private void SendData() { //Actualiza rotacion del player y torreta player.tankRotation = transform.localEulerAngles.z.TwoDecimals(); player.barrelRotation = playerManager.GetLastRotation().TwoDecimals(); networkIdentity.GetSocked().Emit("updateRotation", new JSONObject(JsonUtility.ToJson(player))); }
//actualiza mi posicion al server private void sendData() { //Actualiza posicion del player player.position.x = transform.position.x.TwoDecimals(); player.position.y = transform.position.y.TwoDecimals(); networkIdentity.GetSocked().Emit("updatePosition", new JSONObject(JsonUtility.ToJson(player))); }