예제 #1
0
        public void KerbalsHadASnack(Vessel vessel, double lastMealTime)
        {
            this.CheckForNewLoadedVesselSet();

            var ungrounchedKerbals = new List <ProtoCrewMember>();
            var unhungryKerbals    = new List <ProtoCrewMember>();

            foreach (var crew in vessel.GetVesselCrew())
            {
                if (this.knownKerbals.TryGetValue(crew.name, out LifeSupportStatus crewStatus))
                {
                    if (crewStatus.IsGrouchy)
                    {
                        crew.type = ProtoCrewMember.KerbalType.Crew;
                        KerbalRoster.SetExperienceTrait(crew, crewStatus.OldTrait);
                        ungrounchedKerbals.Add(crew);
                    }
                    crewStatus.LastMeal  = lastMealTime;
                    crewStatus.IsGrouchy = false;
                    this.incapacitatedKerbals.Remove(crew);
                }
                else
                {
                    this.knownKerbals.Add(crew.name, new LifeSupportStatus
                    {
                        IsGrouchy  = false,
                        KerbalName = crew.name,
                        LastMeal   = Planetarium.GetUniversalTime(),
                        OldTrait   = null
                    });

                    if (this.hungryKerbals.Remove(crew))
                    {
                        unhungryKerbals.Add(crew);
                    }
                }
            }

            if (ungrounchedKerbals.Any())
            {
                ScreenMessages.PostScreenMessage(
                    message: CrewBlurbs.CreateMessage("#LOC_KPBS_KERBAL_NOT_INCAPACITATED", ungrounchedKerbals, new string[] { }, TechTier.Tier0),
                    duration: 15f,
                    style: ScreenMessageStyle.UPPER_CENTER);
            }
            if (unhungryKerbals.Any())
            {
                ScreenMessages.PostScreenMessage(
                    message: CrewBlurbs.CreateMessage("#LOC_KPBS_KERBAL_NOT_HUNGRY", unhungryKerbals, new string[] { }, TechTier.Tier0),
                    duration: 15f,
                    style: ScreenMessageStyle.UPPER_CENTER);
            }
        }
예제 #2
0
        public ResourceLode GetOrCreateResourceLoad(Vessel scannerVessel, Vessel nearVessel, TechTier tier, double scannerNetQuality)
        {
            // There's only allowed one resource load - you have to harvest it until it's gone
            // So find the thing first.
            var lode = this.activeLodes.FirstOrDefault(rl => rl.bodyName == nearVessel.mainBody.name && rl.Tier == tier);

            if (lode != null)
            {
                // Ensure that there's a waypoint
                if (Waypoints.TryFindWaypointById(lode.Identifier, out _))
                {
                    ScreenMessages.PostScreenMessage("A lode has already been identified - look for a waypoint on the surface");
                }
                else
                {
                    Waypoints.CreateWaypointAt($"Loose Crushins ({tier.DisplayName()})", nearVessel.mainBody, lode.Latitude, lode.Longitude);
                    ScreenMessages.PostScreenMessage("A lode has already been identified - the waypoint was recreated");
                }
            }
            else
            {
                var waypoint = Waypoints.CreateWaypointNear(
                    $"Loose Crushins ({tier.DisplayName()})", nearVessel, 10000, 500000,
                    scannerNetQuality, nearVessel.situation == Vessel.Situations.SPLASHED);
                lode = new ResourceLode(waypoint, tier);
                activeLodes.Add(lode);

                PopupMessageWithKerbal.ShowPopup(
                    "Lookie What I Found!",
                    CrewBlurbs.CreateMessage(
                        scannerNetQuality < PksScanner.BadScannerNetQualityThreshold ? "#LOC_KPBS_SCANNER_FIND_NOSATS" : "#LOC_KPBS_SCANNER_FIND_SATS",
                        scannerVessel.GetVesselCrew(),
                        new string[] { nameof(PksScanningSkill) }, tier),
                    "A waypoint has been created - you need to land a ship or drive a rover with a portable digger "
                    + "to within 150m of the waypoint, deploy the drill, fill your tanks with CrushIns, haul the "
                    + "load back to the base and unload it using the resource-transfer mechanism on the colony "
                    + "status screen (the cupcake button).  After you've dumped two loads with the same craft, "
                    + "the crew at the base will be able to automatically gather resources in the future."
                    + "\r\n\r\n"
                    + "The more scanner satellites you have in polar orbit, the more likely you are to get a location "
                    + "near your base.",
                    "On it");
            }

