public MapSwitchPoint(EventPoint Copy) : base(Copy) { SwitchMapPath = ""; SwitchMapType = "Deathmatch"; SwitchText = ""; }
protected void LoadSpawns(BinaryReader BR) { ArrayMultiplayerColor = new Color[16]; //Deathmatch colors for (int D = 0; D < ArrayMultiplayerColor.Length; D++) { ArrayMultiplayerColor[D].R = BR.ReadByte(); ArrayMultiplayerColor[D].G = BR.ReadByte(); ArrayMultiplayerColor[D].B = BR.ReadByte(); } int ListSingleplayerSpawnsCount = BR.ReadInt32(); ListSingleplayerSpawns = new List <EventPoint>(ListSingleplayerSpawnsCount); for (int S = 0; S < ListSingleplayerSpawnsCount; S++) { EventPoint NewPoint = new EventPoint(BR); NewPoint.ColorRed = Color.Blue.R; NewPoint.ColorGreen = Color.Blue.G; NewPoint.ColorBlue = Color.Blue.B; ListSingleplayerSpawns.Add(NewPoint); } int ListMultiplayerSpawnsCount = BR.ReadInt32(); ListMultiplayerSpawns = new List <EventPoint>(ListMultiplayerSpawnsCount); for (int S = 0; S < ListMultiplayerSpawnsCount; S++) { EventPoint NewPoint = new EventPoint(BR); int ColorIndex = Convert.ToInt32(NewPoint.Tag) - 1; NewPoint.ColorRed = ArrayMultiplayerColor[ColorIndex].R; NewPoint.ColorGreen = ArrayMultiplayerColor[ColorIndex].G; NewPoint.ColorBlue = ArrayMultiplayerColor[ColorIndex].B; ListMultiplayerSpawns.Add(NewPoint); } ListSubMap.Add(this); int ListMapSwitchPointCount = BR.ReadInt32(); ListMapSwitchPoint = new List <MapSwitchPoint>(ListMapSwitchPointCount); for (int S = 0; S < ListMapSwitchPointCount; S++) { MapSwitchPoint NewMapSwitchPoint = new MapSwitchPoint(BR); ListMapSwitchPoint.Add(NewMapSwitchPoint); if (DicBattmeMapType.Count > 0 && !string.IsNullOrEmpty(NewMapSwitchPoint.SwitchMapPath) && ListSubMap.Find(x => x.BattleMapPath == NewMapSwitchPoint.SwitchMapPath) == null) { BattleMap NewMap = DicBattmeMapType[NewMapSwitchPoint.SwitchMapType].GetNewMap(NewMapSwitchPoint.SwitchMapPath, 0, new List <Squad>()); NewMap.ListGameScreen = ListGameScreen; NewMap.ListSubMap = ListSubMap; NewMap.Load(); } } }
public EventPoint(EventPoint Copy) : this(Copy.Position, Copy.Tag, Copy.ColorRed, Copy.ColorGreen, Copy.ColorBlue) { }
public TeleportPoint(EventPoint Copy) : base(Copy) { }