예제 #1
0
        private void AddItemToInventory(AiController controller, Item item)
        {
            if (holdingItems.ContainsKey(item.baseObjectInfo.Id) ||
                (currentWeight + item.itemTypeData.itemData.itemWeight) > weightLimit)
            {
                return;
            }

            holdingItems.Add(item.baseObjectInfo.Id, item);
            currentWeight += item.itemTypeData.itemData.itemWeight;

            SetItemTransform(item, inventoryHolder.transform, new Vector3(0, 0, 0), false);

            EventRelay.OnInventoryUpdated(controller);
        }
예제 #2
0
        private void DropInventoryItem(AiController controller, Item item)
        {
            if (!holdingItems.ContainsKey(item.baseObjectInfo.Id))
            {
                return;
            }

            holdingItems.Remove(item.baseObjectInfo.Id);
            currentWeight -= item.itemTypeData.itemData.itemWeight;

            SetItemTransform(item, null, item.usedBy.transform.position + new Vector3(0, 1.4f, 0), true);
            item.GetComponent <Rigidbody>().AddForce(transform.forward + new Vector3(0, 1, 0) * 2, ForceMode.VelocityChange);

            //EventRelay.OnItemDropped(controller, item);
            EventRelay.OnInventoryUpdated(controller);
        }