/// <summary> /// Add a new stack to the top of the game state stack. /// </summary> /// <param name="newState"></param> public void push(State newState) { states.Push(newState); }
/// <summary> /// Pushes another state onto the game state stack on top of this one. /// <summary> /// <param name="newState"></param> public void addState(State newState) { myManager.push(newState); }