public Tiles getWater() { Tiles t; if (!mapTiles.ContainsKey("water")) { t = new WaterImpl(); mapTiles.Add("water", t); } else { t = mapTiles["water"]; } return t; }
public Tiles getWater() { Tiles t; if (!mapTiles.ContainsKey("water")) { t = new WaterImpl(); mapTiles.Add("water", t); } else { t = mapTiles["water"]; } return(t); }