public ScriptStartAnimation(BattleMap Map) : base(100, 50, "Start Animation", new string[] { "Play" }, new string[] { "Animation Ended" }) { _AnimationPath = ""; _AnimationSpeed = 15f; this.Map = Map; }
public ExplosionCutscene(OnCutsceneEndedDelegate OnCutsceneEnded, BattleMap Map, Squad SquadToDestroy) : base(OnCutsceneEnded, new System.Collections.Generic.Dictionary <string, CutsceneScript>()) { RequireFocus = false; RequireDrawFocus = false; CutscenePath = ""; ScriptCutsceneBehavior CutsceneBehavior = new ScriptCutsceneBehavior(); ScriptStartAnimation StartAnimation = new ScriptStartAnimation(Map); ScriptingScriptHolder.ScriptPlaySFX PlaySFX = new ScriptingScriptHolder.ScriptPlaySFX(); PlaySFX.ExecuteEvent = ExecuteEvent; PlaySFX.SFXPath = "Explosion"; StartAnimation.ExecuteEvent = ExecuteEvent; StartAnimation.AnimationPosition = new Vector2(SquadToDestroy.Position.X - Map.CameraPosition.X, SquadToDestroy.Position.Y - Map.CameraPosition.Y); StartAnimation.AnimationPath = "Explosion_strip12"; StartAnimation.AnimationSpeed = 15f; CutsceneBehavior.ArrayEvents[0].Add(new EventInfo(0, 0)); CutsceneBehavior.ArrayEvents[0].Add(new EventInfo(1, 0)); CutsceneBehavior.ExecuteEvent = ExecuteEvent; ListCutsceneBehavior.Add(CutsceneBehavior); AddActionScript(StartAnimation); AddActionScript(PlaySFX); }
public static void LoadMap(List <GameScreen> ListGameScreen, Roster PlayerRoster) { int OldNumberOfGameScreen = ListGameScreen.Count; ListSpawnSquad = new List <Squad>(); Dictionary <string, List <Squad> > DicSpawnSquadByPlayer = new Dictionary <string, List <Squad> >(); DicSpawnSquadByPlayer.Add("Player", ListSpawnSquad); NewMap = BattleMap.DicBattmeMapType[BattleMap.NextMapType].GetNewMap(string.Empty); NewMap.BattleMapPath = BattleMap.NextMapPath; NewMap.DicSpawnSquadByPlayer = DicSpawnSquadByPlayer; NewMap.ListGameScreen = ListGameScreen; NewMap.PlayerRoster = PlayerRoster; NewMap.Load(); NewMap.Init(); NewMap.TogglePreview(true); //Remove any GameScreen created by the map so they don't show up immediately. ListGameScreenCreatedByMap = new List <GameScreen>(ListGameScreen.Count - OldNumberOfGameScreen); for (int S = ListGameScreen.Count - 1 - OldNumberOfGameScreen; S >= 0; --S) { ListGameScreenCreatedByMap.Add(ListGameScreen[S]); ListGameScreen.RemoveAt(S); } }
public ScriptUnitEventFlag(BattleMap Map) : base(Map, 140, 70, "Unit Event Flag", new string[] { "Set flag" }, new string[] { "Flag set" }) { _CharacterName = ""; _UnitName = ""; _EventID = ""; }
public StartMusicTrigger(BattleMap Map) : base(null, 140, 70, "Music Event", new string[] { "Check Condition" }, new string[] { }) { _MusicPath = ""; _Loop = false; _PreLoad = true; }
public ScriptAddCharacter(BattleMap Map) : base(Map, 140, 70, "Add Character", new string[] { "Add character" }, new string[] { "Character added" }) { _CharacterName = new string[1]; _IsPresent = true; _IsEvent = false; }
public AsignVariableTrigger(BattleMap Map) : base(Map, 140, 70, "Asign Variable Event", new string[] { "Asign Variable" }, new string[] { "Variable asigned" }) { _VariableName = ""; _Value = 0; _SignOperator = Operators.SignOperators.Equal; }
public LoadingScreen(BattleMap ScreenToLoad, BattleMapOnlineClient Client) { this.ScreenToLoad = ScreenToLoad; this.Client = Client; HasAskedForInfo = false; }
