예제 #1
0
        /// <summary>
        /// 
        /// </summary>
        /// <param name="otherGameObject"></param>
        public override void onCollisionEnterDelegate(IGameObject otherGameObject)
        {
            switch (otherGameObject.getGameObjectTag())
            {
                case Tags.CUT_TAG:

                    this.isCut = true;
                    Random random = new Random();

                    //create floating death label
                    GameLoop.getSpawnerManager().specialRequestToSpawn(new GameObjectSpawnRequest(new GameFloatingLabelObject(this, GameFloatingLabelObject.points2string(FRUIT_DEATH_POINTS)), null));

                    Image stainImage = new Image();
                    stainImage.Source = new BitmapImage(new Uri(BitmapUtility.getImgResourcePath("stain" + random.Next(1, 21) + ".png")));
                    stainImage.Height = 260;
                    stainImage.Width = 390;

                    StainGameObject stainFadeOutGameObject = new StainGameObject(this._xPosition - stainImage.Width * 0.5, this._yPosition - stainImage.Height * 0.5, stainImage, 4500, 2000);
                    GameLoop.getSpawnerManager().specialRequestToSpawn(new GameObjectSpawnRequest(stainFadeOutGameObject, null));

                    break;

                case Tags.USER_TAG:
                    this.isCollected = true;
                    //create floating death label
                    GameLoop.getSpawnerManager().specialRequestToSpawn(new GameObjectSpawnRequest(new GameFloatingLabelObject(this, GameFloatingLabelObject.points2string(FRUIT_COLLECTION_POINTS)), null));

                    {// fruit collected sound
                        SoundGameObject soundGameObject = new SoundGameObject(new Uri(@"Resources\Sounds\fruit_collected.wav", UriKind.Relative), false);
                        GameLoop.getSpawnerManager().specialRequestToSpawn(new GameObjectSpawnRequest(soundGameObject, null));
                    }

                    break;
            }
        }
예제 #2
0
        /// <summary>
        /// 
        /// </summary>
        public override void onRendererDisplayDelegate()
        {
            GameLoop.getSceneManager().canvasDisplayImage(this, 1);

            { //fruit appear sound
                SoundGameObject soundGameObject = new SoundGameObject(new Uri(@"Resources\Sounds\fruit_appear.wav", UriKind.Relative), 1, false);
                GameLoop.getSpawnerManager().specialRequestToSpawn(new GameObjectSpawnRequest(soundGameObject, null));
            }
        }
예제 #3
0
        public override void onRendererRemoveDelegate()
        {
            base.onRendererRemoveDelegate();

            if (!this.isCollected && !this.isCut)
            {
                //vanish sound
                SoundGameObject soundGameObject = new SoundGameObject(new Uri(@"Resources\Sounds\fruit_vanish.wav", UriKind.Relative), 0.2, false);
                GameLoop.getSpawnerManager().specialRequestToSpawn(new GameObjectSpawnRequest(soundGameObject, null));
            }
        }
예제 #4
0
        /// <summary>
        /// 
        /// </summary>
        public override void onRendererRemoveDelegate()
        {
            if (!this.cutSuccess)
            {
                SoundGameObject soundGameObject = new SoundGameObject(new Uri(@"Resources\Sounds\air_cut.wav", UriKind.Relative), false);
                GameLoop.getSpawnerManager().specialRequestToSpawn(new GameObjectSpawnRequest(soundGameObject, null));
            }

            ISceneManager sceneManager = GameLoop.getSceneManager();
            sceneManager.canvasRemoveImage(this);
        }
예제 #5
0
        /// <summary>
        /// 
        /// </summary>
        /// <param name="otherGameObject"></param>
        public override void onCollisionEnterDelegate(IGameObject otherGameObject)
        {
            if (otherGameObject.getGameObjectTag() == Tags.FRUIT_TAG)
            {
                this.cutSuccess = true;

                //cut success sound
                SoundGameObject soundGameObject = new SoundGameObject(new Uri(@"Resources\Sounds\fruit_cutted.wav", UriKind.Relative), false);
                GameLoop.getSpawnerManager().specialRequestToSpawn(new GameObjectSpawnRequest(soundGameObject, null));
            }
        }
        protected override List<KeyValuePair<IGameObject, IGameObject>> spawnGameObjectsOnStart()
        {
            {// user dead sound
                SoundGameObject soundGameObject = new SoundGameObject(new Uri(@"Resources\Sounds\user_dead.wav", UriKind.Relative), false);
                GameLoop.getSpawnerManager().specialRequestToSpawn(new GameObjectSpawnRequest(soundGameObject, null));
            }

