protected Vec3 GetFirePosition(WeaponType.WeaponMode typeMode) { Quat rot = setForceFireRotation ? forceFireRotation : Rotation; return(Position + rot * typeMode.StartOffsetPosition); }
protected Quat GetFireRotation(WeaponType.WeaponMode typeMode) { Quat rot = setForceFireRotation ? forceFireRotation : Rotation; return(rot * typeMode.StartOffsetRotation); }