            return(lode);
        }
예제 #3
0
        private const double secondsBeforeKerbalStarves = DaysBeforeKerbalStarves * 6 * 60 * 60; // 7 kerban days

        public void KerbalsMissedAMeal(Vessel vessel, bool hasActiveProducers)
        {
            if (vessel.isEVA)
            {
                return;
            }

            this.CheckForNewLoadedVesselSet();

            List <ProtoCrewMember> crewThatBecameHungry        = new List <ProtoCrewMember>();
            List <ProtoCrewMember> crewThatBecameIncapacitated = new List <ProtoCrewMember>();

            double now = Planetarium.GetUniversalTime();

            foreach (var crew in vessel.GetVesselCrew())
            {
                if (!this.knownKerbals.TryGetValue(crew.name, out LifeSupportStatus crewStatus))
                {
                    crewStatus = new LifeSupportStatus
                    {
                        IsGrouchy  = false,
                        KerbalName = crew.name,
                        LastMeal   = now,
                        OldTrait   = null
                    };
                    this.knownKerbals.Add(crew.name, crewStatus);
                }

                if (!crewStatus.IsGrouchy &&
                    now > crewStatus.LastMeal + secondsBeforeKerbalStarves)
                {
                    crewStatus.IsGrouchy = true;
                    crewStatus.OldTrait  = crew.experienceTrait.Title;
                    crew.type            = ProtoCrewMember.KerbalType.Tourist;
                    KerbalRoster.SetExperienceTrait(crew, "Tourist");
                }

                if (crewStatus.IsGrouchy && !this.incapacitatedKerbals.Contains(crew))
                {
                    crewThatBecameIncapacitated.Add(crew);
                    this.incapacitatedKerbals.Add(crew);
                }
                else if (!crewStatus.IsGrouchy &&
                         (hasActiveProducers || now > crewStatus.LastMeal + .5 * secondsBeforeKerbalStarves) &&
                         !this.hungryKerbals.Contains(crew))
                {
                    crewThatBecameHungry.Add(crew);
                    this.hungryKerbals.Add(crew);
                }
            }

            if (crewThatBecameIncapacitated.Any())
            {
                ScreenMessages.PostScreenMessage(
                    message: CrewBlurbs.CreateMessage("#LOC_KPBS_KERBAL_INCAPACITATED", crewThatBecameIncapacitated, new string[] { }, TechTier.Tier0),
                    duration: 15f,
                    style: ScreenMessageStyle.UPPER_CENTER);
            }
            else if (crewThatBecameHungry.Any())
            {
                ScreenMessages.PostScreenMessage(
                    message: CrewBlurbs.CreateMessage(
                        (hasActiveProducers ? "#LOC_KPBS_KERBAL_HUNGRY_NO_PRODUCTION" : "#LOC_KPBS_KERBAL_HUNGRY"),
                        crewThatBecameHungry,
                        new string[] { },
                        TechTier.Tier0),
                    duration: 15f,
                    style: ScreenMessageStyle.UPPER_CENTER);
            }
        }
예제 #4
0
        internal static void BuildStatusStrings(
            bool isAutoMining,
            string minerStatusMessage,
            bool anyCrewDeficiencies,
            bool anyDisabledParts,
            SnackConsumption activeSnackConsumption,
            Dictionary <string, double> resources,
            Dictionary <string, double> storage,
            List <ITieredProducer> tieredProducers,
            List <ITieredCombiner> tieredCombiners,
            int crewCount,
            int crewDelta,
            out string introLineMessage,
            out string productionMessage,
            out string unusedCapacityMessage,
            out string limitedByMessage,
            out List <ResearchData> progress)
        {
            ResearchSink researchSink = new ResearchSink();

