public static Enums.AccountStatus Authenticate(Client.AuthClient client, string Account, string Password) { try { using (var sql = new SqlHandler(Program.Config.ReadString("AuthConnectionString"))) { using (var cmd = new SqlCommandBuilder(sql, SqlCommandType.SELECT, true)) { cmd.AddWhereValue("AccountName", Account); cmd.AddWhereValue("AccountPassword", Password); cmd.Finish("DB_Accounts"); } if (!sql.Read()) return Enums.AccountStatus.Invalid_AccountID_Or_Password; client.DatabaseUID = sql.ReadInt32("AccountID"); client.Server = sql.ReadByte("AccountServer"); client.Account = Account; client.Password = Password; using (var sql2 = new SqlHandler(Program.Config.ReadString("AuthConnectionString"))) { using (var cmd2 = new SqlCommandBuilder(sql2, SqlCommandType.UPDATE, true)) { cmd2.AddWhereValue("AccountID", client.DatabaseUID); if (sql.ReadBoolean("AccountBanned")) { DateTime banexpire = sql.ReadDateTime("AccountBanExpire"); if (DateTime.Now < banexpire) return Enums.AccountStatus.Account_Banned; cmd2.AddUpdateValue("AccountBanned", false); } cmd2.AddUpdateValue("AccountLastLoginIP", client.NetworkClient.IP); cmd2.Finish("DB_Accounts"); } sql2.Execute(); } } return Enums.AccountStatus.Ready; } catch (Exception e) { Console.WriteLine(e.ToString()); return Enums.AccountStatus.Datebase_Error; } }
/// <summary> /// Loads all the spells. /// </summary> /// <returns></returns> public static bool LoadSpells() { Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine("\tLoading Spells..."); using (var spellinfo = new SqlHandler(Program.Config.ReadString("GameConnectionString"))) { using (var cmd = new SqlCommandBuilder(spellinfo, SqlCommandType.SELECT, false)) { cmd.Finish("DB_SpellInfo"); } while (spellinfo.Read()) { Data.Spell spell = new ProjectX_V3_Game.Data.Spell(); spell.ID = spellinfo.ReadUInt16("SpellID"); if (spell.ID == 0) { return false; } spell.SpellID = spellinfo.ReadUInt16("Type"); if (spell.SpellID == 0) { return false; } spell.Sort = spellinfo.ReadByte("Sort"); spell.Crime = spellinfo.ReadBoolean("Crime"); spell.Ground = spellinfo.ReadBoolean("Ground"); spell.Multi = spellinfo.ReadBoolean("Multi"); spell.Target = spellinfo.ReadByte("Target"); spell.Level = spellinfo.ReadByte("SpellLevel"); spell.UseMP = spellinfo.ReadUInt16("UseMP"); spell.Power = spellinfo.ReadUInt16("Power"); if (spell.Power == 0) spell.PowerPercentage = 1; else spell.PowerPercentage = (float)(spell.Power % 1000) / 100; spell.IntoneSpeed = spellinfo.ReadUInt16("IntoneSpeed"); spell.Percentage = spellinfo.ReadByte("SpellPercent"); spell.Duration = spellinfo.ReadByte("StepSecs"); spell.Range = spellinfo.ReadUInt16("Range"); spell.Sector = spell.Range * 20; spell.Distance = spellinfo.ReadUInt16("Distance"); if (spell.Distance >= 4) spell.Distance--; if (spell.Distance > 17) spell.Distance = 17; spell.Status = spellinfo.ReadUInt64("Status"); spell.NeedExp = spellinfo.ReadUInt32("NeedExp"); spell.NeedLevel = spellinfo.ReadByte("NeedLevel"); spell.UseXP = spellinfo.ReadByte("UseXP"); spell.WeaponSubtype = spellinfo.ReadUInt16("WeaponSubtype"); spell.UseEP = spellinfo.ReadByte("UseEP"); spell.NextMagic = spellinfo.ReadUInt16("NextMagic"); spell.UseItem = spellinfo.ReadByte("UseItem"); spell.UseItemNum = spellinfo.ReadByte("UseItemNum"); if (Core.Kernel.SpellInfos.ContainsKey(spell.SpellID)) { Core.Kernel.SpellInfos[spell.SpellID].TryAdd(spell.Level, spell); } else { if (!Core.Kernel.SpellInfos.TryAdd(spell.SpellID)) return false; if (!Core.Kernel.SpellInfos[spell.SpellID].TryAdd(spell.Level, spell)) return false; } switch (spell.SpellID) { case 5010: case 7020: case 1290: case 1260: case 5030: case 5040: case 7000: case 7010: case 7030: case 7040: case 1250: case 5050: case 5020: case 10490: case 1300: if (spell.Distance >= 3) spell.Distance = 3; if (spell.Range > 3) spell.Range = 3; if (!Core.Kernel.WeaponSpells.ContainsKey(spell.WeaponSubtype)) { if (!Core.Kernel.WeaponSpells.TryAdd(spell.WeaponSubtype, spell.SpellID)) { return false; } } break; } } } Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("\tLoaded {0} Spells...", Core.Kernel.SpellInfos.Count); return true; }
