private void LoadGameBtn_Click(object sender, RoutedEventArgs e)//An event handler if the load game button is clicked, displays the loadGame dialog window in which the user selects the save file to load. Also closes the RootWindow { LoadGameDialog loadDialog = new LoadGameDialog(); loadDialog.ShowDialog(); string SaveChosen = ""; SaveChosen = loadDialog.PathChosen; int GameMode = LoadGame(SaveChosen); MainWindow instance = new MainWindow(GameMode); instance.Show(); this.Close(); }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.LoadGameWindow = ((Project_ChessWithInterface.LoadGameDialog)(target)); #line 8 "..\..\LoadGameDialog.xaml" this.LoadGameWindow.Loaded += new System.Windows.RoutedEventHandler(this.Window_Loaded); #line default #line hidden return; case 2: this.ListBox_AvailableSaves = ((System.Windows.Controls.ListBox)(target)); return; case 3: this.LoadSaveFile_btn = ((System.Windows.Controls.Button)(target)); return; } this._contentLoaded = true; }