            TieredProduction.CalculateResourceUtilization(
                crewCount + crewDelta, 1, tieredProducers, tieredCombiners, researchSink, resources, storage,
                out double timePassed, out var _, out Dictionary <string, double> resourcesConsumed,
                out Dictionary <string, double> resourcesProduced,
                out IEnumerable <string> limitingResources,
                out Dictionary <string, double> unusedProduction);

            if (timePassed == 0)
            {
                var introMessageBuilder = new StringBuilder();

                if (!activeSnackConsumption.IsAtHome)
                {
                    Dictionary <int, List <ProtoCrewMember> > buckets = new Dictionary <int, List <ProtoCrewMember> >();
                    foreach (var crew in activeSnackConsumption.Vessel.GetVesselCrew())
                    {
                        var kerbalIsKnown = LifeSupportScenario.Instance.TryGetStatus(crew, out double daysSinceMeal, out double daysToGrouchy, out bool isGrouchy);
                        if (!kerbalIsKnown)
                        {
                            // Maybe if ! on kerban we complain about this?
                            // Debug.LogError($"Couldn't find a life support record for {crew.name}");
                        }

                        int bucketKey = isGrouchy ? -1 : (int)daysToGrouchy;
                        if (!buckets.TryGetValue(bucketKey, out var crewInBucket))
                        {
                            crewInBucket = new List <ProtoCrewMember>();
                            buckets.Add(bucketKey, crewInBucket);
                        }
                        crewInBucket.Add(crew);
                    }

                    CrewBlurbs.random = new System.Random(FlightGlobals.ActiveVessel.GetHashCode());
                    foreach (List <ProtoCrewMember> crewInBucket in buckets.Values)
                    {
                        // yeah yeah, recomputing this is wasteful & all...
                        LifeSupportScenario.Instance.TryGetStatus(crewInBucket[0], out double daysSinceMeal, out double daysToGrouchy, out bool isGrouchy);
                        if (isGrouchy)
                        {
                            introMessageBuilder.AppendLine(TextEffects.Red(CrewBlurbs.StarvingKerbals(crewInBucket)));
                        }
                        else if (daysToGrouchy < 2)
                        {
                            introMessageBuilder.AppendLine(CrewBlurbs.GrumpyKerbals(crewInBucket, daysToGrouchy, tieredProducers.Any()));
                        }
                        else
                        {
                            introMessageBuilder.AppendLine(CrewBlurbs.HungryKerbals(crewInBucket, daysToGrouchy, tieredProducers.Any()));
                        }
                    }

                    if (tieredProducers.Any())
                    {
                        introMessageBuilder.AppendLine();
                        introMessageBuilder.AppendLine("Nothing can be produced at this base until the snack situation gets fixed.");
                    }
                }

                introLineMessage      = introMessageBuilder.ToString();
                productionMessage     = null;
                unusedCapacityMessage = null;
                limitedByMessage      = null;
                progress = new List <ResearchData>();
            }
            else if (crewCount == 0)
            {
                introLineMessage      = "No kerbals are aboard to produce anything.";
                productionMessage     = null;
                unusedCapacityMessage = null;
                limitedByMessage      = null;
                progress = new List <ResearchData>();
            }
            else
            {
                if (resourcesConsumed.Any())
                {
                    var consumptionBuilder = new StringBuilder();
                    if (minerStatusMessage != null)
                    {
                        consumptionBuilder.AppendLine(minerStatusMessage);
                        consumptionBuilder.AppendLine();
                    }

                    consumptionBuilder.AppendLine(TextEffects.DialogHeading(crewDelta == 0
                        ? $"The crew of {crewCount + crewDelta} is using:"
                        : $"A crew of {crewCount + crewDelta} would use:"));
                    foreach (var resourceName in resourcesConsumed.Keys.OrderBy(n => n))
                    {
                        if (!isAutoMining || !IsCrushinResource(researchSink, resourceName))
                        {
                            double perDay   = TieredProduction.UnitsPerSecondToUnitsPerDay(resourcesConsumed[resourceName]);
                            double daysLeft = resources[resourceName] / perDay;
                            consumptionBuilder.AppendLine($"{perDay:N1} {resourceName} per day ({daysLeft:N1} days left)");
                        }
                    }

                    introLineMessage = consumptionBuilder.ToString();
                }
                else
                {
                    introLineMessage = $"This vessel can sustain a crew of {crewCount + crewDelta} indefinitely.";
                }