            List<KeyValuePair<IGameObject, IGameObject>> ret = base.spawnGameObjectsOnStart();
            ISceneManager sceneManager = GameLoop.getSceneManager();

            //add user object
            Image image = new Image();
            image.Source = new BitmapImage(new Uri(BitmapUtility.getImgResourcePath(@"hand.png")));
            image.Height = 150;
            image.Width = 150;

            Image notAlreadyTracketImage = new Image();
            notAlreadyTracketImage.Source = new BitmapImage(new Uri(BitmapUtility.getImgResourcePath(@"wave.png")));
            notAlreadyTracketImage.Height = 129;
            notAlreadyTracketImage.Width = 600;

            Geometry boundingBoxGeometry = new EllipseGeometry(new Point(75, 75), 10, 10);

            double halfCanvasWidth = sceneManager.getCanvasWidth() * 0.5;
            double halfCanvasHeight = sceneManager.getCanvasHeight() * 0.5;

            HandUserGameObject userGameObject = new HandUserGameObject(0, 0, boundingBoxGeometry, notAlreadyTracketImage, image, SkeletonSmoothingFilter.HIGH_SMOOTHING_LEVEL);
            ret.Add(new KeyValuePair<IGameObject, IGameObject>(userGameObject, null));
            #if DEBUG
            ret.Add(new KeyValuePair<IGameObject, IGameObject>(new BoundingBoxViewerGameObject(userGameObject), userGameObject));
            #endif

            //add game score and time labels
            CenteredScreenAreaGameObject centeredScreenAreaGameObject = new CenteredScreenAreaGameObject(sceneManager.getCanvasWidth(),
                                                                                                         sceneManager.getCanvasHeight(),
                                                                                                         1024,
                                                                                                         320);
            ret.Add(new KeyValuePair<IGameObject, IGameObject>(centeredScreenAreaGameObject, null));

            //init accumulators
            double currentHeight = 0;
            double finalScore = 0;

            double diffMultiplier = 1;
            switch (this.gameDifficulty)
            {
                case Configuration.GameDifficultyEnum.Medium:
                    diffMultiplier = 1.5;
                    break;
                case Configuration.GameDifficultyEnum.Hard:
                    diffMultiplier = 2;
                    break;
            }

            double controlMultiplier = 1;
            if (this.userControlMethod == Configuration.UserControlMethodEnum.Head)
            {
                controlMultiplier = 3;
            }

            //game score label
            double multiplier = POINTS_PER_BONUS * controlMultiplier * diffMultiplier;
            double currentScore = this.bonusPoints * multiplier;

            finalScore += currentScore;
            IGameObject gameObject = new GameLabelObject(0, currentHeight, "Saved fruits score : " + currentScore + " (" + this.bonusPoints + " x " + multiplier + ")", -1);
            ret.Add(new KeyValuePair<IGameObject, IGameObject>(gameObject, centeredScreenAreaGameObject));
            #if DEBUG
            ret.Add(new KeyValuePair<IGameObject, IGameObject>(new BoundingBoxViewerGameObject(gameObject), userGameObject));
            #endif
            currentHeight += VERTICAL_LABEL_SPACE + gameObject.getBoundingBoxGeometry().Bounds.Height;

            //game length label
            multiplier = diffMultiplier * POINTS_PER_MILLIS;

            currentScore = this.gameLength * multiplier;
            finalScore += currentScore;
            gameObject = new GameLabelObject(0, currentHeight, "Survival bonus       : " + Math.Round(currentScore, 1) + " (" + this.millis2time(this.gameLength) + ")", -1);
            ret.Add(new KeyValuePair<IGameObject, IGameObject>(gameObject, centeredScreenAreaGameObject));
            #if DEBUG
            ret.Add(new KeyValuePair<IGameObject, IGameObject>(new BoundingBoxViewerGameObject(gameObject), userGameObject));
            #endif
            currentHeight += VERTICAL_LABEL_SPACE + gameObject.getBoundingBoxGeometry().Bounds.Height;

            //rage score label
            multiplier = POINTS_PER_RAGE * diffMultiplier;
            currentScore = this.ragePoints * multiplier;
            finalScore += currentScore;
            gameObject = new GameLabelObject(0, currentHeight, "Enemy rage bonus  : " + currentScore + " (" + this.ragePoints + " x " + multiplier + ")", -1);
            ret.Add(new KeyValuePair<IGameObject, IGameObject>(gameObject, centeredScreenAreaGameObject));
            #if DEBUG
            ret.Add(new KeyValuePair<IGameObject, IGameObject>(new BoundingBoxViewerGameObject(gameObject), userGameObject));
            #endif
            currentHeight += VERTICAL_LABEL_SPACE + gameObject.getBoundingBoxGeometry().Bounds.Height;

            gameObject = this.createBackButton();

