void hitTarget()
        {
            processor_Script t = target.GetComponent <processor_Script>();

            if (((t.tag == "EnemyComputerUnit") && (tag == "AllyEnergyPulse")) || ((t.tag == "AllyComputerUnit") && (tag == "EnemyEnergyPulse")))
            {
                if (t.getEnergy() < 1)
                {
                    t.setUnitOwner(owner);
                    t.setMaterial();
                }
                else
                {
                    t.setEnergyMinusX(energy);
                }
                Destroy(gameObject);
                return;
            }

            if (((t.tag == "EnemyComputerUnit") && (tag == "EnemyEnergyPulse")) || ((t.tag == "AllyComputerUnit") && (tag == "AllyEnergyPulse")))
            {
                t.setEnergyPlusX(energy);
                Destroy(gameObject);
                return;
            }
        }
        void Update()
        {
            if ((processorScript == null) && (processor != null))
            {
                processorScript = processor.GetComponent <processor_Script>();
            }

            if (processorScript != null)
            {
                processorEnergy = processorScript.getEnergy();
                energyUI.text   = processorEnergy.ToString();
            }
        }