/// <summary> /// Saves our data /// </summary> /// <param name="pathIN"></param> /// <param name="data"></param> public static void SaveData(string pathIN, MusicGeneratorData data) { data.mVersion = MusicGenerator.Version; string save = JsonUtility.ToJson(data); File.WriteAllText(pathIN + "/generator.txt", save); }
/// <summary> /// Loads data for the Music Generator. /// </summary> /// <param name="folderIN"></param> private IEnumerator LoadGeneratorData(string argDirectory) { MusicGeneratorData data = null; yield return(StartCoroutine(MusicGeneratorData.LoadData(argDirectory, (x) => { data = x; }))); MusicGenerator.Instance.LoadGeneratorSave(data); yield return(null); }
/// <summary> /// Loads data for the Music Generator. /// </summary> /// <param name="folderIN"></param> private static void LoadGeneratorData(string folderIN) { MusicGeneratorData data = MusicGeneratorData.LoadData(folderIN); if (data == null) { throw new ArgumentNullException("Generator configuration does not exist at " + folderIN); } MusicGenerator.Instance.LoadGeneratorSave(data); }
/// <summary> /// saves a global configuration: instruments, instrument and global settings. /// </summary> /// <param name="argFileName"></param> public static void SaveConfiguration(string argFileName) { string directory = GetPersistentSaveDirectory(argFileName); MusicGeneratorData.SaveData(directory, MusicGenerator.Instance.mGeneratorData); InstrumentSetData.SaveData(directory, MusicGenerator.Instance.mInstrumentSet.mData); ChordProgressionData.SaveData(directory, MusicGenerator.Instance.mChordProgressions.mData); SaveInstrumentData(directory); UnityEngine.Debug.Log(directory + " was successfully written to file"); }
private static MusicGeneratorData UpdateVersion(string data, string pathIN, MusicGeneratorData save) { GeneratorSave generatorSave = JsonUtility.FromJson <GeneratorSave>(data); ChordProgressionData chordSave = new ChordProgressionData(); /// apply the needed changes for version 1.1. was null before. if (save.mVersion == 0.0f) { save.mDistortion = new Pair_String_Float("MasterDistortion", generatorSave.mDistortion); save.mCenterFreq = new Pair_String_Float("MasterCenterFrequency", generatorSave.mCenterFreq); save.mOctaveRange = new Pair_String_Float("MasterOctaveRange", generatorSave.mOctaveRange); save.mFreqGain = new Pair_String_Float("MasterFrequencyGain", generatorSave.mFreqGain); save.mLowpassCutoffFreq = new Pair_String_Float("MasterLowpassCutoffFreq", generatorSave.mLowpassCutoffFreq); save.mLowpassResonance = new Pair_String_Float("MasterLowpassResonance", generatorSave.mLowpassResonance); save.mHighpassCutoffFreq = new Pair_String_Float("MasterHighpassCutoffFreq", generatorSave.mHighpassCutoffFreq); save.mHighpassResonance = new Pair_String_Float("MasterHighpassResonance", generatorSave.mHighpassResonance); save.mEchoDelay = new Pair_String_Float("MasterEchoDelay", generatorSave.mEchoDelay); save.mEchoDecay = new Pair_String_Float("MasterEchoDecay", generatorSave.mEchoDecay); save.mEchoDry = new Pair_String_Float("MasterEchoDry", generatorSave.mEchoDry); save.mEchoWet = new Pair_String_Float("MasterEchoWet", generatorSave.mEchoWet); save.mNumEchoChannels = new Pair_String_Float("MasterNumEchoChannels", generatorSave.mNumEchoChannels); save.mReverb = new Pair_String_Float("MasterReverb", generatorSave.mRever); save.mRoomSize = new Pair_String_Float("MasterRoomSize", generatorSave.mRoomSize); save.mReverbDecay = new Pair_String_Float("MasterReverbDecay", generatorSave.mReverbDecay); save.mGroupRate = (eGroupRate)generatorSave.mGroupRate; /// We also need to create a chord progression data object: chordSave.mExcludedProgSteps = generatorSave.mExcludedProgSteps.ToArray(); chordSave.SubdominantInfluence = generatorSave.mSubdominantInfluence; chordSave.DominantInfluence = generatorSave.mDominantInfluence; chordSave.TonicInfluence = generatorSave.mTonicInfluence; chordSave.TritoneSubInfluence = generatorSave.mTritoneSubInfluence; } return(save); }
