private void Start() { RectTransform rect = gameObject.GetComponent <RectTransform>(); Vector2 outPosition = OutPosition(rect, direction); Vector2 inPosition = rect.anchoredPosition; rect.anchoredPosition = outPosition; slideIn = new PositionTween(rect, inPosition); slideOut = new PositionTween(rect, outPosition, () => gameObject.SetActive(false)); }
private void Awake() { RectTransform rect = GetComponent <RectTransform>(); ///Calculates only left to right position. ///TODO: Add All Slide modes(LeftToRight, RightToLeft etc). outPosition = new Vector2(rect.anchoredPosition.x - rect.sizeDelta.x, rect.anchoredPosition.y); inPosition = rect.anchoredPosition; rect.anchoredPosition = outPosition; slideIn = new PositionTween(rect, inPosition); slideOut = new PositionTween(rect, outPosition, () => gameObject.SetActive(false)); }