public Game1() { player = new MonoGameSwordsPerson(this); this.Components.Add(player); songManager = new SongManager(this); this.Components.Add(songManager); skeleManager = new SkeletonManager(this, player); this.Components.Add(skeleManager); input = new PlayerController(this); this.Components.Add(input); score = new ScoreManager(this); this.Components.Add(score); IsFixedTimeStep = true; this.TargetElapsedTime = TimeSpan.FromSeconds(1d / framesPerSecond); this.Window.Title = TargetElapsedTime.ToString(); graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferHeight = 800; graphics.PreferredBackBufferWidth = 800; Content.RootDirectory = "Content"; }
public int difficulty = 2; // The higher, the easier public SkeletonManager(Game game, MonoGameSwordsPerson player) : base(game) { this.player = player; skeletons = new List <MonogameSkeleton>(); songManager = new SongManager(game); }