protected override void LoadContent() { this.ParticleEffect = Game.Content.Load<ParticleEffect>("Demo1"); for (int i = 0; i < this.ParticleEffect.Emitters.Count; i++) this.ParticleEffect.Emitters[i].ParticleTexture = Game.Content.Load<Texture2D>("Star"); Proxy1 = new ParticleEffectProxy(ParticleEffect) { World = Matrix.CreateScale(.5f) * Matrix.CreateTranslation(800, 0, 0) }; Proxy2 = new ParticleEffectProxy(ParticleEffect) { World = Matrix.CreateScale(.1f) * Matrix.CreateTranslation(-900, 0, 0) }; base.LoadContent(); }
public override void Initialize() { this.ParticleEffect = new ParticleEffect { Emitters = new EmitterCollection { new LineEmitter { Budget = 15000, BillboardStyle = BillboardStyle.Spherical, Length = 800, EmitBothWays = true, ConstrainToPlane = true, Rectilinear = true, Term = 3f, BlendMode = EmitterBlendMode.Add, ReleaseColour = Color.SteelBlue.ToVector3(), ReleaseOpacity = 1, ReleaseQuantity = 20, ReleaseScale = new Range(16f, 22f), ReleaseSpeed = new Range(1f, 3f), Modifiers = new ModifierCollection { new OpacityFastFadeModifier {InitialOpacity = 0.25f}, new ColourInterpolator2 { InitialColour = Color.DarkRed. ToVector3(), FinalColour = Color.Yellow. ToVector3() }, }, }, }, }; this.ParticleEffect.Emitters[0].Initialise(); Proxy1 = new PointToPointProxy(ParticleEffect) { Start = new Vector3(0,0,0), End = new Vector3(121, -210, -310), OriginalEffectSize = 800}; Proxy2 = new ParticleEffectProxy(ParticleEffect); base.Initialize(); }