/* * are these really not needed anymore? * protected override void onPartDestroy() * { * if (partActive) { * vessel.OnFlyByWire -= new FlightInputCallback(performManouvers); * * //remove manouver-stuff when the part is destroyed * if (this.vessel.isActiveVessel) { * RenderingManager.RemoveFromPostDrawQueue(3, new Callback(drawGUI)); //close the GUI * RenderingManager.RemoveFromPostDrawQueue(3, new Callback(monitor.draw)); * RenderingManager.RemoveFromPostDrawQueue(3, new Callback(keyb.draw));//start the keyboard * } * } * } * * protected override void onDisconnect() * { * //remove manouver sFlyByWire stuff when the part is disconnected * if (this.vessel.isActiveVessel && partActive) { * vessel.OnFlyByWire -= new FlightInputCallback(performManouvers);//this is in here to avoid potential nastiness related to removing nonexistant FlightInputCallbacks. * RenderingManager.RemoveFromPostDrawQueue(3, new Callback(drawGUI)); //close the GUI * RenderingManager.RemoveFromPostDrawQueue(3, new Callback(monitor.draw)); * RenderingManager.RemoveFromPostDrawQueue(3, new Callback(keyb.draw));//start the keyboard * } * } */ private void init() { //print("PROGCOM INITIALISING"); //initialise cpu-emulator //lastLoaded = 128; CPU = new CPUem(); windowID = Util.random(); //connect various peripherals to the CPU //when possible, separate these out as normal partmodules //connect the console memory wrapper CPU.hwConnect(ConsoleMemWrapper); running = false; //iterate through all partmodules connected to the part, make sure all partmodules are aware of this part. print("scanning for local progCom hardware..."); foreach (PartModule pm in this.part.Modules) { if (pm == this) { continue; } //connect all hardware to this part if (pm is IPCHardware) { //print("HARDWARE IS FOUND"); print("found " + pm.GetType().ToString()); try { CPU.hwConnect((IPCHardware)pm); } catch (ArgumentException e) { consoleWrite("Error when connecting hardware:"); consoleWrite(e.Message); } catch (Exception e) { consoleWrite("Unexpected error when connecting hardware:"); consoleWrite(e.Message); } } //make sure all partmodules can read the gui state if (pm is PCGUIListener) { //print("GUIListener found!"); try { ((PCGUIListener)pm).recGUIState(GUIstate); } catch (Exception e) { consoleWrite("Error when connecting gui:"); consoleWrite(e.Message); } } } //initialise the assembler assembler = new Assembler2(); }
/* * are these really not needed anymore? protected override void onPartDestroy() { if (partActive) { vessel.OnFlyByWire -= new FlightInputCallback(performManouvers); //remove manouver-stuff when the part is destroyed if (this.vessel.isActiveVessel) { RenderingManager.RemoveFromPostDrawQueue(3, new Callback(drawGUI)); //close the GUI RenderingManager.RemoveFromPostDrawQueue(3, new Callback(monitor.draw)); RenderingManager.RemoveFromPostDrawQueue(3, new Callback(keyb.draw));//start the keyboard } } } protected override void onDisconnect() { //remove manouver sFlyByWire stuff when the part is disconnected if (this.vessel.isActiveVessel && partActive) { vessel.OnFlyByWire -= new FlightInputCallback(performManouvers);//this is in here to avoid potential nastiness related to removing nonexistant FlightInputCallbacks. RenderingManager.RemoveFromPostDrawQueue(3, new Callback(drawGUI)); //close the GUI RenderingManager.RemoveFromPostDrawQueue(3, new Callback(monitor.draw)); RenderingManager.RemoveFromPostDrawQueue(3, new Callback(keyb.draw));//start the keyboard } } */ private void init() { //print("PROGCOM INITIALISING"); //initialise cpu-emulator //lastLoaded = 128; CPU = new CPUem(); windowID = Util.random(); //connect various peripherals to the CPU //when possible, separate these out as normal partmodules //connect the console memory wrapper CPU.hwConnect(ConsoleMemWrapper); running = false; //iterate through all partmodules connected to the part, make sure all partmodules are aware of this part. print("scanning for local progCom hardware..."); foreach (PartModule pm in this.part.Modules) { if (pm == this) continue; //connect all hardware to this part if (pm is IPCHardware) { //print("HARDWARE IS FOUND"); print("found " + pm.GetType().ToString()); try { CPU.hwConnect((IPCHardware)pm); } catch (ArgumentException e) { consoleWrite("Error when connecting hardware:"); consoleWrite(e.Message); } catch (Exception e) { consoleWrite("Unexpected error when connecting hardware:"); consoleWrite(e.Message); } } //make sure all partmodules can read the gui state if (pm is PCGUIListener) { //print("GUIListener found!"); try { ((PCGUIListener)pm).recGUIState(GUIstate); } catch (Exception e) { consoleWrite("Error when connecting gui:"); consoleWrite(e.Message); } } } //initialise the assembler assembler = new Assembler2(); }