protected override void LoadContent() { sbHUD = new SpriteBatch(GraphicsDevice); spriteBatch = new SpriteBatch(GraphicsDevice); spriteBatchMini = new SpriteBatch(GraphicsDevice); spriteBatchMini2 = new SpriteBatch(GraphicsDevice); destrucTileList = new List <Vector3>(); entityList = new List <Entity>(); animationList = new List <Animate>(); particlesEngineList = new List <ParticleEngine>(); particleList = new List <Particles>(); explosionReseau = new List <Vector2>(); switch (gameState) { case GameState.initialize: //Load Cursor Texture and Position personalFolder = Environment.GetFolderPath(Environment.SpecialFolder.Personal) + "TDZ"; cursor = Tools.LoadTexture("Others/cursor", Content); controles.cursorPosition = new Vector2(); Langage.LoadLanguage(); destroyTile = Tools.LoadTexture("SpriteTexture/destroyed", Content); #region Load Textures TexturesGame.LoadAmmo(Content); TexturesGame.LoadPlayers(Content); TexturesGame.LoadArmes(Content); TexturesGame.LoadItem(Content); TexturesGame.LoadImpact(Content); TexturesGame.Loadtest(Content); TexturesGame.LoadBonus(Content); TexturesGame.LoadIAs(Content); TexturesGame.LoadPlatForm(Content); TexturesGame.Loadtest(Content); TexturesGame.LoadSpeedUp(Content); TexturesGame.LoadBackgrounds(Content); #endregion Load Textures menu = new Menu(Content, GraphicsDevice); font = Tools.LoadFont("Fonts/AngryBirds/24", Content); GameOver = Tools.LoadTexture("Menu/GameOver", Content); fondRadar = Tools.LoadTexture("Others/fondRadar", Content); HUDarmes = Tools.LoadTexture("HUD/HUD_armes", Content); gameState = GameState.menu; sound = new Sound(Content); Player player = new Player(new Vector2(0, 0), TexturesGame.PlayerTab[0], 0, GraphicsDevice, LoadWeapons.LoadKnife(Content), true, FlagsType.blue); menu = new Menu(Content, GraphicsDevice); try { XmlSerializer serializer = new XmlSerializer(typeof(Opt)); FileStream fs = new FileStream(Environment.GetFolderPath(Environment.SpecialFolder.Personal) + "/TDZ/Options/OptionMenu", FileMode.Open); XmlReader reader = XmlReader.Create(fs); Opt obj = (Opt)serializer.Deserialize(reader); fullScreenON = obj.Fullscreen; menu.optionsMenu.toFullScreen = obj.Fullscreen; soundON = obj.SoundOn; sound.playEffects = soundON; controles.controleTab = obj.controleTab; Langage.langueactuelle = obj.language; if (obj.masterServerAdress != null) { ConnectMaster.MasterIPAdress = obj.masterServerAdress; } fs.Close(); XmlSerializer serializer2 = new XmlSerializer(typeof(SavPerso)); FileStream fs2 = new FileStream(Environment.GetFolderPath(Environment.SpecialFolder.Personal) + "/TDZ/Sauvegardes/" + obj.name, FileMode.Open); XmlReader reader2 = XmlReader.Create(fs2); SavPerso obj2 = (SavPerso)serializer2.Deserialize(reader2); player.Deserialise(obj2, Content); fs2.Close(); } catch (Exception) { player = new Player(new Vector2(0, 0), TexturesGame.PlayerTab[0], 0, GraphicsDevice, LoadWeapons.LoadKnife(Content), true, FlagsType.blue); player.ItemList.Add(LoadWeapons.LoadKnife(Content)); } currentPlayer = player; solo = new Solo(player.currentLevel, player); menu.LaunchMenuSound(sound); break; case GameState.editor: sound.soundPlayer.Stop(); // Prepare the process to run ProcessStartInfo start = new ProcessStartInfo(); // Enter the executable to run, including the complete path start.FileName = "./MapEditor.exe"; // Do