public static void Initialize() { // This should help prevent playback hiccups Process.GetCurrentProcess().PriorityClass = System.Diagnostics.ProcessPriorityClass.High; // Initialize the SoundTouchSharp library _soundTouchSharp = new SoundTouchSharp(); _soundTouchSharp.CreateInstance(); _currentPitch = 0.0f; _currentTempo = 1.0f; _currentVolume = 0.25f; // Initialize the sampler // Create a new sampler object InputSampler = new Sampler((int)FFTDataSize.FFT2048); stopWorker = false; IsInitialized = true; }