public AnimationTimer(frmMemoryscape gameRef) { // Store reference of main game in 'game' game = gameRef; // lock the buttons while animating AI game.ButtonLock(false); // Start animation Start(); }
/// <summary> /// Resets the game /// </summary> public void ResetGame(frmMemoryscape game) { // Reset various properties and lists on Game Over Tap.TotalTapsAvailable = 0; IsGameOver = false; TapList.Clear(); Score = 0; game.pnlDifficulty.Enabled = true; game.lblScore.Text = "0"; game.ButtonLock(false); game.ButtonIndex = 0; }