/// <summary> /// Notifies this storage that the given slot is free. The given slot can /// then be allocated to store a new tile, i.e., it can be returned by a // subsequent call to newSlot. /// </summary> /// <param name="t">a slot that is no longer in use</param> public void DeleteSlot(Slot t) { m_freeSlots.AddLast(t); }
protected void AddSlot(int i, Slot slot) { m_allSlots[i] = slot; m_freeSlots.AddLast(slot); }