public World() { _spVerdana = Game1.instance.Content.Load <SpriteFont>("Verdana"); bowl = new FoodBowl(new Vector2(20, 20)); cat = new Cat(new Vector2(70, 170), bowl); cat2 = new Cat(new Vector2(420, 170), bowl); cat3 = new Cat(new Vector2(240, 60), bowl); cat4 = new Cat(new Vector2(240, 300), bowl); }
public Cat(Vector2 position, FoodBowl b) : base(position) { state = new Sleeping(this); bowl = b; }