            //difficulty bonus label
            finalScore *= diffMultiplier;
            gameObject = new GameLabelObject(0, currentHeight, "Difficulty bonus     " + (diffMultiplier > 1 ? "x " + diffMultiplier : "NO BONUS"), -1);
            ret.Add(new KeyValuePair<IGameObject, IGameObject>(gameObject, centeredScreenAreaGameObject));
            #if DEBUG
            ret.Add(new KeyValuePair<IGameObject, IGameObject>(new BoundingBoxViewerGameObject(gameObject), userGameObject));
            #endif
            currentHeight += VERTICAL_LABEL_SPACE + gameObject.getBoundingBoxGeometry().Bounds.Height;

            //control bonus label
            finalScore *= controlMultiplier;
            gameObject = new GameLabelObject(0, currentHeight, "Control bonus        " + (controlMultiplier > 1 ? "x " + controlMultiplier : "NO BONUS"), -1);
            ret.Add(new KeyValuePair<IGameObject, IGameObject>(gameObject, centeredScreenAreaGameObject));
            #if DEBUG
            ret.Add(new KeyValuePair<IGameObject, IGameObject>(new BoundingBoxViewerGameObject(gameObject), userGameObject));
            #endif
            currentHeight += VERTICAL_LABEL_SPACE + gameObject.getBoundingBoxGeometry().Bounds.Height;

            //final score label
            gameObject = new GameLabelObject(0, currentHeight, "FINAL SCORE             : " + Math.Round(finalScore), -1);
            ret.Add(new KeyValuePair<IGameObject, IGameObject>(gameObject, centeredScreenAreaGameObject));
            #if DEBUG
            ret.Add(new KeyValuePair<IGameObject, IGameObject>(new BoundingBoxViewerGameObject(gameObject), userGameObject));
            #endif
            currentHeight += VERTICAL_LABEL_SPACE + gameObject.getBoundingBoxGeometry().Bounds.Height;

            gameObject = this.createBackButton();

            ret.Add(new KeyValuePair<IGameObject, IGameObject>(gameObject, null));
            #if DEBUG
            ret.Add(new KeyValuePair<IGameObject, IGameObject>(new BoundingBoxViewerGameObject(gameObject), gameObject));
            #endif

            return ret;
        }
예제 #7
0
        /// <summary>
        /// 
        /// </summary>
        /// <returns></returns>
        private List<KeyValuePair<IGameObject, IGameObject>> spawnBaseMenuInitialObject()
        {
            List<KeyValuePair<IGameObject, IGameObject>> gameObjectParentGameObjectPairList = new List<KeyValuePair<IGameObject, IGameObject>>();

            { // selection sound
                SoundGameObject soundGameObject = new SoundGameObject(new Uri(@"Resources\Sounds\selection.wav", UriKind.Relative), false);
                GameLoop.getSpawnerManager().specialRequestToSpawn(new GameObjectSpawnRequest(soundGameObject, null));
            }

            { // Menu theme
                SoundGameObject soundGameObject = new SoundGameObject(new Uri(@"Resources/Sounds/menu_theme.mp3", UriKind.Relative),
                                                                      0.4,
                                                                      true);
                gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(soundGameObject, null));
            }

            { //userObject

                Image image = new Image();
                image.Source = new BitmapImage(new Uri(BitmapUtility.getImgResourcePath(@"hand.png")));
                image.Height = 150;
                image.Width = 150;

                Image notAlreadyTracketImage = new Image();
                notAlreadyTracketImage.Source = new BitmapImage(new Uri(BitmapUtility.getImgResourcePath(@"wave.png")));
                notAlreadyTracketImage.Height = 129;
                notAlreadyTracketImage.Width = 600;

                Geometry boundingBoxGeometry = new EllipseGeometry(new Point(75, 75), 10, 10);

                HandUserGameObject userGameObject = new HandUserGameObject(0, 0, boundingBoxGeometry, notAlreadyTracketImage, image, SkeletonSmoothingFilter.HIGH_SMOOTHING_LEVEL);
                gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(userGameObject, null));
            #if DEBUG
                gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(new BoundingBoxViewerGameObject(userGameObject), userGameObject));
            #endif
            }