/// <summary> /// Loads our generator data /// </summary> /// <param name="pathIN"></param> /// <returns></returns> public static MusicGeneratorData LoadData(string pathIN) { string data = ""; string generatorPath = null; generatorPath = MusicFileConfig.GetConfigDirectory(pathIN) + "/generator.txt"; if (File.Exists(generatorPath)) { data = File.ReadAllText(generatorPath); } else { throw new ArgumentNullException("Generator configuration does not exist at " + pathIN); } MusicGeneratorData saveOUT = JsonUtility.FromJson <MusicGeneratorData>(data); if (saveOUT.mVersion != MusicGenerator.Version) { return(UpdateVersion(data, pathIN, saveOUT)); } return(saveOUT); }
/// <summary> /// Loads our data /// </summary> /// <param name="pathIN"></param> /// <returns></returns> public static IEnumerator LoadData(string pathIN, System.Action <MusicGeneratorData> callback) { string data = null; yield return(MusicHelpers.GetUWR("/MusicGenerator/InstrumentSaves/" + pathIN + "/generator.txt", (x) => { data = x.downloadHandler.text; })); MusicGeneratorData generatorData = JsonUtility.FromJson <MusicGeneratorData>(data); // Version check and update. if (generatorData.mVersion != MusicGenerator.Version) { ChordProgressionData chordSave = new ChordProgressionData(); string persistentDir = MusicFileConfig.GetPersistentSaveDirectory(pathIN); // apply the needed changes for version 1.1. was null before. if (generatorData.mVersion == 0.0f) { string generatorSaveData = null; yield return(MusicHelpers.GetUWR("/MusicGenerator/InstrumentSaves/" + pathIN + "/generator.txt", (x) => { generatorSaveData = x.downloadHandler.text; })); GeneratorSave generatorSave = JsonUtility.FromJson <GeneratorSave>(generatorSaveData); generatorData.mDistortion = new Pair_String_Float("MasterDistortion", generatorSave.mDistortion); generatorData.mCenterFreq = new Pair_String_Float("MasterCenterFrequency", generatorSave.mCenterFreq); generatorData.mOctaveRange = new Pair_String_Float("MasterOctaveRange", generatorSave.mOctaveRange); generatorData.mFreqGain = new Pair_String_Float("MasterFrequencyGain", generatorSave.mFreqGain); generatorData.mLowpassCutoffFreq = new Pair_String_Float("MasterLowpassCutoffFreq", generatorSave.mLowpassCutoffFreq); generatorData.mLowpassResonance = new Pair_String_Float("MasterLowpassResonance", generatorSave.mLowpassResonance); generatorData.mHighpassCutoffFreq = new Pair_String_Float("MasterHighpassCutoffFreq", generatorSave.mHighpassCutoffFreq); generatorData.mHighpassResonance = new Pair_String_Float("MasterHighpassResonance", generatorSave.mHighpassResonance); generatorData.mEchoDelay = new Pair_String_Float("MasterEchoDelay", generatorSave.mEchoDelay); generatorData.mEchoDecay = new Pair_String_Float("MasterEchoDecay", generatorSave.mEchoDecay); generatorData.mEchoDry = new Pair_String_Float("MasterEchoDry", generatorSave.mEchoDry); generatorData.mEchoWet = new Pair_String_Float("MasterEchoWet", generatorSave.mEchoWet); generatorData.mNumEchoChannels = new Pair_String_Float("MasterNumEchoChannels", generatorSave.mNumEchoChannels); generatorData.mReverb = new Pair_String_Float("MasterReverb", generatorSave.mRever); generatorData.mRoomSize = new Pair_String_Float("MasterRoomSize", generatorSave.mRoomSize); generatorData.mReverbDecay = new Pair_String_Float("MasterReverbDecay", generatorSave.mReverbDecay); generatorData.mGroupRate = (eGroupRate)generatorSave.mGroupRate; // We also need to create a chord progression data object: chordSave.mExcludedProgSteps = generatorSave.mExcludedProgSteps.ToArray(); chordSave.SubdominantInfluence = generatorSave.mSubdominantInfluence; chordSave.DominantInfluence = generatorSave.mDominantInfluence; chordSave.TonicInfluence = generatorSave.mTonicInfluence; chordSave.TritoneSubInfluence = generatorSave.mTritoneSubInfluence; } else if (generatorData.mVersion == 1.1f) { string generatorSaveData = null; yield return(MusicHelpers.GetUWR("/MusicGenerator/InstrumentSaves/" + pathIN + "/generator.txt", (x) => { generatorSaveData = x.downloadHandler.text; })); GeneratorSave generatorSave = JsonUtility.FromJson <GeneratorSave>(generatorSaveData); generatorData.mGroupOdds.Clear(); for (int i = 0; i < generatorSave.mGroupOdds.Count; i++) { generatorData.mGroupOdds.Add(generatorSave.mGroupOdds[i]); } } } callback(generatorData); yield return(null); }