/// <summary> /// Async loads the instrument data. /// </summary> /// <param name="argResourceDirectory"></param> /// <returns></returns> public IEnumerator AsyncLoadInstrumentsData(string argResourceDirectory) { ///Load the instruments: InstrumentSet set = MusicGenerator.Instance.mInstrumentSet; for (int i = 0; i < MusicGenerator.mMaxInstruments; i++) { string path = MusicFileConfig.GetConfigDirectory(argResourceDirectory) + "/instruments" + i.ToString() + ".txt"; if (File.Exists(path)) { InstrumentData instrumentData = InstrumentData.LoadData(argResourceDirectory, "/instruments" + i.ToString() + ".txt"); if (instrumentData == null) { yield break; } MusicGenerator.Instance.AddInstrument(set); yield return(null); set.mInstruments[set.mInstruments.Count - 1].LoadInstrument(instrumentData); int index = 999; yield return(StartCoroutine(MusicGenerator.Instance.AsyncLoadBaseClips(set.mInstruments[set.mInstruments.Count - 1].mData.InstrumentType, ((x) => { index = x; })))); set.mInstruments[set.mInstruments.Count - 1].InstrumentTypeIndex = index; } } yield return(null); }
private static InstrumentSetData UpdateVersion(string pathIN, InstrumentSetData save) { if (save == null || save.mVersion == 0.0f) { string generatorPath = MusicFileConfig.GetConfigDirectory(pathIN) + "/generator.txt"; /// we need to grab these from the generatorSave as the variables belonged to that in the last version if (File.Exists(generatorPath)) { GeneratorSave generatorSave = JsonUtility.FromJson <GeneratorSave>(File.ReadAllText(generatorPath)); save = new InstrumentSetData(); save.Tempo = generatorSave.mTempo; save.RepeatMeasuresNum = generatorSave.mRepeatMeasuresNum; save.mProgressionRate = (eProgressionRate)generatorSave.mProgressionRate; save.mTimeSignature = generatorSave.mTimeSignature; } } return(save); }
/// <summary> /// Updates save type and variables for new generator versions. /// </summary> /// <param name="pathIN"></param> /// <param name="saveOUT"></param> /// <returns></returns> private static ChordProgressionData UpdateVersion(string pathIN, ChordProgressionData saveOUT) { if (saveOUT == null || saveOUT.mVersion == 0.0f) { string generatorPath = MusicFileConfig.GetConfigDirectory(pathIN) + "/generator.txt"; /// we need to grab these from the generatorSave as the variables belonged to that in the last version if (File.Exists(generatorPath)) { GeneratorSave generatorSave = JsonUtility.FromJson <GeneratorSave>(File.ReadAllText(generatorPath)); saveOUT = new ChordProgressionData(); saveOUT.DominantInfluence = generatorSave.mDominantInfluence; saveOUT.mExcludedProgSteps = generatorSave.mExcludedProgSteps.ToArray(); saveOUT.SubdominantInfluence = generatorSave.mSubdominantInfluence; saveOUT.TonicInfluence = generatorSave.mTonicInfluence; saveOUT.TritoneSubInfluence = generatorSave.mTritoneSubInfluence; } } return(saveOUT); }
/// loads from json public static ChordProgressionData LoadData(string pathIN) { string data = ""; string chordProgressionDataPath = MusicFileConfig.GetConfigDirectory(pathIN) + "/ChordProgressionData.txt"; if (File.Exists(chordProgressionDataPath)) { data = File.ReadAllText(chordProgressionDataPath); } ChordProgressionData saveOUT = JsonUtility.FromJson <ChordProgressionData>(data); if (saveOUT == null || saveOUT.mVersion != MusicGenerator.Version) { return(UpdateVersion(pathIN, saveOUT)); } return(saveOUT); }
/// <summary> /// Loads our instrument set data /// </summary> /// <param name="pathIN"></param> /// <returns></returns> public static InstrumentSetData LoadData(string pathIN) { string data = ""; string instrumentSetDataPath = MusicFileConfig.GetConfigDirectory(pathIN) + "/InstrumentSetData.txt"; if (File.Exists(instrumentSetDataPath)) { data = File.ReadAllText(instrumentSetDataPath); } else { throw new ArgumentNullException("Instrument set configuration does not exist at " + pathIN); } InstrumentSetData saveOUT = JsonUtility.FromJson <InstrumentSetData>(data); if (saveOUT == null || saveOUT.mVersion != MusicGenerator.Version) { return(UpdateVersion(pathIN, saveOUT)); } return(saveOUT); }
/// loads from json public static InstrumentData LoadData(string pathIN, string fileName) { string configPath = MusicFileConfig.GetConfigDirectory(pathIN) + fileName; string data = ""; if (File.Exists(configPath)) { data = File.ReadAllText(configPath); } else { throw new ArgumentNullException("Instrument configuration does not exist at " + configPath); } InstrumentData saveOUT = JsonUtility.FromJson <InstrumentData>(data); saveOUT.mInstrumentType = saveOUT.mInstrumentType.ToLower(); if (saveOUT.mVersion != MusicGenerator.Version) { return(UpdateVersion(data, pathIN + fileName, saveOUT)); } return(saveOUT); }
/// <summary> /// Loads our generator data /// </summary> /// <param name="pathIN"></param> /// <returns></returns> public static MusicGeneratorData LoadData(string pathIN) { string data = ""; string generatorPath = null; generatorPath = MusicFileConfig.GetConfigDirectory(pathIN) + "/generator.txt"; if (File.Exists(generatorPath)) { data = File.ReadAllText(generatorPath); } else { throw new ArgumentNullException("Generator configuration does not exist at " + pathIN); } MusicGeneratorData saveOUT = JsonUtility.FromJson <MusicGeneratorData>(data); if (saveOUT.mVersion != MusicGenerator.Version) { return(UpdateVersion(data, pathIN, saveOUT)); } return(saveOUT); }