            { //logo

                Image logoImage = new Image();
                logoImage.Source = new BitmapImage(new Uri(BitmapUtility.getImgResourcePath(@"logo.png")));
                logoImage.Height = 221;
                logoImage.Width = 400;

                ImageGuiGameObject logoGameObject = new ImageGuiGameObject(600, 20, logoImage);
                gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(logoGameObject, null));

            }

            { //menu area

                ISceneManager sceneManager = GameLoop.getSceneManager();

                CenteredScreenAreaGameObject areaGameObject = new CenteredScreenAreaGameObject(sceneManager.getCanvasWidth(),
                                                                                                   sceneManager.getCanvasHeight(),
                                                                                                   1366,
                                                                                                   700);
                this.menuAreaGameObject = areaGameObject;
                gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(areaGameObject, null));
            #if DEBUG
                gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(new BoundingBoxViewerGameObject(areaGameObject), areaGameObject));
            #endif
            }

            this.spawnerStateFunction = this.spawnMainMenu;
            this.stateChanged = true;
            return gameObjectParentGameObjectPairList;
        }
예제 #8
0
 private void playSelectionSound()
 {
     SoundGameObject soundGameObject = new SoundGameObject(new Uri(@"Resources\Sounds\selection.wav", UriKind.Relative), false);
     GameLoop.getSpawnerManager().specialRequestToSpawn(new GameObjectSpawnRequest(soundGameObject, null));
 }
예제 #9
0
        /// <summary>
        /// 
        /// </summary>
        /// <returns></returns>
        protected override List<KeyValuePair<IGameObject, IGameObject>> spawnGameObjectsPerFrame()
        {
            //spawn objs only if game start countdown is expired
            //Debug.Assert(typeof(GameSceneBrain).IsAssignableFrom(GameLoop.getSceneBrain().GetType()), "Expected a GameSceneBrain object");
            //GameSceneBrain sceneBrain = (GameSceneBrain)GameLoop.getSceneBrain();
            List<KeyValuePair<IGameObject, IGameObject>> gameObjectParentGameObjectPairList = new List<KeyValuePair<IGameObject, IGameObject>>();

            if (gameSceneBrain.getGameStartCountdownMillis() <= 0)
            {

                if (this.gameFirstStart)
                {
                    IGameObject lengthLabelGameObject = new GameLengthLabelObject(HORIZ_RAGE_IMG_SPACE, VERTICAL_LABEL_SPACE, gameSceneBrain);
                    gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(lengthLabelGameObject, null));

                    IGameObject scoreLabelGameObject = new GameScoreLabelObject(HORIZ_RAGE_IMG_SPACE, (2 * VERTICAL_LABEL_SPACE) + lengthLabelGameObject.getBoundingBoxGeometry().Bounds.Height, gameSceneBrain);
                    gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(scoreLabelGameObject, null));

                    {// gong sound
                        SoundGameObject soundGameObject = new SoundGameObject(new Uri(@"Resources\Sounds\gong.wav", UriKind.Relative), 0.2, false);
                        GameLoop.getSpawnerManager().specialRequestToSpawn(new GameObjectSpawnRequest(soundGameObject, null));
                    }

                    this.gameFirstStart = false;
                }

                int deltaTimeMillis = Time.getDeltaTimeMillis();

                this.updateSpawnOffsets(deltaTimeMillis);

                ISceneManager sceneManager = GameLoop.getSceneManager();

                Dictionary<String, List<IGameObject>> gameObjectListMapByType = sceneManager.getGameObjectListMapByTag();

                //userGameObjectList
                Debug.Assert(gameObjectListMapByType.ContainsKey(Tags.USER_TAG), "the userGameObject must be created.");
                List<IGameObject> userGameObjectList = userGameObjectList = gameObjectListMapByType[Tags.USER_TAG];
                Debug.Assert(userGameObjectList.Count > 0, "expected userGameObjectList.Count > 0");

                //friendlyObjectList
                List<IGameObject> friendlyObjectList;
                if (gameObjectListMapByType.ContainsKey(Tags.FRUIT_TAG))
                {
                    friendlyObjectList = gameObjectListMapByType[Tags.FRUIT_TAG];
                }
                else
                {
                    friendlyObjectList = new List<IGameObject>();
                }

                //unfriendlyObjectList
                List<IGameObject> unfriendlyObjectList;
                if (gameObjectListMapByType.ContainsKey(Tags.CUT_TAG))
                {
                    unfriendlyObjectList = gameObjectListMapByType[Tags.CUT_TAG];
                }
                else
                {
                    unfriendlyObjectList = new List<IGameObject>();
                }

