public void LoadContent(ContentManager p_content) { Texture2D text; if (GQuality == GameQuality.CLASSIC) { text = p_content.Load <Texture2D>(@"CLASSIC\vic"); ship = new PlayerShip(); ship.ClassicSetup(text, 99, 48); ship.Posicao = new Vector2(100, 360 - 24); enemyTexture = p_content.Load <Texture2D>(@"CLASSIC\enemy1"); map = p_content.Load <Map>(@"TMX\volcano2"); } }
public void LoadContent(ContentManager p_content) { Texture2D text; PotatoLayer layer = new PotatoLayer(); if (GQuality == GameQuality.CLASSIC) { text = p_content.Load <Texture2D>(@"CLASSIC\vic2"); ship = new PlayerShip(this); ship.ClassicSetup(text, 86, 48); ship.Posicao = new Vector2(100, 360 - 24); layer.AddEntity(ship); enemyTexture = p_content.Load <Texture2D>(@"CLASSIC\enemy1"); map = p_content.Load <Map>(@"TMX\volcano2"); } Layers.Add(layer); CriaInimigos(); }