you want to show a console window? start.WindowStyle = ProcessWindowStyle.Hidden; start.CreateNoWindow = true; // Run the external process & wait for it to finish using (Process proc = Process.Start(start)) { proc.WaitForExit(); } gameState = GameState.menu; menu = new Menu(Content, GraphicsDevice); menu.LaunchMenuSound(sound); break; case GameState.solo: sound.soundPlayer.Stop(); //Load List Tirs and Texture shotsPlayer = new Shot(); //Load Map LoadMap(menu.mapname + ".xml"); LoadMapTextures(); //Load Player Array hostPlayer = 0; LoadPlayer(); players[hostPlayer].position = mapWorld.spawnPoint; players[hostPlayer].image = TexturesGame.PlayerTab[players[hostPlayer].spritePerso]; // LoadEnemy(); LoadSurvivalEnemy(); LoadItem(); //Load HUD LoadHUD(); background = new Background(Content, mapWorld); camera = new Camera(players, hostPlayer, scaleNormValue, GraphicsDevice, mapWorld); break; case GameState.scenario: sound.soundPlayer.Stop(); //Load List Tirs and Texture shotsPlayer = new Shot(); //Load Map LoadMap(solo.currentMap + ".xml"); LoadMapTextures(); //Load Player Array solo.player.position = mapWorld.spawnPoint; hostPlayer = 0; players = new List <Player>(); players.Add(solo.player); entityList.Add(solo.player); Enemys = new List <Enemy>(); for (int i = 0; i < mapWorld.IASpawnList.Count; i++) { Enemys.Add(new Enemy(mapWorld.IASpawnList[i], TexturesGame.IATab[0], 100 + i, Content, LoadWeapons.LoadIAGun(Content), false, 0, GraphicsDevice)); Enemys[i].iaType = IAType.patrouille; entityList.Add(Enemys[i]); Enemys[i].attaque = currentPlayer.niveau * 0.1f; Enemys[i].defense = 2 / currentPlayer.niveau; } LoadItem(); //Load HUD LoadHUD(); background = new Background(Content, mapWorld); camera = new Camera(players, hostPlayer, scaleNormValue, GraphicsDevice, mapWorld); break; case GameState.multi: sound.soundPlayer.Stop(); //Launch Network and Load Map mapWorld = new Map(); client = new Client(ConnectMaster.MasterIPAdress, Convert.ToInt32(menu.multiMenu.tmpserv.port), ref hostPlayer, mapWorld, Content, menu.multiMenu.tmpserv.mode); if (client.mode == ModeMulti.ctf) { flags = new Flag[2]; flags[0] = new Flag(mapWorld.drapeau2, Content, FlagsType.red); flags[1] = new Flag(mapWorld.drapeau1, Content, FlagsType.blue); foreach (Flag item in flags) { mapWorld.itemList.Add(item); } } LoadMapTextures(); //Platforms for (int i = 0; i < mapWorld.platFormList.Count; i++) { entityList.Add(mapWorld.platFormList[i]); } //Load List Tirs and Texture shotsPlayer = new Shot(); //Load Player Array LoadPlayer(); SetCurrentPlayer(); Enemys = new List <Enemy>(); //Load HUD LoadHUD(); background = new Background(Content, mapWorld); camera = new Camera(players, hostPlayer, scaleNormValue, GraphicsDevice, mapWorld); break; default: break; } }
public void Update(ref Player player, double mousseCoef, Controles controles, ContentManager content, GraphicsDevice graphics) { switch (state) { case SubGestion.fichePerso: butAttaque.Update(mousseCoef, controles); butDefense.Update(mousseCoef, controles); butDext.Update(mousseCoef, controles); butPv.Update(mousseCoef, controles); butVitesse.Update(mousseCoef, controles); butInventaire.Update(mousseCoef, controles); butLoad.Update(mousseCoef, controles); if (butAttaque.isCliked) { butAttaque.isCliked = false; if (player.pointRestants > 0) { player.attaquePoint++; if (player.attaque < 3) { player.attaque *= 1.1f; } player.pointRestants--; } } if (butDefense.isCliked) { butDefense.isCliked = false; if (player.pointRestants > 0) { player.defensePoint++; player.defense *= 0.9f; player.pointRestants--; } } if (butDext.isCliked) { butDext.isCliked = false; if (player.pointRestants > 0 && player.accuracy > 0) { player.dexteritePoint++; player.accuracy--; player.pointRestants--; } } if (butPv.isCliked) { butPv.isCliked = false; if (player.pointRestants > 0) { player.pVMax = (int)(player.pVMax * 1.1f); player.pV = player.pVMax; player.pointRestants--; } } if (butVitesse.isCliked) { butVitesse.isCliked = false; if (player.pointRestants > 0) { player.vitessePoint++; player.vitesseMaxInit += 0.5f; player.vitesseMax = player.vitesseMaxInit; player.pointRestants--; } } if (butInventaire.isCliked) { butInventaire.isCliked = false; inventaire = new Inventaire(content, player); state = SubGestion.inventaire; } if (player.newChar) { if (saveName.IsFinish) { saveName.IsFinish = false; player.name = saveName.text; player.newChar = false; } else { saveName.Update(controles); } } else { saveName.SetText(player.name); } if (butLoad.isCliked) { butLoad.isCliked = false; state = SubGestion.LoadChar; } break; case SubGestion.inventaire: inventaire.update(controles, mousseCoef, player, content); break; case SubGestion.LoadChar: butNewChar.Update(mousseCoef, controles); listviewperso.Update(mousseCoef, controles); Button item = listviewperso.GetClickedButton(); if (item != null) { player = new Player(new Vector2(0, 0), TexturesGame.PlayerTab[0], 0, player.graphics, LoadWeapons.LoadKnife(content), true, FlagsType.red); XmlSerializer serializer2 = new XmlSerializer(typeof(SavPerso)); FileStream fs2 = new FileStream((Environment.GetFolderPath(Environment.SpecialFolder.Personal) + "/TDZ/Sauvegardes/") + item.text[0], FileMode.Open); XmlReader reader2 = XmlReader.Create(fs2); SavPerso obj2 = (SavPerso)serializer2.Deserialize(reader2); player.Deserialise(obj2, content); fs2.Close(); state = SubGestion.fichePerso; } else if (butNewChar.isCliked) { butNewChar.isCliked = false; player = new Player(new Vector2(0, 0), TexturesGame.PlayerTab[0], 0, player.graphics, LoadWeapons.LoadKnife(content), true, FlagsType.red); player.ItemList.Add(LoadWeapons.LoadKnife(content)); saveName = new TextView(graphics, font, player.name, true, true); saveName.SetPositionAndColor(new Vector2(font.MeasureString(Langage.getString(Langage.langueactuelle, 7)).X + 500, 400), Color.Black); state = SubGestion.fichePerso; } break; default: break; } }
private void LoadPlayer() { players = new List <Player>(); int i; for (i = 0; i < hostPlayer; i++) { Player player; if (i % 2 == 0) { player = new Player(mapWorld.spawnPoint2, TexturesGame.PlayerTab[0], players.Count, GraphicsDevice, LoadWeapons.LoadKnife(Content), true, FlagsType.red); } else { player = new Player(mapWorld.spawnPoint, TexturesGame.PlayerTab[1], players.Count, GraphicsDevice, LoadWeapons.LoadKnife(Content), true, FlagsType.blue); } players.Add(player); entityList.Add(player); } currentPlayer.id = i + 1; players.Add(currentPlayer); entityList.Add(currentPlayer); }