public override void Load() { sprRectangle = Content.Load <Texture2D>("Pixel"); sprBackground = Content.Load <Texture2D>("Intermission Screens/Unit Selection"); sprCursor = Content.Load <Texture2D>("Intermission Screens/Unit Selection Cursor"); sprConfirmation = Content.Load <Texture2D>("Intermission Screens/Unit Selection Confirmation"); sprWarning = Content.Load <Texture2D>("Intermission Screens/Unit Selection Warning"); fntArial8 = Content.Load <SpriteFont>("Fonts/Arial8"); fntArial12 = Content.Load <SpriteFont>("Fonts/Arial12"); fntArial14 = Content.Load <SpriteFont>("Fonts/Arial"); ListPresentSquad = PlayerRoster.TeamSquads.GetPresent(); PageMax = (int)Math.Ceiling(ListPresentSquad.Count / (float)ItemPerPage); if (NewMap == null) { ListSpawnSquad = new List <Squad>(); NewMap = BattleMap.DicBattmeMapType[BattleMap.NextMapType].GetNewMap(BattleMap.NextMapPath, 0, ListSpawnSquad); NewMap.ListGameScreen = ListGameScreen; NewMap.Load(); } ListSingleplayerSpawns = new List <EventPoint>(); foreach (EventPoint ActiveSpawn in NewMap.ListSingleplayerSpawns) { if (ActiveSpawn.Tag == "P") { ListSingleplayerSpawns.Add(ActiveSpawn); } } }
protected void LoadSpawns(BinaryReader BR) { ArrayMultiplayerColor = new Color[16]; //Deathmatch colors for (int D = 0; D < ArrayMultiplayerColor.Length; D++) { ArrayMultiplayerColor[D].R = BR.ReadByte(); ArrayMultiplayerColor[D].G = BR.ReadByte(); ArrayMultiplayerColor[D].B = BR.ReadByte(); } int ListSingleplayerSpawnsCount = BR.ReadInt32(); ListSingleplayerSpawns = new List <EventPoint>(ListSingleplayerSpawnsCount); for (int S = 0; S < ListSingleplayerSpawnsCount; S++) { EventPoint NewPoint = new EventPoint(BR); NewPoint.ColorRed = Color.Blue.R; NewPoint.ColorGreen = Color.Blue.G; NewPoint.ColorBlue = Color.Blue.B; ListSingleplayerSpawns.Add(NewPoint); } int ListMultiplayerSpawnsCount = BR.ReadInt32(); ListMultiplayerSpawns = new List <EventPoint>(ListMultiplayerSpawnsCount); for (int S = 0; S < ListMultiplayerSpawnsCount; S++) { EventPoint NewPoint = new EventPoint(BR); int ColorIndex = Convert.ToInt32(NewPoint.Tag) - 1; NewPoint.ColorRed = ArrayMultiplayerColor[ColorIndex].R; NewPoint.ColorGreen = ArrayMultiplayerColor[ColorIndex].G; NewPoint.ColorBlue = ArrayMultiplayerColor[ColorIndex].B; ListMultiplayerSpawns.Add(NewPoint); } ListSubMap.Add(this); int ListMapSwitchPointCount = BR.ReadInt32(); ListMapSwitchPoint = new List <MapSwitchPoint>(ListMapSwitchPointCount); for (int S = 0; S < ListMapSwitchPointCount; S++) { MapSwitchPoint NewMapSwitchPoint = new MapSwitchPoint(BR); ListMapSwitchPoint.Add(NewMapSwitchPoint); if (DicBattmeMapType.Count > 0 && !string.IsNullOrEmpty(NewMapSwitchPoint.SwitchMapPath) && ListSubMap.Find(x => x.BattleMapPath == NewMapSwitchPoint.SwitchMapPath) == null) { BattleMap NewMap = DicBattmeMapType[NewMapSwitchPoint.SwitchMapType].GetNewMap(NewMapSwitchPoint.SwitchMapPath, 0, new List <Squad>()); NewMap.ListGameScreen = ListGameScreen; NewMap.ListSubMap = ListSubMap; NewMap.Load(); } } }
public ScriptDefineGlobalPilotUnit(BattleMap Map) : base(100, 50, ScriptName) { this.Map = Map; _SpawnUnitName = ""; _SpawnCharacter = new string[0]; DeleteAfterMission = true; }
public ScriptFadeToBlack(BattleMap Map) : base(Map, 100, 50, "Fade To Black", new string[] { "Start" }, new string[] { "Fade Ended" }) { _EndingValue = 1; _TimerType = TimerTypes.Seconds; IsEnded = false; }
public HealthCrateSpawner(BattleMap Map) : base("HP Crate", PropCategories.Interactive, new bool[, ] { { true } }, false) { this.Map = Map; IsUsed = false; }
public StatusMenuScreen(BattleMap Map) { this.Map = Map; if (Map != null) { ListGameScreen = Map.ListGameScreen; } }
public ScriptFlashCursor(BattleMap Map) : base(Map, 100, 50, "Flash Cursor", new string[] { "Flash cursor" }, new string[] { "Flash ended" }) { _EndingValue = 2; _TimeVisible = 0.5f; _TimeInvisible = 0.5f; IsEnded = false; }
