void hitTarget() { processor_Script t = target.GetComponent <processor_Script>(); if (((t.tag == "EnemyComputerUnit") && (tag == "AllyEnergyPulse")) || ((t.tag == "AllyComputerUnit") && (tag == "EnemyEnergyPulse"))) { if (t.getEnergy() < 1) { t.setUnitOwner(owner); t.setMaterial(); } else { t.setEnergyMinusX(energy); } Destroy(gameObject); return; } if (((t.tag == "EnemyComputerUnit") && (tag == "EnemyEnergyPulse")) || ((t.tag == "AllyComputerUnit") && (tag == "AllyEnergyPulse"))) { t.setEnergyPlusX(energy); Destroy(gameObject); return; } }
void Update() { if ((processorScript == null) && (processor != null)) { processorScript = processor.GetComponent <processor_Script>(); } if (processorScript != null) { processorEnergy = processorScript.getEnergy(); energyUI.text = processorEnergy.ToString(); } }