static void Main() { Combat fight = new Combat(); fight.mainCycle(); }
public static void heavyAttack(bool enemy, int x, int y, int damage, Combat combat) { combat.loseHealth(enemy, x, y, damage * 2, new lose[] { lose.physical }); combat.loseStam(enemy, x, y, 1, new lose[] { lose.cost }); }
private void MainSequence(int x, int y, Combat combat) { Printer.enemyAttack(); Attacks.attack(false, 1, 1, 1, combat); }
public EnemyTurn(int x, int y, Combat combat) : base(x, y, combat) { combat.enemyGrid.grid[x][y].applyRegen(); MainSequence(x, y, combat); }
public Turn(int x, int y, Combat combat) { }