public ScreenManager(GameType gametype, Game1 game) { menubase = new Menu_Base(Content_Manager.getInstance().Textures["menubase"]); menuoptions = new Menu_Options(Content_Manager.getInstance().Textures["menuoptions"]); menuplay = new Menu_Play(Content_Manager.getInstance().Textures["menuplay"]); menuSolo = new Menu_Play_Solo(Content_Manager.getInstance().Textures["menusolo"]); menusolo1 = new Menu_Play_Solo_World1(Content_Manager.getInstance().Textures["solo1"]); menusolo2 = new Menu_Play_Solo_World2(Content_Manager.getInstance().Textures["solo2"]); menuMulti = new Menu_Play_Multi(Content_Manager.getInstance().Textures["menumulti"]); menupauseoption = new Menu_Pause_Options(Content_Manager.getInstance().Textures["menupauseoption"]); casper = new Casper(Content_Manager.getInstance().Textures["Casper"], new Rectangle(0, 0, Res.gI().ScaleX(16), Res.gI().ScaleY(34))); player2 = new Casper(Content_Manager.getInstance().Textures["Casper"], new Rectangle(Res.gI().ScaleX(50), Res.gI().ScaleY(50), Res.gI().ScaleX(16), Res.gI().ScaleY(34))); casper2 = new Casper(Content_Manager.getInstance().Textures["Player1"], new Rectangle(Res.gI().ScaleX(9000), Res.gI().ScaleY(9000), Res.gI().ScaleX(31), Res.gI().ScaleY(50))); controls = new Controls(casper.Position, casper.Velocity, casper.Speed, Keys.W, Keys.A, Keys.D, Keys.S); controlsPlayer2 = new Controls(player2.Position, player2.Velocity, player2.Speed, Keys.Up, Keys.Left, Keys.Right, Keys.Down); controlsWorld2 = new Controls(casper2.Position, casper2.Velocity, casper2.Speed, Keys.W, Keys.A, Keys.D, Keys.S); camera = new Camera(Game1.GetGame().GraphicsDevice.Viewport); respawn = true; isThere = false; d_w1l1_1 = new Decors(Content_Manager.getInstance().Textures["W1L1_1"], new Rectangle(0, 0, Res.gI().ScaleX(2520), Res.gI().ScaleY(1050))); d_w1l1_2 = new Decors(Content_Manager.getInstance().Textures["W1L1_2"], new Rectangle(Res.gI().ScaleX(2520), 0, Res.gI().ScaleX(2520), Res.gI().ScaleY(1050))); d_w1l2_1 = new Decors(Content_Manager.getInstance().Textures["W1L2_1"], new Rectangle(0, 0, Res.gI().ScaleX(2520), Res.gI().ScaleY(1050))); d_w1l2_2 = new Decors(Content_Manager.getInstance().Textures["W1L2_2"], new Rectangle(Res.gI().ScaleX(2520), 0, Res.gI().ScaleX(2520), Res.gI().ScaleY(1050))); d_w1l3 = new Decors(Content_Manager.getInstance().Textures["W1L3"], new Rectangle(0, 0, Res.gI().ScaleX(2240), Res.gI().ScaleY(1050))); teleport1 = new Rectangle(1240, 400, 80, 80); teleport2 = new Rectangle(3480, 480, 80, 280); List<Texture2D> textures = new List<Texture2D>(); textures.Add(Content_Manager.getInstance().Textures["tp"]); tp1 = tp2 = tp3=tp4 = new ParticleEngine(textures, new Vector2(0, 0)); shots = new Shots(); shots2 = new Shots(); shots3 = new Shots(); Game1.GetGame().casperr = casper; d_w2l1 = new Decors(Content_Manager.getInstance().Textures["W2L1"], new Rectangle(0, 0, Res.gI().ScaleX(2520), Res.gI().ScaleY(1050))); d_w2l2 = new Decors(Content_Manager.getInstance().Textures["W2L2"], new Rectangle(0, 0, Res.gI().ScaleX(2520), Res.gI().ScaleY(1050))); d_w2l3 = new Decors(Content_Manager.getInstance().Textures["W2L3"], new Rectangle(0, 0, Res.gI().ScaleX(2520), Res.gI().ScaleY(1050))); menupause = new Menu_Pause(Content_Manager.getInstance().Textures["menupause"]); w1l1 = new W1L1(); w1l2 = new W1L2(); w1l3 = new W1L3(); w2l1 = new W2L1(); w2l2 = new W2L2(); w2l3 = new W2L3(); spikes = new Spikes(); sw1l2 = new Sw1l2(); sw1l3 = new Sw1l3(); previousgametype = GameType.Exit; //AI1 = new AI_basic(Content_Manager.getInstance().Textures["enemy1"], Content_Manager.getInstance().Textures["enemy2"], new Rectangle(Res.gI().ScaleX(960), Res.gI().ScaleY(500), Res.gI().ScaleX(40), Res.gI().ScaleY(40)), new Vector2(3,0),300); AI_w1l1 = new AI_W1L1(); AI_w1l2 = new AI_W1L2(); AI_w2l1 = new AI_W2L1(); AI_w2l2 = new AI_W2L2(); AI_w2l2_2 = new AI_W2L2_2(); AI_w2l3 = new AI_W2L3(); AI2 = new AI_moderate(Content_Manager.getInstance().Textures["enemy1"], new Rectangle(Res.gI().ScaleX(100), Res.gI().ScaleY(100), Res.gI().ScaleX(50), Res.gI().ScaleY(50))); this.gametype = gametype; //List<Rectangle> enemies = spikes.getList().Concat<Rectangle>(AI_w1l1.getListRectangle()).ToList<Rectangle>; }
public ScreenManager(GameType gametype, Game1 game) { menubase = new Menu_Base(Content_Manager.getInstance().Textures["menubase"]); menuoptions = new Menu_Options(Content_Manager.getInstance().Textures["menuoptions"]); menuplay = new Menu_Play(Content_Manager.getInstance().Textures["menuplay"]); menuSolo = new Menu_Play_Solo(Content_Manager.getInstance().Textures["menusolo"]); menusolo1 = new Menu_Play_Solo_World1(Content_Manager.getInstance().Textures["solo1"]); menusolo2 = new Menu_Play_Solo_World2(Content_Manager.getInstance().Textures["solo2"]); menuMulti = new Menu_Play_Multi(Content_Manager.getInstance().Textures["menumulti"]); menupauseoption = new Menu_Pause_Options(Content_Manager.getInstance().Textures["menupauseoption"]); camera = new Camera(Game1.GetGame().GraphicsDevice.Viewport); isThere = false; d_w1l1_1 = new Decors(Content_Manager.getInstance().Textures["W1L1_1"], new Rectangle(0, 0, Res.gI().ScaleX(2520), Res.gI().ScaleY(1050))); d_w1l1_2 = new Decors(Content_Manager.getInstance().Textures["W1L1_2"], new Rectangle(Res.gI().ScaleX(2520), 0, Res.gI().ScaleX(2520), Res.gI().ScaleY(1050))); d_w1l2_1 = new Decors(Content_Manager.getInstance().Textures["W1L2_1"], new Rectangle(0, 0, Res.gI().ScaleX(2520), Res.gI().ScaleY(1050))); d_w1l2_2 = new Decors(Content_Manager.getInstance().Textures["W1L2_2"], new Rectangle(Res.gI().ScaleX(2520), 0, Res.gI().ScaleX(2520), Res.gI().ScaleY(1050))); d_w1l3 = new Decors(Content_Manager.getInstance().Textures["W1L3"], new Rectangle(0, 0, Res.gI().ScaleX(2240), Res.gI().ScaleY(1050))); teleport1 = new Rectangle(1240, 400, 80, 80); teleport2 = new Rectangle(3480, 480, 80, 280); List<Texture2D> textures = new List<Texture2D>(); textures.Add(Content_Manager.getInstance().Textures["tp"]); tp1 = tp2 = tp3=tp4 = new ParticleEngine(textures, new Vector2(0, 0)); Game1.GetGame().casperr = casper; d_w2l1 = new Decors(Content_Manager.getInstance().Textures["W2L1"], new Rectangle(0, 0, Res.gI().ScaleX(2520), Res.gI().ScaleY(1050))); d_w2l2 = new Decors(Content_Manager.getInstance().Textures["W2L2"], new Rectangle(0, 0, Res.gI().ScaleX(2520), Res.gI().ScaleY(1050))); d_w2l3 = new Decors(Content_Manager.getInstance().Textures["W2L3"], new Rectangle(0, 0, Res.gI().ScaleX(2520), Res.gI().ScaleY(1050))); menupause = new Menu_Pause(Content_Manager.getInstance().Textures["menupause"]); w1l1 = new W1L1(); w1l2 = new W1L2(); w1l3 = new W1L3(); w2l1 = new W2L1(); w2l2 = new W2L2(); w2l3 = new W2L3(); spikes = new Spikes(); sw1l2 = new Sw1l2(); sw1l3 = new Sw1l3(); previousgametype = GameType.Exit; this.gametype = gametype; //List<Rectangle> enemies = spikes.getList().Concat<Rectangle>(AI_w1l1.getListRectangle()).ToList<Rectangle>; }
