private void EnemyWaveManager_OnWaveNumberChanged(object sender, System.EventArgs e) { SetWaveNumberText($"{UtilsClass.FirstLetterToUpper(GameManager.Instance.WaveDisplayName)} {m_enemyWaveManager.GetWaveNumber()}"); }
private void Start() { m_mainCamera = Camera.main; m_enemyWaveManager.OnWaveNumberChanged += EnemyWaveManager_OnWaveNumberChanged; SetWaveNumberText($"{UtilsClass.FirstLetterToUpper(GameManager.Instance.WaveDisplayName)} {m_enemyWaveManager.GetWaveNumber()}"); }