.On == true))
                {
                    ;
                }
                {
                    PathFinderTile _TempList = PathTiles.Find(x => x.Cords.Equals(_Tile.South) || x.Cords.Equals(_Tile.North) || x.Cords.Equals(_Tile.East) || x.Cords.Equals(_Tile.West));

                    //_Tile.Tested = true;

                    _Tile.On      = true;
                    _Tile.Carrier = _TempList.Cords;

                    z++;

                    if (z % 1000 == 0)
                    {
                        Console.WriteLine(z);
                    }
                }
            }
        }
예제 #2
0
파일: Utility.cs 프로젝트: dav3ck/Game
        public void Update()
        {
            PathFinderTile y = PathTiles.Find(x => (x.Cords.Equals(this.South) || x.Cords.Equals(this.North) || x.Cords.Equals(this.East) || x.Cords.Equals(this.West)) && x.On == true);

            if (y != null)
            {
                this.On      = true;
                this.Carrier = y.Cords;
            }
        }
예제 #3
0
파일: Utility.cs 프로젝트: dav3ck/Game
        public static List <Tuple <int, int> > GeneratePath(Tuple <int, int> StartPosition, Tuple <int, int> Goal)
        {
            PathFinderTile.PathTiles.Clear();

            List <Tuple <int, int> > Path = new List <Tuple <int, int> >();



            /*  var SolidTiles = new List<Tiles>(Map.Tilelist.FindAll(x => x.Solid == true && x.Y.IsBetween(StartPosition.Item2, Goal.Item2)));
             * var SolidObjects = new List<Objects>(Objects.ObjectList.FindAll(x => x.Solid == true && x.Ytile.IsBetween(StartPosition.Item2, Goal.Item2))); */

            /*foreach(var x in )
             * {
             *  //Console.WriteLine("The X Cord: " + x.X + " -- The Y Cord: " + x.Y );
             *  //PathFinderTile.PathTiles.Add(new PathFinderTile(Tuple.Create(x.X, x.Y)));
             * }*/

            //Console.WriteLine("StartPositions: " + StartPosition + " -- " + Goal);

            for (int x = 0; x <= Math.Abs(StartPosition.Item1 - Goal.Item1); x++)
            {
                int _TempXCord;

                if (StartPosition.Item1 >= Goal.Item1)
                {
                    _TempXCord = StartPosition.Item1 - x;
                }
                else
                {
                    _TempXCord = StartPosition.Item1 + x;
                }

                for (int y = 0; y <= Math.Abs(StartPosition.Item2 - Goal.Item2); y++)
                {
                    int _TempYCord;
                    if (StartPosition.Item2 >= Goal.Item2)
                    {
                        _TempYCord = StartPosition.Item2 - y;
                    }
                    else
                    {
                        _TempYCord = StartPosition.Item2 + y;
                    }


                    PathFinderTile.PathTiles.Add(new PathFinderTile(Tuple.Create(_TempXCord, _TempYCord)));
                    //Console.WriteLine("ZIT TUSSEN GOALS :" + Tuple.Create(_TempXCord, _TempYCord));
                }
            }

            Console.WriteLine("STAP 1 COMPLETE");

            PathFinderTile Tile = PathFinderTile.PathTiles.Find(x => x.Cords.Equals(StartPosition));

            Tile.On       = true;
            Tile.Beginnin = true;


            List <PathFinderTile> DeletedTiles = new List <PathFinderTile>();

            DeletedTiles.Clear();

            foreach (SolidTile _Temp in SolidTile.AllSolidTiles)
            {
                //PathFinderTile SolidTile = PathFinderTile.PathTiles.Find(x => x.Cords.Item1 == _Temp.X && x.Cords.Item2 == _Temp.Y && _Temp.Solid == true && ( x.Beginnin != true || x.Cords.Equals(Goal)));
                PathFinderTile SolidTile = PathFinderTile.PathTiles.Find(x => x.Cords.Equals(_Temp.Cords) && (x.Beginnin != true || x.Cords.Equals(Goal)));
                DeletedTiles.Add(SolidTile);
            }

            /*foreach (Objects _Temp in SolidObjects)
             * {
             *  PathFinderTile SolidTile = PathFinderTile.PathTiles.Find(x => x.Cords.Item1 == _Temp.Xtile && x.Cords.Item2 == _Temp.Ytile && _Temp.Solid == true && (x.Beginnin != true || x.Cords.Equals(Goal)));
             *  DeletedTiles.Add(SolidTile);
             * }*/



            foreach (PathFinderTile z in DeletedTiles)
            {
                PathFinderTile.PathTiles.Remove(z);
            }


            int Itteration = 0;

            Console.WriteLine("Stap 2 complete!");

            while (!PathFinderTile.PathTiles.Any(x => x.Cords.Equals(Goal) && x.On == true))
            {
                if (Itteration > 10)
                {
                    Console.WriteLine("CROSSED MAX ITTERATIONS --------------");
                    return(ImpossiblePath(StartPosition, Goal));
                }
                PathFinderTile.CheckForPath();
                Console.WriteLine("Stap 3 in Process!");
                Itteration++;
            }

            Console.WriteLine("Stap 3 Complete!");

            PathFinderTile PathTile = PathFinderTile.PathTiles.Find(x => x.Cords.Equals(Goal));

            Path.Add(PathTile.Cords);


            //PathFinderTile PathTile = PathFinderTile.PathTiles.Find(x => x.Cords.Equals(GoalTile.Carrier));
            //Path.Add(PathTile.Cords);

            //Console.WriteLine(PathFinderTile.PathTiles.Any(x => x.Cords.Equals(Tuple.Create(3, 4))));

            Itteration = 0;

            while (PathTile.Beginnin != true)
            {
                if (PathTile.Carrier == null)
                {
                    Console.WriteLine("CARRIER = 0");
                    return(ImpossiblePath(StartPosition, Goal));
                }

                PathFinderTile PathTile1 = PathFinderTile.PathTiles.Find(x => x.Cords.Equals(PathTile.Carrier));
                PathTile = PathTile1;
                Path.Add(PathTile.Cords);
            }

            Path.Reverse();
            return(Path);
        }