public ScreenManager(GameType gametype, Game1 game) { menubase = new Menu_Base(Content_Manager.getInstance().Textures["menubase"]); menuoptions = new Menu_Options(Content_Manager.getInstance().Textures["menuoptions"]); menuplay = new Menu_Play(Content_Manager.getInstance().Textures["menuplay"]); menuSolo = new Menu_Play_Solo(Content_Manager.getInstance().Textures["menusolo"]); menusolo1 = new Menu_Play_Solo_World1(Content_Manager.getInstance().Textures["solo1"]); menusolo2 = new Menu_Play_Solo_World2(Content_Manager.getInstance().Textures["solo2"]); menuMulti = new Menu_Play_Multi(Content_Manager.getInstance().Textures["menumulti"]); menupauseoption = new Menu_Pause_Options(Content_Manager.getInstance().Textures["menupauseoption"]); casper = new Casper(Content_Manager.getInstance().Textures["Casper"], new Rectangle(0, 0, Res.gI().ScaleX(16), Res.gI().ScaleY(34))); player2 = new Casper(Content_Manager.getInstance().Textures["Casper"], new Rectangle(Res.gI().ScaleX(50), Res.gI().ScaleY(50), Res.gI().ScaleX(16), Res.gI().ScaleY(34))); casper2 = new Casper(Content_Manager.getInstance().Textures["Player1"], new Rectangle(Res.gI().ScaleX(50), Res.gI().ScaleY(50), Res.gI().ScaleX(31), Res.gI().ScaleY(50))); controls = new Controls(casper.Position, casper.Velocity, casper.Speed, Keys.W, Keys.A, Keys.D, Keys.S); controlsPlayer2 = new Controls(player2.Position, player2.Velocity, player2.Speed, Keys.Up, Keys.Left, Keys.Right, Keys.Down); controlsWorld2 = new Controls(casper2.Position, casper2.Velocity, casper2.Speed, Keys.W, Keys.A, Keys.D, Keys.S); camera = new Camera(Game1.GetGame().GraphicsDevice.Viewport); respawn = true; d_w1l1_1 = new Decors(Content_Manager.getInstance().Textures["W1L1_1"], new Rectangle(0, 0, Res.gI().ScaleX(2520), Res.gI().ScaleY(1050))); d_w1l1_2 = new Decors(Content_Manager.getInstance().Textures["W1L1_2"], new Rectangle(Res.gI().ScaleX(2520), 0, Res.gI().ScaleX(2520), Res.gI().ScaleY(1050))); d_w1l2_1 = new Decors(Content_Manager.getInstance().Textures["W1L2_1"], new Rectangle(0, 0, Res.gI().ScaleX(2520), Res.gI().ScaleY(1050))); d_w1l2_2 = new Decors(Content_Manager.getInstance().Textures["W1L2_2"], new Rectangle(Res.gI().ScaleX(2520), 0, Res.gI().ScaleX(2520), Res.gI().ScaleY(1050))); d_w1l3 = new Decors(Content_Manager.getInstance().Textures["W1L3"], new Rectangle(0, 0, Res.gI().ScaleX(2240), Res.gI().ScaleY(1050))); Game1.GetGame().casperr = casper; d_w2l1 = new Decors(Content_Manager.getInstance().Textures["W2L1"], new Rectangle(0, 0, Res.gI().ScaleX(2520), Res.gI().ScaleY(1050))); d_w2l2 = new Decors(Content_Manager.getInstance().Textures["W2L2"], new Rectangle(0, 0, Res.gI().ScaleX(2520), Res.gI().ScaleY(1050))); d_w2l3 = new Decors(Content_Manager.getInstance().Textures["W2L3"], new Rectangle(0, 0, Res.gI().ScaleX(2520), Res.gI().ScaleY(1050))); menupause = new Menu_Pause(Content_Manager.getInstance().Textures["menupause"]); w1l1 = new W1L1(); w1l2 = new W1L2(); w1l3 = new W1L3(); w2l1 = new W2L1(); w2l2 = new W2L2(); w2l3 = new W2L3(); spikes = new Spikes(); sw1l2 = new Sw1l2(); sw1l3 = new Sw1l3(); previousgametype = GameType.Exit; AI1 = new AI_basic(Content_Manager.getInstance().Textures["enemy1"], Content_Manager.getInstance().Textures["enemy2"], new Rectangle(0, 0, Res.gI().ScaleX(20), Res.gI().ScaleY(20))); AI2 = new AI_moderate(Content_Manager.getInstance().Textures["enemy1"], new Rectangle(Res.gI().ScaleX(100), Res.gI().ScaleY(100), Res.gI().ScaleX(50), Res.gI().ScaleY(50))); this.gametype = gametype; }