public AGI_StoneList(StoneList giList) { list = new List<AGI_StoneKindsList>(); for(int i=0; i < giList.GetStoneListCount(); i++) { AGI_StoneKindsList kTmp = new AGI_StoneKindsList(giList.GetStone(i)); this.list.Add(kTmp); } }
public GameInfo() { pFields = new Fields(); stoneNum = 0; list = new StoneList(); }