public void GetPacket(List <Player> players, int hostPlayer, Map map, Shot shots, ContentManager Content, GraphicsDevice graphics, List <Explosion> explosionList, List <ParticleEngine> particles, Sound sound, List <Vector2> explosions, List <Entity> entityList) { NetIncomingMessage incMsg; incMsg = client.ReadMessage(); if (incMsg != null) { switch (incMsg.MessageType) { case NetIncomingMessageType.Data: int count; //Nplayers int nbPlayers = incMsg.ReadInt32(); if (nbPlayers > players.Count) { Player player; if (nbPlayers % 2 == 0) { player = new Player(map.spawnPoint2, TexturesGame.PlayerTab[0], players.Count, graphics, LoadWeapons.LoadKnife(Content), true, FlagsType.red); } else { player = new Player(map.spawnPoint, TexturesGame.PlayerTab[1], players.Count, graphics, LoadWeapons.LoadKnife(Content), true, FlagsType.blue); } players.Add(player); entityList.Add(player); } for (int i = 0; i < nbPlayers; i++) { //Perso if (i != hostPlayer) { players[i].position.X = incMsg.ReadInt32(); players[i].position.Y = incMsg.ReadInt32(); players[i].activeSprite = (AnimDir)incMsg.ReadInt32(); players[i].direction = (Direction)incMsg.ReadInt32(); players[i].currentWeapon.numArme = incMsg.ReadInt32(); players[i].currentWeapon.position.X = incMsg.ReadInt32(); players[i].currentWeapon.position.Y = incMsg.ReadInt32(); players[i].currentWeapon.angle = incMsg.ReadDouble(); players[i].currentWeapon.numBalle = incMsg.ReadInt32(); players[i].arm.position.X = incMsg.ReadInt32(); players[i].arm.position.Y = incMsg.ReadInt32(); players[i].arm.rectangle = new Rectangle((int)players[i].arm.position.X, (int)players[i].arm.position.Y, incMsg.ReadInt32(), incMsg.ReadInt32()); players[i].arm.angle = incMsg.ReadDouble(); //Map count = incMsg.ReadInt32(); for (int j = 0; j < count; j++) { int x = incMsg.ReadInt32(); int y = incMsg.ReadInt32(); int hit = incMsg.ReadInt32(); map.world[y, x].Hit(hit, ref explosionList, particles, sound, map, Content, explosions); } //Tirs Others Pos count = incMsg.ReadInt32(); for (int j = 0; j < count; j++) { Vector2 position = new Vector2((float)incMsg.ReadInt32(), (float)incMsg.ReadInt32()); double angle = incMsg.ReadDouble(); int damage = incMsg.ReadInt32(); shots.otherTirList.Add(new Tirs(TexturesGame.ammoTab[players[i].currentWeapon.numBalle], damage, position, Vector2.Zero, 0, i, angle, 0, tirTypes.bullet)); // TODO: Implémenter tirTypes !!! } } else { incMsg.ReadInt32(); incMsg.ReadInt32(); incMsg.ReadInt32(); incMsg.ReadInt32(); incMsg.ReadInt32(); incMsg.ReadInt32(); incMsg.ReadInt32(); incMsg.ReadDouble(); incMsg.ReadInt32(); incMsg.ReadInt32(); incMsg.ReadInt32(); incMsg.ReadInt32(); incMsg.ReadInt32(); incMsg.ReadDouble(); count = incMsg.ReadInt32(); for (int j = 0; j < count; j++) { incMsg.ReadInt32(); incMsg.ReadInt32(); incMsg.ReadInt32(); } count = incMsg.ReadInt32(); for (int j = 0; j < count; j++) { incMsg.ReadInt32(); incMsg.ReadInt32(); incMsg.ReadDouble(); incMsg.ReadInt32(); } } } //Scores redScore = incMsg.ReadInt32(); blueScore = incMsg.ReadInt32(); //Platforms count = incMsg.ReadInt32(); for (int i = 0; i < count; i++) { map.platFormList[i].position = new Vector2((float)incMsg.ReadInt32(), (float)incMsg.ReadInt32()); map.platFormList[i].speed = new Vector2((float)incMsg.ReadInt32(), (float)incMsg.ReadInt32()); map.platFormList[i].oldspeed = new Vector2((float)incMsg.ReadInt32(), (float)incMsg.ReadInt32()); } break; default: break; } } }