public override void Update(GameTime gameTime) { if (Stage == -1) { if (InputHelper.InputUpPressed()) { if (CursorIndex > 0) { CursorIndex--; } } else if (InputHelper.InputDownPressed()) { if (CursorIndex < 8 && CursorIndex + 1 + (PageCurrent - 1) * 8 < ListPresentSquad.Count) { CursorIndex++; } } else if (InputHelper.InputLeftPressed()) { if (PageCurrent > 1) { PageCurrent--; } } else if (InputHelper.InputRightPressed()) { if (PageCurrent * 8 < ListPresentSquad.Count) { PageCurrent++; } } else if (InputHelper.InputConfirmPressed()) { if (ListSpawnSquad.Count == ListSingleplayerSpawns.Count) { RemoveAllScreens(); ListGameScreen.Insert(0, NewMap); NewMap = null; } else { ListSpawnSquad.Add(ListPresentSquad[CursorIndex + (PageCurrent - 1) * 8]); } } else if (InputHelper.InputCancelPressed()) { RemoveScreen(this); } } else { if (InputHelper.InputCancelPressed() || InputHelper.InputConfirmPressed()) { Stage--; } } }
public ScriptRoadSelection(BattleMap Map) : base(Map, 140, 80, "Road Selection", new string[] { "Open Selection" }, new string[] { "Road A", "Road B", "Road C", "Road D" }) { _RouteName = ""; _RoadA = new RouteMenu.RouteParams("", "", ""); _RoadB = new RouteMenu.RouteParams("", "", ""); _RoadC = new RouteMenu.RouteParams("", "", ""); _RoadD = new RouteMenu.RouteParams("", "", ""); }
public override void Update(Microsoft.Xna.Framework.GameTime gameTime) { BattleMap NewMap = BattleMap.DicBattmeMapType[BattleMap.NextMapType].GetNewMap(BattleMap.NextMapPath, 0, new List <Squad>()); NewMap.ListGameScreen = Owner.ListGameScreen; Owner.RemoveAllScreens(); Owner.PushScreen(NewMap); IsEnded = true; }
public ScriptShakeScreen(BattleMap Map) : base(Map, 100, 50, "Shake Screen", new string[] { "Start" }, new string[] { "Shake Ended" }) { _EndingValue = 5; _TimerType = TimerTypes.Seconds; _ShakingRadius = 3; IsEnded = false; }
public Map2D(BattleMap Map, List <AnimationBackground> ListBackgrounds, List <AnimationBackground> ListForegrounds) { this.Map = Map; MapOverlay = new DayNightCycleColorOnly(); DicDrawablePointPerColor = new Dictionary <Color, List <Vector3> >(); Depth = 1f; ListTileSet = Map.ListTileSet; this.ListBackgrounds = ListBackgrounds; this.ListForegrounds = ListForegrounds; }
public override void Update(Microsoft.Xna.Framework.GameTime gameTime) { BattleMap NewMap = BattleMap.DicBattmeMapType[BattleMap.NextMapType].GetNewMap(string.Empty); NewMap.BattleMapPath = BattleMap.NextMapPath; NewMap.ListGameScreen = Owner.ListGameScreen; Owner.RemoveAllScreens(); Owner.PushScreen(NewMap); NewMap.TogglePreview(true); IsEnded = true; }
public WeaponSpawner(BattleMap Map) : base("Weapon Spawner", PropCategories.Interactive, new bool[, ] { { true } }, false) { this.Map = Map; _WeaponName = string.Empty; _RespawnTime = 1; _Ammo = 1; IsUsed = false; }
public static void StartMap(GameScreen Owner, GameTime gameTime) { Owner.RemoveAllScreens(); Owner.ListGameScreen.Insert(0, NewMap); NewMap.Update(gameTime); for (int S = 0; S < ListGameScreenCreatedByMap.Count; ++S) { Owner.ListGameScreen.Insert(0, ListGameScreenCreatedByMap[S]); ListGameScreenCreatedByMap[S].Update(gameTime); } ListGameScreenCreatedByMap.Clear(); NewMap = null; }
public static BattleMap LoadTemporaryMap() { FileStream FS = new FileStream("TempSave.sav", FileMode.Open, FileAccess.Read); BinaryReader BR = new BinaryReader(FS, Encoding.UTF8); string BattleMapPath = BR.ReadString(); string MapAssembly = BR.ReadString(); Type MapType = Type.GetType(MapAssembly); BattleMap NewMap = (BattleMap)Activator.CreateInstance(MapType, BattleMapPath); NewMap.Load(); NewMap.LoadTemporaryMap(BR); FS.Close(); BR.Close(); return(NewMap); }