/// <summary> /// Loads all the data of a character. /// </summary> /// <param name="client">The client.</param> /// <param name="newchar">[out] if true then the character is not yet made.</param> /// <returns>Returns true.</returns> public static bool LoadCharacter(Entities.GameClient client, out bool newchar) { newchar = false; try { client.CharDB = new CharacterDatabase(client.DatabaseUID); #region Load Stats ; Loads all the main stats of the character (name, level, coordinates etc.) using (var sql = new SqlHandler(Program.Config.ReadString("GameConnectionString"))) { using (var cmd = new SqlCommandBuilder(sql, SqlCommandType.SELECT, true)) { cmd.AddWhereValue("PlayerID", client.DatabaseUID); cmd.Finish("DB_Players"); } if (!sql.Read()) return false; if (sql.ReadBoolean("PlayerNew")) { newchar = true; return false; } client.Name = sql.ReadString("PlayerName"); if (string.IsNullOrEmpty(client.Name) || string.IsNullOrWhiteSpace(client.Name)) return false; client.Permission = (Enums.PlayerPermission)Enum.Parse(typeof(Enums.PlayerPermission), sql.ReadString("PlayerPermission")); client.Faction = (Enums.Faction)Enum.Parse(typeof(Enums.Faction), sql.ReadString("PlayerFaction")); client.Avatar = sql.ReadUInt16("PlayerAvatar"); client.Model = sql.ReadUInt16("PlayerModel"); client.HairStyle = sql.ReadUInt16("PlayerHairStyle"); client.Money = sql.ReadUInt32("PlayerMoney"); client.WarehouseMoney = sql.ReadUInt32("PlayerWarehouseMoney"); client.CPs = sql.ReadUInt32("PlayerCPs"); client.BoundCPs = sql.ReadUInt32("PlayerBoundCPs"); client.Strength = sql.ReadUInt16("PlayerStrength"); client.Agility = sql.ReadUInt16("PlayerAgility"); client.Vitality = sql.ReadUInt16("PlayerVitality"); client.Spirit = sql.ReadUInt16("PlayerSpirit"); client.AttributePoints = sql.ReadUInt16("PlayerAttributePoints"); client.MaxHP = sql.ReadInt32("PlayerMaxHP"); client.HP = sql.ReadInt32("PlayerHP"); if (client.HP <= 0) client.HP = 1; client.MaxMP = sql.ReadInt32("PlayerMaxMP"); client.MP = sql.ReadInt32("PlayerMP"); client.PKPoints = sql.ReadInt16("PlayerPKPoints"); client.Level = sql.ReadByte("PlayerLevel"); client.Experience = sql.ReadUInt64("PlayerExperience"); client.Class = (Enums.Class)Enum.Parse(typeof(Enums.Class), sql.ReadString("PlayerClass")); client.PlayerTitle = (Enums.PlayerTitle)Enum.Parse(typeof(Enums.PlayerTitle), sql.ReadString("PlayerTitle")); client.Account = sql.ReadString("PlayerAccount"); client.Reborns = sql.ReadByte("PlayerReborns"); client.SpouseDatabaseUID = sql.ReadInt32("PlayerSpouseID"); client.QuestPoints = sql.ReadUInt32("PlayerQuestPoints"); /*string n = sql.ReadObject("PlayerCurrentQuest").ToString(); if (!string.IsNullOrWhiteSpace(n)) client.CurrentQuest = client.Quests[n];*/ Maps.MapPoint startmap = Maps.MapTools.GetStartMap( sql.ReadUInt16("PlayerMapID"), sql.ReadUInt16("PlayerX"), sql.ReadUInt16("PlayerY"), sql.ReadUInt16("PlayerLastMapID")); client.Map = startmap.Map; client.LastMapID = client.Map.MapID; client.X = startmap.X; client.Y = startmap.Y; client.LastMapX = client.X; client.LastMapY = client.Y; client.LastX = client.X; client.LastY = client.Y; uint entityuid; Maps.IMapObject rObject; if (client.Map.ContainsClientByName(client.Name, out entityuid)) client.Map.MapObjects.TryRemove(entityuid, out rObject); if (!client.Map.EnterMap(client)) return false; } #endregion #region Load Inventory ; Loads the inventory of the character. IniFile itemfile = client.CharDB.ItemFiles[0]; if (itemfile.Exists()) { string[] sections = itemfile.GetSectionNames(255); if (sections.Length > 0) { int[] positions; sections.ConverToInt32(out positions); for (int i = 0; i < 40; i++) { if (positions.Contains(i)) { itemfile.SetSection(i.ToString()); uint itemid = itemfile.ReadUInt32("ItemID", 0); if (itemid == 0) return false; Data.ItemInfo item; Data.ItemInfo original; if (!Core.Kernel.ItemInfos.TrySelect(itemid, out original)) return false; item = original.Copy(); item.Plus = itemfile.ReadByte("Plus", 0); item.Bless = itemfile.ReadByte("Bless", 0); item.Enchant = itemfile.ReadByte("Enchant", 0); item.Gem1 = (Enums.SocketGem)Enum.Parse(typeof(Enums.SocketGem), itemfile.ReadString("Gem1", "NoSocket")); item.Gem2 = (Enums.SocketGem)Enum.Parse(typeof(Enums.SocketGem), itemfile.ReadString("Gem2", "NoSocket")); item.Location = Enums.ItemLocation.Inventory; item.CurrentDura = itemfile.ReadInt16("CurrentDura", 0); item.MaxDura = itemfile.ReadInt16("MaxDura", 0); item.Color = (Enums.ItemColor)Enum.Parse(typeof(Enums.ItemColor), itemfile.ReadString("Color", "Orange")); item.SocketAndRGB = itemfile.ReadUInt32("SocketProgress", 0); // // other data // public uint SocketAndRGB = 0; // public ushort CurrentDura = 100; // public ushort MaxDura = 100; // public ushort RebornEffect = 0; // public bool Free = false; // public uint GreenText = 0; // public uint INS = 0; // public bool Suspicious = false; // public bool Locked = false; // public uint Composition = 0; // public uint LockedTime = 0; // public ushort Amount = 0; // public byte Color = 0; if (!client.Inventory.AddItem(item, (byte)i)) return false; } } } } #endregion #region Load Equipments ; Loads the equipments of the character. IniFile equipfile = client.CharDB.ItemFiles[1]; if (equipfile.Exists()) { for (byte i = 1; i <= 32; i++) { equipfile.SetSection(i.ToString()); uint itemid = equipfile.ReadUInt32("ID", 0); if (itemid > 0) { Data.ItemInfo item; Data.ItemInfo original; if (!Core.Kernel.ItemInfos.TrySelect(itemid, out original)) return false; item = original.Copy(); item.Plus = equipfile.ReadByte("Plus", 0); item.Bless = equipfile.ReadByte("Bless", 0); item.Enchant = equipfile.ReadByte("Enchant", 0); item.Gem1 = (Enums.SocketGem)Enum.Parse(typeof(Enums.SocketGem), equipfile.ReadString("Gem1", "NoSocket")); item.Gem2 = (Enums.SocketGem)Enum.Parse(typeof(Enums.SocketGem), equipfile.ReadString("Gem2", "NoSocket")); item.CurrentDura = equipfile.ReadInt16("CurrentDura", 0); item.MaxDura = equipfile.ReadInt16("MaxDura", 0); item.Color = (Enums.ItemColor)Enum.Parse(typeof(Enums.ItemColor), equipfile.ReadString("Color", "Orange")); item.SocketAndRGB = equipfile.ReadUInt32("SocketProgress", 0); // FIX REMOVE!! client.Equipments.Equip(item, (Enums.ItemLocation)i, false); } } } #endregion #region Load Prof ; Loads the prof-skills of the character. using (var prof = new SqlHandler(Program.Config.ReadString("GameConnectionString"))) { using (var cmd = new SqlCommandBuilder(prof, SqlCommandType.SELECT, true)) { cmd.AddWhereValue("PlayerID", client.DatabaseUID); cmd.Finish("DB_PlayerProfs"); } while (prof.Read()) { Data.SpellInfo profinfo = new ProjectX_V3_Game.Data.SpellInfo(); profinfo.ID = prof.ReadUInt16("Prof"); profinfo.Level = prof.ReadUInt16("ProfLevel"); profinfo.Experience = prof.ReadUInt32("ProfExperience"); client.SpellData.AddProf(profinfo); } } #endregion #region Load Skills ; Loads the skills of the character. using (var spell = new SqlHandler(Program.Config.ReadString("GameConnectionString"))) { using (var cmd = new SqlCommandBuilder(spell, SqlCommandType.SELECT, true)) { cmd.AddWhereValue("PlayerID", client.DatabaseUID); cmd.Finish("DB_PlayerSpells"); } while (spell.Read()) { Data.SpellInfo spellinfo = new ProjectX_V3_Game.Data.SpellInfo(); spellinfo.ID = spell.ReadUInt16("SpellSkillID"); spellinfo.Level = spell.ReadUInt16("SpellLevel"); spellinfo.Experience = spell.ReadUInt32("SpellExperience"); client.SpellData.AddSpell(spellinfo); } } #endregion #region Load Banks ; Loads the warehouses of the character. foreach (ushort WhID in whids) { IniFile warehousefile = client.CharDB.WarehouseFiles[WhID]; if (warehousefile.Exists()) { string[] sections = warehousefile.GetSectionNames(255); if (sections.Length > 0) { int[] positions; sections.ConverToInt32(out positions); for (int i = 0; i < 40; i++) { if (positions.Contains(i)) { warehousefile.SetSection(i.ToString()); uint itemid = warehousefile.ReadUInt32("ItemID", 0); if (itemid == 0) return false; Data.ItemInfo item; Data.ItemInfo original; if (!Core.Kernel.ItemInfos.TrySelect(itemid, out original)) return false; item = original.Copy(); item.Plus = warehousefile.ReadByte("Plus", 0); item.Bless = warehousefile.ReadByte("Bless", 0); item.Enchant = warehousefile.ReadByte("Enchant", 0); item.Gem1 = (Enums.SocketGem)Enum.Parse(typeof(Enums.SocketGem), warehousefile.ReadString("Gem1", "NoSocket")); item.Gem2 = (Enums.SocketGem)Enum.Parse(typeof(Enums.SocketGem), warehousefile.ReadString("Gem2", "NoSocket")); item.Location = Enums.ItemLocation.Inventory; item.CurrentDura = warehousefile.ReadInt16("CurrentDura", 0); item.MaxDura = warehousefile.ReadInt16("MaxDura", 0); item.Color = (Enums.ItemColor)Enum.Parse(typeof(Enums.ItemColor), warehousefile.ReadString("Color", "Orange")); item.SocketAndRGB = warehousefile.ReadUInt32("SocketProgress", 0); // // other data // public uint SocketAndRGB = 0; // public ushort CurrentDura = 100; // public ushort MaxDura = 100; // public ushort RebornEffect = 0; // public bool Free = false; // public uint GreenText = 0; // public uint INS = 0; // public bool Suspicious = false; // public bool Locked = false; // public uint Composition = 0; // public uint LockedTime = 0; // public ushort Amount = 0; // public byte Color = 0; if (!client.Warehouses[WhID].AddItem(item, (byte)i)) return false; } } } } } #endregion #region Load Guild ; Loads the guild of the character. // Look Packets.GeneralData.GetSynAttr.cs #endregion #region Load Association ; Loads the character associations. #endregion #region Load Quests ; Loads the quests of the character. /*using (var quest = new SqlHandler(Program.Config.ReadString("GameConnectionString"))) { using (var cmd = new SqlCommandBuilder(quest, SqlCommandType.SELECT, true)) { cmd.AddWhereValue("PlayerID", client.DatabaseUID); cmd.Finish("DB_Quests"); } while (quest.Read()) { string Name = quest.ReadString("QuestName"); int Progress = quest.ReadInt32("QuestProgress"); if (Progress == -1) client.Quests[Name].Finished = true; else { client.Quests[Name].QuestProgress = (ushort)Progress; client.Quests[Name].LoadInfoString(quest.ReadString("QuestInfo")); } } }*/ #endregion client.BaseEntity.SetBaseStats(); client.BaseEntity.CalculateBaseStats(); UpdateSpouse(client); return true; } catch (Exception e) { Console.WriteLine(e.ToString()); return false; } }