protected void ListMenuItemsSelected(List <string> Items) { if (Items == null) { return; } string Name; for (int I = 0; I < Items.Count; I++) { switch (ItemSelectionChoice) { case ItemSelectionChoices.Personality: Name = Items[I].Substring(0, Items[0].Length - 5).Substring(33); txtPersonality.Text = Name; break; case ItemSelectionChoices.SetBattleTheme: Name = Items[I].Substring(0, Items[0].Length - 4).Substring(17); txtBattleTheme.Text = Name; break; case ItemSelectionChoices.AceBonus: if (Items[I] == null) { txtAceBonus.Text = "None"; } else { Name = Items[I].Substring(0, Items[0].Length - 5).Substring(Items[0].LastIndexOf("Skills") + 7); txtAceBonus.Text = Name; } break; case ItemSelectionChoices.Slave: if (Items[I] == null) { txtSlave.Text = "None"; } else { Name = Items[I].Substring(0, Items[0].Length - 4).Substring(19); txtSlave.Text = Name; } break; #region Skills case ItemSelectionChoices.Skill1: if (Items[I] == null) { txtPilotSkill1.Text = "None"; } else { Name = Items[I].Substring(0, Items[I].Length - 5).Substring(26); txtPilotSkill1.Text = Name; ArraySkillLevelsEditor[0] = new SkillLevelsEditor(Name); } break; case ItemSelectionChoices.Skill2: if (Items[I] == null) { txtPilotSkill2.Text = "None"; } else { Name = Items[I].Substring(0, Items[I].Length - 5).Substring(26); txtPilotSkill2.Text = Name; ArraySkillLevelsEditor[1] = new SkillLevelsEditor(Name); } break; case ItemSelectionChoices.Skill3: if (Items[I] == null) { txtPilotSkill3.Text = "None"; } else { Name = Items[I].Substring(0, Items[I].Length - 5).Substring(26); txtPilotSkill3.Text = Name; ArraySkillLevelsEditor[2] = new SkillLevelsEditor(Name); } break; case ItemSelectionChoices.Skill4: if (Items[I] == null) { txtPilotSkill4.Text = "None"; } else { Name = Items[I].Substring(0, Items[I].Length - 5).Substring(26); txtPilotSkill4.Text = Name; ArraySkillLevelsEditor[3] = new SkillLevelsEditor(Name); } break; case ItemSelectionChoices.Skill5: if (Items[I] == null) { txtPilotSkill5.Text = "None"; } else { Name = Items[I].Substring(0, Items[I].Length - 5).Substring(26); txtPilotSkill5.Text = Name; ArraySkillLevelsEditor[4] = new SkillLevelsEditor(Name); } break; case ItemSelectionChoices.Skill6: if (Items[I] == null) { txtPilotSkill6.Text = "None"; } else { Name = Items[I].Substring(0, Items[I].Length - 5).Substring(26); txtPilotSkill6.Text = Name; ArraySkillLevelsEditor[5] = new SkillLevelsEditor(Name); } break; #endregion #region Spirits case ItemSelectionChoices.Spirit1: if (Items[I] == null) { txtPilotSpirit1.Text = "None"; } else { Name = Items[I].Substring(0, Items[I].Length - 5).Substring(27); if (Name != null) { txtPilotSpirit1.Text = Name; } } break; case ItemSelectionChoices.Spirit2: if (Items[I] == null) { txtPilotSpirit2.Text = "None"; } else { Name = Items[I].Substring(0, Items[I].Length - 5).Substring(27); if (Name != null) { txtPilotSpirit2.Text = Name; } } break; case ItemSelectionChoices.Spirit3: if (Items[I] == null) { txtPilotSpirit3.Text = "None"; } else { Name = Items[I].Substring(0, Items[I].Length - 5).Substring(27); if (Name != null) { txtPilotSpirit3.Text = Name; } } break; case ItemSelectionChoices.Spirit4: