private void VerifyBallCollision(int i, bool reverse, GameTime gt) { GamePadState stateGamepad = GamePad.GetState((PlayerIndex)i); Vector2 location = i == 0 ? this.Parent.HumanGame.PositionRaquette : this.Parent.AiGame.PositionRaquette; if (this.Parent.BallGame.PositionBalle.Y < location.Y + 64 && this.Parent.BallGame.PositionBalle.Y > location.Y - 64) { if (reverse) this.Parent.BallGame.TrajectoireBalle.X = -this.Parent.BallGame.TrajectoireBalle.X; this.Parent.BallGame.TrajectoireBalle.Y = (this.Parent.BallGame.PositionBalle.Y - location.Y) * 0.01f; if (i == 0) { if (this.Parent.Sons) this.Parent.SdEffect2.Play(); } else { if (this.Parent.Sons) this.Parent.SdEffect1.Play(); } } else { if (i == 0) { this.Parent.Partie = false; this.Parent.ServiceJoueur1 = false; this.Parent.ServiceJoueur2 = true; this.AllerBalle = false; PointEndedEventArgs peea = new PointEndedEventArgs(2); this.OnPointEnded(this, peea); } else { this.Parent.Partie = false; this.Parent.ServiceJoueur1 = true; this.Parent.ServiceJoueur2 = false; this.AllerBalle = true; PointEndedEventArgs peea = new PointEndedEventArgs(1); this.OnPointEnded(this, peea); } } }
public void Pong_OnPointEnded(object sender, PointEndedEventArgs e) { if (e.Joueur == 1) { this.Parent.ScoreJoueur1.Point++; switch (this.Parent.ScoreJoueur1.Point) { case 0: this.Parent.Jeu.Score1.Point = 0; break; case 1: this.Parent.Jeu.Score1.Point = 15; break; case 2: this.Parent.Jeu.Score1.Point = 30; break; case 3: this.Parent.Jeu.Score1.Point = 40; break; case 4: this.Parent.ScoreJoueur1 = new Score(); GameEndedEventArgs geea = new GameEndedEventArgs(1, this.Parent.Jeu); this.OnGameEnded(this, geea); this.Parent.Jeu.Score1.Point = 0; break; } } else { this.Parent.ScoreJoueur2.Point++; switch (this.Parent.ScoreJoueur2.Point) { case 0: this.Parent.Jeu.Score2.Point = 0; break; case 1: this.Parent.Jeu.Score2.Point = 15; break; case 2: this.Parent.Jeu.Score2.Point = 30; break; case 3: this.Parent.Jeu.Score2.Point = 40; break; case 4: this.Parent.ScoreJoueur2 = new Score(); GameEndedEventArgs geea = new GameEndedEventArgs(2, this.Parent.Jeu); this.OnGameEnded(this, geea); this.Parent.Jeu.Score2.Point = 0; break; } } }