public ScriptAddSquad(BattleMap Map) : base(Map, 140, 70, "Add Squad", new string[] { "Add squad" }, new string[] { "Squad added" }) { _SquadName = ""; _LeaderName = ""; _WingmanAName = ""; _WingmanBName = ""; _LeaderCharacterName = new string[0]; _WingmanACharacterName = new string[0]; _WingmanBCharacterName = new string[0]; _IsEventSquad = false; _IsNameLocked = false; _IsLeaderLocked = false; _IsWingmanALocked = false; _IsWingmanBLocked = false; }
public TileAttributesEditor3D(DrawableTile TileInfo, BattleMap Owner) { InitializeComponent(); this.TileInfo = TileInfo; this.Owner = Owner; cbo3DStyle.SelectedIndex = (int)TileInfo.Terrain3DInfo.TerrainStyle; for (int T = 0; T < Owner.ListTilesetPreset.Count; T++) { cboTilesFront.Items.Add(Owner.ListTilesetPreset[T].TilesetName); cboTilesBack.Items.Add(Owner.ListTilesetPreset[T].TilesetName); cboTilesLeft.Items.Add(Owner.ListTilesetPreset[T].TilesetName); cboTilesRight.Items.Add(Owner.ListTilesetPreset[T].TilesetName); } if (Owner.ListTilesetPreset.Count > 0) { cboTilesFront.SelectedIndex = TileInfo.Terrain3DInfo.FrontFace.TilesetIndex; cboTilesBack.SelectedIndex = TileInfo.Terrain3DInfo.BackFace.TilesetIndex; cboTilesLeft.SelectedIndex = TileInfo.Terrain3DInfo.LeftFace.TilesetIndex; cboTilesRight.SelectedIndex = TileInfo.Terrain3DInfo.RightFace.TilesetIndex; TilesetViewerFront.InitTileset(Owner.ListTileSet[cboTilesFront.SelectedIndex], Owner.TileSize); TilesetViewerBack.InitTileset(Owner.ListTileSet[cboTilesBack.SelectedIndex], Owner.TileSize); TilesetViewerLeft.InitTileset(Owner.ListTileSet[cboTilesLeft.SelectedIndex], Owner.TileSize); TilesetViewerRight.InitTileset(Owner.ListTileSet[cboTilesRight.SelectedIndex], Owner.TileSize); TilesetViewerBack.ActiveTile = TileInfo.Terrain3DInfo.FrontFace.Origin.Location; TilesetViewerFront.ActiveTile = TileInfo.Terrain3DInfo.BackFace.Origin.Location; TilesetViewerLeft.ActiveTile = TileInfo.Terrain3DInfo.LeftFace.Origin.Location; TilesetViewerRight.ActiveTile = TileInfo.Terrain3DInfo.RightFace.Origin.Location; } else { TilesetViewerFront.InitTileset(string.Empty, Owner.TileSize); TilesetViewerBack.InitTileset(string.Empty, Owner.TileSize); TilesetViewerLeft.InitTileset(string.Empty, Owner.TileSize); TilesetViewerRight.InitTileset(string.Empty, Owner.TileSize); } TileViewer3D.ListTileSet = Owner.ListTileSet; UpdatePreview(); }
public CenterOnSquadCutscene(OnCutsceneEndedDelegate OnCutsceneEnded, BattleMap Map, Vector3 Position) : base(OnCutsceneEnded, new System.Collections.Generic.Dictionary <string, CutsceneScript>()) { RequireFocus = true; RequireDrawFocus = true; CutscenePath = ""; ScriptCutsceneBehavior CutsceneBehavior = new ScriptCutsceneBehavior(); ScriptCenterCamera CenterCamera = new ScriptCenterCamera(Map); CenterCamera.ExecuteEvent = ExecuteEvent; CenterCamera.CursorPosition = Position; CutsceneBehavior.ArrayEvents[0].Add(new EventInfo(0, 0)); CutsceneBehavior.ExecuteEvent = ExecuteEvent; ListCutsceneBehavior.Add(CutsceneBehavior); AddActionScript(CenterCamera); }
public static BattleMap LoadTemporaryMap(List <GameScreen> ListGameScreen) { FileStream FS = new FileStream("User Data/Saves/TempSave.sav", FileMode.Open, FileAccess.Read); BinaryReader BR = new BinaryReader(FS, Encoding.UTF8); string BattleMapPath = BR.ReadString(); string MapAssembly = BR.ReadString(); Type MapType = Type.GetType(MapAssembly); BattleMap NewMap = (BattleMap)Activator.CreateInstance(MapType, 0); NewMap.BattleMapPath = BattleMapPath; NewMap.ListGameScreen = ListGameScreen; NewMap.LoadTemporaryMap(BR); NewMap.TogglePreview(true); FS.Close(); BR.Close(); return(NewMap); }
public ScriptCenterCamera(BattleMap Map) : base(100, 50, "Center Camera", new string[] { "Center" }, new string[] { "Camera Centered" }) { this.Map = Map; }
public ScriptCenterCamera(BattleMap Map) : base(Map, 100, 50, "Center Camera", new string[] { "Center" }, new string[] { "Camera Centered" }) { }