public void CarryWeightTest() { string actorName = string.Empty; // TODO: Initialize to an appropriate value Player target = new Player(actorName); // TODO: Initialize to an appropriate value int actual; actual = target.CarryWeight; Assert.Inconclusive("Verify the correctness of this test method."); }
public void ActorLocationTest() { string actorName = string.Empty; // TODO: Initialize to an appropriate value Player target = new Player(actorName); // TODO: Initialize to an appropriate value ILocations expected = null; // TODO: Initialize to an appropriate value ILocations actual; target.ActorLocation = expected; actual = target.ActorLocation; Assert.AreEqual(expected, actual); Assert.Inconclusive("Verify the correctness of this test method."); }
///<summary> /// Constructor ///</summary> public TerrianPrinter(IList<ILocations> list, Player player) { _list = list; _player = player; }
public void DropGreenTest() { string actorName = string.Empty; // TODO: Initialize to an appropriate value Player target = new Player(actorName); // TODO: Initialize to an appropriate value Color expected = new Color(); // TODO: Initialize to an appropriate value Color actual; actual = target.DropGreen(); Assert.AreEqual(expected, actual); Assert.Inconclusive("Verify the correctness of this test method."); }
public void PlayerConstructorTest2() { string actorName = string.Empty; // TODO: Initialize to an appropriate value int health = 0; // TODO: Initialize to an appropriate value int carryWeight = 0; // TODO: Initialize to an appropriate value Player target = new Player(actorName, health, carryWeight); Assert.Inconclusive("TODO: Implement code to verify target"); }
public void PlayerConstructorTest() { string actorName = string.Empty; // TODO: Initialize to an appropriate value Player target = new Player(actorName); Assert.Inconclusive("TODO: Implement code to verify target"); }
public void PickUpTest() { string actorName = string.Empty; // TODO: Initialize to an appropriate value Player target = new Player(actorName); // TODO: Initialize to an appropriate value IItem item = null; // TODO: Initialize to an appropriate value target.PickUp(item); Assert.Inconclusive("A method that does not return a value cannot be verified."); }
public void ExploreTerrainTest() { string actorName = string.Empty; // TODO: Initialize to an appropriate value Player target = new Player(actorName); // TODO: Initialize to an appropriate value ILocations startingLocations = null; // TODO: Initialize to an appropriate value target.ExploreTerrain(startingLocations); Assert.Inconclusive("A method that does not return a value cannot be verified."); }