예제 #1
0
        public virtual VBItem DropItem(InventoryObjectItem i)
        {
            Inventory.Remove(i);

            if (i.Juice == 0)
            {
                return(null);
            }

            VBItem tmp = Entities.Instance.Create(i.ItemType, Map.Instance) as VBItem;

            tmp.Position = Position;

            MultipleActionItem matmp = tmp as MultipleActionItem;

            if (matmp != null)
            {
                matmp.ActionMode = i.ActionMode;

                ConsumableItem ctmp = tmp as ConsumableItem;
                if (ctmp != null)
                {
                    ctmp.Juice = i.Juice;
                }
            }

            tmp.PostCreate();
            tmp.PhysicsModel.Bodies[0].ClearForces();

            return(tmp);
        }
예제 #2
0
 public void CreateActiveItem(string itmType)
 {
     //shared item creation
     activeHeldItem       = (VBItem)Entities.Instance.Create(itmType, Parent);
     activeHeldItem.Owner = this;
     activeHeldItem.PostCreate();
 }
예제 #3
0
        public virtual bool TakeItem(VBItem i)
        {
            if (!CanHoldItem(i.Type))
            {
                return(false);
            }

            bool shouldAdd = true;

            //is it ammo and i already have one?
            if (i.Type as AmmoItemType != null)
            {
                InventoryObjectItem existing = Inventory.Find(search => search.ItemType == i.Type);
                if (existing != null)
                {
                    existing.Juice += (i as AmmoItem).Juice;
                    shouldAdd       = false;
                }
            }

            if (shouldAdd)
            {
                InventoryObjectItem tmp = new InventoryObjectItem();
                tmp.SetType(i.Type);

                ConsumableItem ctmp = i as ConsumableItem;
                if (ctmp != null)
                {
                    tmp.SetJuice(ctmp.Juice);

                    if (ctmp.Juice > 0)
                    {
                        VBWeaponItem wtmp = ctmp as VBWeaponItem;
                        if (wtmp != null)
                        {
                            tmp.AmmoType = wtmp.AmmoTypeLoaded;
                        }
                    }
                }

                Inventory.Add(tmp);
            }

            i.SetForDeletion(false);
            return(true);
        }
예제 #4
0
        public virtual void UpdateCurrentItem()
        {
            if (EntitySystemWorld.Instance.WorldSimulationType == WorldSimulationTypes.Editor)
            {
                return;
            }

            //handle my current object if any
            if (activeHeldItem != null)
            {
                if (activeHeldItemAttachedObject != null)
                {
                    Detach(activeHeldItemAttachedObject);
                    activeHeldItemAttachedObject = null;
                }

                activeHeldItem.SetForDeletion(false);
                activeHeldItem = null;

                /* TODO: ONLINE ITEM SUPPORT - TO DO WHEN PORTING
                 * if (EntitySystemWorld.Instance.IsServer())
                 *  Server_SendSetactiveHeldItemToClients(EntitySystemWorld.Instance.RemoteEntityWorlds);*/
            }

            if (GetCurItem != null)
            {
                CreateActiveItem(GetCurItem.ItemType.Name);

                //activeHeldItem.Server_EnableSynchronizationPositionsToClients = false;

                //transfer the info from the itm to the newly created gun
                ConsumableItem consItm = activeHeldItem as ConsumableItem;
                if (consItm != null)
                {
                    consItm.Juice      = GetCurItem.Juice;
                    consItm.ActionMode = GetCurItem.ActionMode;

                    VBWeaponItem wpnItm = consItm as VBWeaponItem;
                    if (wpnItm != null)
                    {
                        wpnItm.AmmoTypeLoaded = GetCurItem.AmmoType;
                    }
                }

                //TODO: PREVENT THE OBJECT ATTACHMENT BUG
                //CreateactiveHeldItemAttachedObject();

                /* ONLINE ITEM SUPPORT - TO DO WHEN PORTING
                 * if (EntitySystemWorld.Instance.IsServer())
                 *  Server_SendSetactiveHeldItemToClients(EntitySystemWorld.Instance.RemoteEntityWorlds);*/
            }
            else
            {
                if (Type.MeleeAttacks != null)
                {
                    if (primaryActive)
                    {
                        CreateActiveItem(Type.MeleeAttacks[0]);
                    }
                    else
                    {
                        CreateActiveItem(Type.MeleeAttacks[1]);
                    }
                }
            }
        }