/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); FrontSpriteBatch = new SpriteBatch(GraphicsDevice); prologueContent = new PrologueContent(Content); //Some general Setup information Screen.ScreenWidth = GraphicsDevice.Viewport.Width; Screen.ScreenHeight = GraphicsDevice.Viewport.Height; Screen.GridSize = Screen.ScreenWidth / Screen.MinGridX; map1 = new Map(prologueContent, spriteBatch); player = new Player(350, 180, FrontSpriteBatch, prologueContent, map1.Tilelist); npc1 = new NPC(3, 5, FrontSpriteBatch, prologueContent, map1.Tilelist); Vector2 Location = new Vector2(100, 100); textbox1 = new InformationTextBox(Location, "HALLO HOE GAAT ET ERMEE@ Persoonlijk gaat het wel redelijk met mij, de bedoeling van deze zin is is dat ie tering lang word zodat hij gesplit moet worden@ Maar.. Maar@ Ohhnee@stut@stut@stutterrr@Jahoor@volgende pagina aub dankuwel@", 600, 150, FrontSpriteBatch, prologueContent); textbox1.SplitInLines(); TestObject = new Objects(5, 5, "KEK", FrontSpriteBatch, prologueContent); // TODO: use this.Content to load your game content here }
public void Interact() { InformationTextBox Textbox2 = new InformationTextBox(new Vector2(100, 100), this.Information, 200, 200, this.FrontSpriteBatch, this.prologueContent); }