예제 #1
0
        //simple quick text file implementation for now
        //each row contains:
        //PlayerClassNum ItemID | in integer form
        internal static Barracks load()
        {
            string s;
            Barracks b = new Barracks();
            bool added = false;
            try {
                TextReader tr = new StreamReader(savefile);

                while ((s = tr.ReadLine()) != null) {
                    string[] strs = s.Split(SEPERATOR);
                    if(strs.Length <= 0) continue;
                    int x, y;
                    if (strs[0] == SPAREITEMS) {
                        for (int i = 1;i<strs.Length ;i++) {
                            ItemID newItem = (ItemID)int.Parse(strs[i]);
                            b.addItem(newItem);
                        }
                    }else if (strs.Length == 2) {
                        x = int.Parse(strs[0]);
                        y = int.Parse(strs[1]);
                        added = true;
                        b.addHero((PlayerClassNum)x, (ItemID)y);
                    }
                }

                tr.Close();
            } catch (Exception e) {
                Console.WriteLine(e.ToString());
            }

            if (!added)
                b = getNewGameBarracks();

            return b;
        }
예제 #2
0
        static Barracks getNewGameBarracks()
        {
            Barracks b = new Barracks();
            b.addHero(PlayerClassNum.vang, ItemID.none);
            b.addHero(PlayerClassNum.vang, ItemID.none);

            b.addHero(PlayerClassNum.puri, ItemID.none);
            b.addHero(PlayerClassNum.puri, ItemID.none);
            b.addHero(PlayerClassNum.puri, ItemID.none);

            b.addHero(PlayerClassNum.mage, ItemID.none);
            b.addHero(PlayerClassNum.mage, ItemID.none);
            b.addHero(PlayerClassNum.mage, ItemID.none);

            b.addHero(PlayerClassNum.assa, ItemID.none);
            b.addHero(PlayerClassNum.assa, ItemID.none);
            b.addHero(PlayerClassNum.assa, ItemID.none);

            b.addHero(PlayerClassNum.archer, ItemID.none);
            b.addHero(PlayerClassNum.archer, ItemID.none);
            b.addHero(PlayerClassNum.archer, ItemID.none);

            b.addHero(PlayerClassNum.bard, ItemID.none);
            b.addHero(PlayerClassNum.bard, ItemID.none);

            for (int i=0; i < InGame.randy.Next(10)+5;i++ ) {
                b.addItem(Item.getRandomItem());
            }

            return b;
        }