                //spawn a new unfriendly obj
                if (this.shouldSpawnNewCutGameObject(unfriendlyObjectList.Count, gameSceneBrain.getMaxNumberOfChopAllowed(), this.unfriendlyObjCooldown, this.lastUnfriendlyObjSpawned))
                {
                    IGameObject gameObject = this.spawnNewCutGameObject(userGameObjectList, friendlyObjectList);

                    gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(gameObject, null));

                    this.unfriendlyObjCooldown = this.generateNewChopCooldown();
                    this.lastUnfriendlyObjSpawned = 0;
            #if DEBUG
                    gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(new BoundingBoxViewerGameObject(gameObject), gameObject));
            #endif

                }
                else
                {
                    this.lastUnfriendlyObjSpawned += deltaTimeMillis;
                }

                //spawn new friendly obj, with potentially different probability distribution
                if (this.shouldSpawnNewFruitGameObject(friendlyObjectList.Count, gameSceneBrain.getMaxNumberOfUserFriendlyGameObjectAllowed(), this.friendlyObjCooldown, this.lastFriendlyObjSpawned))
                {
                    IGameObject gameObject = this.spawnNewFruitGameObject(friendlyObjectList);

                    gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(gameObject, null));
                    this.friendlyObjCooldown = random.Next(currentConfiguration.minFriendlyObjectSpawnCooldownTimeMillis, currentConfiguration.maxFriendlyObjectSpawnCoooldownTimeMillis);
                    this.lastFriendlyObjSpawned = 0;
            #if DEBUG
                    gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(new BoundingBoxViewerGameObject(gameObject), gameObject));
            #endif
                }
                else
                {
                    this.lastFriendlyObjSpawned += deltaTimeMillis;
                }

            }

            return gameObjectParentGameObjectPairList;
        }
예제 #10
0
        /// <summary>
        /// 
        /// </summary>
        /// <returns></returns>
        protected override List<KeyValuePair<IGameObject, IGameObject>> spawnGameObjectsOnStart()
        {
            {//selection sound
                SoundGameObject soundGameObject = new SoundGameObject(new Uri(@"Resources\Sounds\selection.wav", UriKind.Relative), false);
                GameLoop.getSpawnerManager().specialRequestToSpawn(new GameObjectSpawnRequest(soundGameObject, null));
            }

            {//game main theme
                SoundGameObject soundGameObject = new SoundGameObject(new Uri(@"Resources\Sounds\game_theme.mp3", UriKind.Relative), 0.2, true);
                GameLoop.getSpawnerManager().specialRequestToSpawn(new GameObjectSpawnRequest(soundGameObject, null));
            }

            //userGameObject spawn

            List<KeyValuePair<IGameObject, IGameObject>> gameObjectParentGameObjectPairList = new List<KeyValuePair<IGameObject, IGameObject>>();

            IGameObject gameObject = this.spawnUserGameObject();

            gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(gameObject, null));

            #if DEBUG
            gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(new BoundingBoxViewerGameObject(gameObject), gameObject));
            #endif

            #if DEBUG
            //debug cooldown label objs
            gameObject = new DEBUG_LabelObject(10, (3 * VERTICAL_LABEL_SPACE) + (2 * gameObject.getBoundingBoxGeometry().Bounds.Height));
            gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(gameObject, null));
            #endif

            //rage icons spawn
            ISceneManager sceneManager = GameLoop.getSceneManager();
            gameObject = new RageItemGUIGameObject(gameSceneBrain, 3, sceneManager.getCanvasWidth() - (4 * HORIZ_RAGE_IMG_SPACE + 3 * RageItemGUIGameObject.IMAGE_WIDTH), VERTICAL_LABEL_SPACE);
            gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(gameObject, null));
            gameObject = new RageItemGUIGameObject(gameSceneBrain, 2, sceneManager.getCanvasWidth() - (3 * HORIZ_RAGE_IMG_SPACE + 2 * RageItemGUIGameObject.IMAGE_WIDTH), VERTICAL_LABEL_SPACE);
            gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(gameObject, null));
            gameObject = new RageItemGUIGameObject(gameSceneBrain, 1, sceneManager.getCanvasWidth() - (2 * HORIZ_RAGE_IMG_SPACE + 1 * RageItemGUIGameObject.IMAGE_WIDTH), VERTICAL_LABEL_SPACE);
            gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(gameObject, null));

            return gameObjectParentGameObjectPairList;
        }