예제 #1
0
        /// <summary>
        /// Async loads the instrument data.
        /// </summary>
        /// <param name="argResourceDirectory"></param>
        /// <returns></returns>
        public IEnumerator AsyncLoadInstrumentsData(string argResourceDirectory)
        {
            ///Load the instruments:
            InstrumentSet set = MusicGenerator.Instance.mInstrumentSet;

            for (int i = 0; i < MusicGenerator.mMaxInstruments; i++)
            {
                string path = MusicFileConfig.GetConfigDirectory(argResourceDirectory) + "/instruments" + i.ToString() + ".txt";
                if (File.Exists(path))
                {
                    InstrumentData instrumentData = InstrumentData.LoadData(argResourceDirectory, "/instruments" + i.ToString() + ".txt");
                    if (instrumentData == null)
                    {
                        yield break;
                    }
                    MusicGenerator.Instance.AddInstrument(set);
                    yield return(null);

                    set.mInstruments[set.mInstruments.Count - 1].LoadInstrument(instrumentData);
                    int index = 999;
                    yield return(StartCoroutine(MusicGenerator.Instance.AsyncLoadBaseClips(set.mInstruments[set.mInstruments.Count - 1].mData.InstrumentType, ((x) => { index = x; }))));

                    set.mInstruments[set.mInstruments.Count - 1].InstrumentTypeIndex = index;
                }
            }
            yield return(null);
        }
 private static InstrumentSetData UpdateVersion(string pathIN, InstrumentSetData save)
 {
     if (save == null || save.mVersion == 0.0f)
     {
         string generatorPath = MusicFileConfig.GetConfigDirectory(pathIN) + "/generator.txt";
         /// we need to grab these from the generatorSave as the variables belonged to that in the last version
         if (File.Exists(generatorPath))
         {
             GeneratorSave generatorSave = JsonUtility.FromJson <GeneratorSave>(File.ReadAllText(generatorPath));
             save                   = new InstrumentSetData();
             save.Tempo             = generatorSave.mTempo;
             save.RepeatMeasuresNum = generatorSave.mRepeatMeasuresNum;
             save.mProgressionRate  = (eProgressionRate)generatorSave.mProgressionRate;
             save.mTimeSignature    = generatorSave.mTimeSignature;
         }
     }
     return(save);
 }
예제 #3
0
 /// <summary>
 /// Updates save type and variables for new generator versions.
 /// </summary>
 /// <param name="pathIN"></param>
 /// <param name="saveOUT"></param>
 /// <returns></returns>
 private static ChordProgressionData UpdateVersion(string pathIN, ChordProgressionData saveOUT)
 {
     if (saveOUT == null || saveOUT.mVersion == 0.0f)
     {
         string generatorPath = MusicFileConfig.GetConfigDirectory(pathIN) + "/generator.txt";
         /// we need to grab these from the generatorSave as the variables belonged to that in the last version
         if (File.Exists(generatorPath))
         {
             GeneratorSave generatorSave = JsonUtility.FromJson <GeneratorSave>(File.ReadAllText(generatorPath));
             saveOUT = new ChordProgressionData();
             saveOUT.DominantInfluence    = generatorSave.mDominantInfluence;
             saveOUT.mExcludedProgSteps   = generatorSave.mExcludedProgSteps.ToArray();
             saveOUT.SubdominantInfluence = generatorSave.mSubdominantInfluence;
             saveOUT.TonicInfluence       = generatorSave.mTonicInfluence;
             saveOUT.TritoneSubInfluence  = generatorSave.mTritoneSubInfluence;
         }
     }
     return(saveOUT);
 }
예제 #4
0
        /// loads from json
        public static ChordProgressionData LoadData(string pathIN)
        {
            string data = "";
            string chordProgressionDataPath = MusicFileConfig.GetConfigDirectory(pathIN) + "/ChordProgressionData.txt";

            if (File.Exists(chordProgressionDataPath))
            {
                data = File.ReadAllText(chordProgressionDataPath);
            }

            ChordProgressionData saveOUT = JsonUtility.FromJson <ChordProgressionData>(data);

            if (saveOUT == null || saveOUT.mVersion != MusicGenerator.Version)
            {
                return(UpdateVersion(pathIN, saveOUT));
            }

            return(saveOUT);
        }
        /// <summary>
        /// Loads our instrument set data
        /// </summary>
        /// <param name="pathIN"></param>
        /// <returns></returns>
        public static InstrumentSetData LoadData(string pathIN)
        {
            string data = "";
            string instrumentSetDataPath = MusicFileConfig.GetConfigDirectory(pathIN) + "/InstrumentSetData.txt";

            if (File.Exists(instrumentSetDataPath))
            {
                data = File.ReadAllText(instrumentSetDataPath);
            }
            else
            {
                throw new ArgumentNullException("Instrument set configuration does not exist at " + pathIN);
            }
            InstrumentSetData saveOUT = JsonUtility.FromJson <InstrumentSetData>(data);

            if (saveOUT == null || saveOUT.mVersion != MusicGenerator.Version)
            {
                return(UpdateVersion(pathIN, saveOUT));
            }

            return(saveOUT);
        }
예제 #6
0
        /// loads from json
        public static InstrumentData LoadData(string pathIN, string fileName)
        {
            string configPath = MusicFileConfig.GetConfigDirectory(pathIN) + fileName;
            string data       = "";

            if (File.Exists(configPath))
            {
                data = File.ReadAllText(configPath);
            }
            else
            {
                throw new ArgumentNullException("Instrument configuration does not exist at " + configPath);
            }

            InstrumentData saveOUT = JsonUtility.FromJson <InstrumentData>(data);

            saveOUT.mInstrumentType = saveOUT.mInstrumentType.ToLower();
            if (saveOUT.mVersion != MusicGenerator.Version)
            {
                return(UpdateVersion(data, pathIN + fileName, saveOUT));
            }

            return(saveOUT);
        }
        /// <summary>
        /// Loads our generator data
        /// </summary>
        /// <param name="pathIN"></param>
        /// <returns></returns>
        public static MusicGeneratorData LoadData(string pathIN)
        {
            string data          = "";
            string generatorPath = null;

            generatorPath = MusicFileConfig.GetConfigDirectory(pathIN) + "/generator.txt";

            if (File.Exists(generatorPath))
            {
                data = File.ReadAllText(generatorPath);
            }
            else
            {
                throw new ArgumentNullException("Generator configuration does not exist at " + pathIN);
            }
            MusicGeneratorData saveOUT = JsonUtility.FromJson <MusicGeneratorData>(data);

            if (saveOUT.mVersion != MusicGenerator.Version)
            {
                return(UpdateVersion(data, pathIN, saveOUT));
            }

            return(saveOUT);
        }