if (Items[I] == null) { txtPilotSpirit4.Text = "None"; } else { Name = Items[I].Substring(0, Items[I].Length - 5).Substring(27); if (Name != null) { txtPilotSpirit4.Text = Name; } } break; case ItemSelectionChoices.Spirit5: if (Items[I] == null) { txtPilotSpirit5.Text = "None"; } else { Name = Items[I].Substring(0, Items[I].Length - 5).Substring(27); if (Name != null) { txtPilotSpirit5.Text = Name; } } break; case ItemSelectionChoices.Spirit6: if (Items[I] == null) { txtPilotSpirit6.Text = "None"; } else { Name = Items[I].Substring(0, Items[I].Length - 5).Substring(27); if (Name != null) { txtPilotSpirit6.Text = Name; } } break; #endregion } } }
private void LoadCharacter(string CharacterPath) { Name = CharacterPath.Substring(0, CharacterPath.Length - 4).Substring(CharacterPath.LastIndexOf("Characters") + 11); Character NewCharacter = new Character(Name, null, DicRequirement, DicEffect, DicAutomaticSkillTarget, DicManualSkillTarget); QuoteEditor = new CharacterQuotesEditor(); StatsEditor = new CharacterStatsEditor(NewCharacter); frmDetailsEditor = new DetailsEditor(); frmDetailsEditor.txtPortrait.Text = NewCharacter.PortraitPath; for (int B = 0; B < NewCharacter.ArrayPortraitBustPath.Length; ++B) { frmDetailsEditor.lstBust.Items.Add(NewCharacter.ArrayPortraitBustPath[B]); } for (int B = 0; B < NewCharacter.ArrayPortraitBoxPath.Length; ++B) { frmDetailsEditor.lstBox.Items.Add(NewCharacter.ArrayPortraitBoxPath[B]); } frmDetailsEditor.txtTags.Text = NewCharacter.Tags; this.Text = NewCharacter.Name + " - Project Eternity Character Editor"; //Update the editor's members. txtName.Text = NewCharacter.Name; txtEXP.Value = NewCharacter.EXPValue; cbCanPilot.Checked = NewCharacter.CanPilot; txtPersonality.Text = NewCharacter.Personality.Name; txtBattleTheme.Text = NewCharacter.BattleThemeName; if (NewCharacter.AceBonus != null) { txtAceBonus.Text = NewCharacter.AceBonus.Name; } if (NewCharacter.Slave != null) { txtSlave.Text = NewCharacter.Slave.FullName; } List <char> ListGrade = new List <char> { 'S', 'A', 'B', 'C', 'D' }; cbAirRank.SelectedIndex = ListGrade.IndexOf(NewCharacter.TerrainGrade.TerrainGradeAir); cbLandRank.SelectedIndex = ListGrade.IndexOf(NewCharacter.TerrainGrade.TerrainGradeLand); cbSeaRank.SelectedIndex = ListGrade.IndexOf(NewCharacter.TerrainGrade.TerrainGradeSea); cbSpaceRank.SelectedIndex = ListGrade.IndexOf(NewCharacter.TerrainGrade.TerrainGradeSpace); for (int S = 0; S < NewCharacter.ArrayPilotSpirit.Length; ++S) { switch (S) { case 0: txtPilotSpirit1.Text = NewCharacter.ArrayPilotSpirit[S].FullName; txtPilotSpirit1SP.Text = NewCharacter.ArrayPilotSpirit[S].SPCost.ToString(); txtPilotSpirit1LevelRequired.Text = NewCharacter.ArrayPilotSpirit[S].LevelRequirement.ToString(); break; case 1: txtPilotSpirit2.Text = NewCharacter.ArrayPilotSpirit[S].FullName; txtPilotSpirit2SP.Text = NewCharacter.ArrayPilotSpirit[S].SPCost.ToString(); txtPilotSpirit2LevelRequired.Text = NewCharacter.ArrayPilotSpirit[S].LevelRequirement.ToString(); break; case 2: txtPilotSpirit3.Text = NewCharacter.ArrayPilotSpirit[S].FullName; txtPilotSpirit3SP.Text = NewCharacter.ArrayPilotSpirit[S].SPCost.ToString(); txtPilotSpirit3LevelRequired.Text = NewCharacter.ArrayPilotSpirit[S].LevelRequirement.ToString(); break; case 3: txtPilotSpirit4.Text = NewCharacter.ArrayPilotSpirit[S].FullName; txtPilotSpirit4SP.Text = NewCharacter.ArrayPilotSpirit[S].SPCost.ToString(); txtPilotSpirit4LevelRequired.Text = NewCharacter.ArrayPilotSpirit[S].LevelRequirement.ToString(); break; case 4: txtPilotSpirit5.Text = NewCharacter.ArrayPilotSpirit[S].FullName; txtPilotSpirit5SP.Text = NewCharacter.ArrayPilotSpirit[S].SPCost.ToString(); txtPilotSpirit5LevelRequired.Text = NewCharacter.ArrayPilotSpirit[S].LevelRequirement.ToString(); break; case 5: txtPilotSpirit6.Text = NewCharacter.ArrayPilotSpirit[S].FullName; txtPilotSpirit6SP.Text = NewCharacter.ArrayPilotSpirit[S].SPCost.ToString(); txtPilotSpirit6LevelRequired.Text = NewCharacter.ArrayPilotSpirit[S].LevelRequirement.ToString(); break; } } ArraySkillLevelsEditor = new SkillLevelsEditor[6]; for (int S = 0; S < NewCharacter.ArrayPilotSkill.Length; ++S) { if (NewCharacter.ArrayPilotSkill[S] != null) { ArraySkillLevelsEditor[S] = new SkillLevelsEditor(NewCharacter.ArrayPilotSkill[S].RelativePath, NewCharacter.ArrayPilotSkillLevels[S]); } switch (S) { case 0: txtPilotSkill1.Text = NewCharacter.ArrayPilotSkill[S].RelativePath; ckLockedSkill1.Checked = NewCharacter.ArrayPilotSkillLocked[S]; btnEditLevels1.Enabled = NewCharacter.ArrayPilotSkill[S] != null; break; case 1: txtPilotSkill2.Text = NewCharacter.ArrayPilotSkill[S].RelativePath; ckLockedSkill2.Checked = NewCharacter.ArrayPilotSkillLocked[S]; btnEditLevels2.Enabled = NewCharacter.ArrayPilotSkill[S] != null; break; case 2: txtPilotSkill3.Text = NewCharacter.ArrayPilotSkill[S].RelativePath; ckLockedSkill3.Checked = NewCharacter.ArrayPilotSkillLocked[S]; btnEditLevels3.Enabled = NewCharacter.ArrayPilotSkill[S] != null; break; case 3: txtPilotSkill4.Text = NewCharacter.ArrayPilotSkill[S].RelativePath; ckLockedSkill4.Checked = NewCharacter.ArrayPilotSkillLocked[S]; btnEditLevels4.Enabled = NewCharacter.ArrayPilotSkill[S] != null; break; case 4: txtPilotSkill5.Text = NewCharacter.ArrayPilotSkill[S].RelativePath; ckLockedSkill5.Checked = NewCharacter.ArrayPilotSkillLocked[S]; btnEditLevels5.Enabled = NewCharacter.ArrayPilotSkill[S] != null; break; case 5: txtPilotSkill6.Text = NewCharacter.ArrayPilotSkill[S].RelativePath; ckLockedSkill6.Checked = NewCharacter.ArrayPilotSkillLocked[S]; btnEditLevels6.Enabled = NewCharacter.ArrayPilotSkill[S] != null; break; } } frmRelationshipEditor = new RelationshipEditor(NewCharacter.ArrayRelationshipBonus); //Versus names for (int I = 0; I < NewCharacter.ListQuoteSetVersusName.Count; I++) { QuoteEditor.lsVersusQuotes.Items.Add(NewCharacter.ListQuoteSetVersusName[I]); } //Base quotes for (int I = 0; I < 6; I++) { QuoteEditor.lvBaseQuotes.Items[I].Tag = NewCharacter.ArrayBaseQuoteSet[I]; } //Attack quotes for (int i = 0; i < NewCharacter.DicAttackQuoteSet.Count; i++) { KeyValuePair <string, Character.QuoteSet> NewQuoteSet = NewCharacter.DicAttackQuoteSet.ElementAt(i); QuoteEditor.dgvQuoteSets.Rows.Add(NewQuoteSet.Key); QuoteEditor.dgvQuoteSets.Rows[i].Tag = NewQuoteSet.Value; } }