                if (resourcesProduced != null && resourcesProduced.Count > 0)
                {
                    var productionMessageBuilder = new StringBuilder();
                    foreach (var resourceName in resourcesProduced.Keys.OrderBy(n => n))
                    {
                        double perDay = TieredProduction.UnitsPerSecondToUnitsPerDay(resourcesProduced[resourceName]);
                        productionMessageBuilder.AppendLine($"{perDay:N1} {resourceName}");
                    }

                    productionMessage = productionMessageBuilder.ToString();
                }
                else
                {
                    productionMessage = null;
                }

                // Because of the way PksTieredCombiners work, we'll often end up with the non-tiered stuff
                // showing up as a rate-limiter.  While it's technically correct, it's not going to be a thing
                // that the player will want to know about.
                var localParts = ColonizationResearchScenario.Instance.TryGetTieredResourceByName("LocalParts");
                if (localParts != null)
                {
                    foreach (TechTier t in Enum.GetValues(typeof(TechTier)))
                    {
                        unusedProduction.Remove(localParts.TieredName(t));
                    }
                }

                unusedCapacityMessage = unusedProduction.Any()
                    ? string.Join("\r\n", unusedProduction.Select(pair => $"{pair.Value:N1} {pair.Key}").ToArray())
                    : null;

                List <string> shortfalls = new List <string>();
                if (anyCrewDeficiencies)
                {
                    shortfalls.Add("uncrewed parts");
                }
                if (anyDisabledParts)
                {
                    shortfalls.Add("disabled parts");
                }
                shortfalls.AddRange(limitingResources);
                shortfalls.AddRange(tieredCombiners
                                    .Where(tc => tc.IsProductionEnabled)
                                    .Select(tc => tc.NonTieredOutputResourceName)
                                    .Where(resourceName => !storage.ContainsKey(resourceName))
                                    .Distinct()
                                    .Select(resourceName => $"storage for {resourceName}"));
                shortfalls.AddRange(tieredProducers
                                    .Where(tp => tp.IsProductionEnabled && tp.Output.CanBeStored)
                                    .Select(tp => tp.Output.TieredName(tp.Tier))
                                    .Where(resourceName => !storage.ContainsKey(resourceName))
                                    .Distinct()
                                    .Select(resourceName => $"storage for {resourceName}"));

                limitedByMessage = shortfalls.Count == 0 ? null : string.Join(", ", shortfalls.ToArray());

                var allResearchEntries = researchSink.Data.Values.ToList();
                foreach (var group in tieredProducers
                         .Where(tp => !researchSink.Data.ContainsKey(tp.Output.ResearchCategory))
                         .GroupBy(tp => tp.Output.ResearchCategory))
                {
                    var maxTier          = group.Max(tp => tp.Tier);
                    var topTierProducers = group.Where(tp => tp.Tier == maxTier).ToArray();

                    ITieredProducer exampleProducer = group.FirstOrDefault(tp => tp.IsResearchEnabled && tp.IsProductionEnabled);
                    // We're looking for the best example of why research isn't enabled - maxtier is the top
                    exampleProducer = topTierProducers.FirstOrDefault(tp => tp.Tier == TechTier.Tier4);
                    if (exampleProducer == null)
                    {
                        exampleProducer = topTierProducers.FirstOrDefault(tp => tp.IsProductionEnabled);
                    }

                    if (exampleProducer == null)
                    {
                        exampleProducer = topTierProducers.First();
                    }

                    var researchEntry = ColonizationResearchScenario.Instance.GetResearchProgress(
                        exampleProducer.Output, exampleProducer.Body, exampleProducer.Tier,
                        exampleProducer.IsResearchEnabled ? "Production Blocked" : exampleProducer.ReasonWhyResearchIsDisabled);
                    allResearchEntries.Add(researchEntry);
                }

                progress = allResearchEntries;
            }
        }
예제 #5
0
 public string BoringBreakthroughMessage(List <ProtoCrewMember> crew, TechTier newTier)
 => CrewBlurbs.CreateMessage(this.breakThroughExplanationTag, crew, this.crewSkills, newTier);