예제 #1
0
        /// <summary>
        /// Calculates ln(2) and returns -10^(n/2 + a bit) for reuse, using the AGM method as described in
        /// http://lacim.uqam.ca/~plouffe/articles/log2.pdf
        /// </summary>
        /// <param name="numBits"></param>
        /// <returns></returns>
        private static void CalculateLog2(int numBits)
        {
            //Use the AGM method formula to get log2 to N digits.
            //R(a0, b0) = 1 / (1 - Sum(2^-n*(an^2 - bn^2)))
            //log(1/2) = R(1, 10^-n) - R(1, 10^-n/2)
            PrecisionSpec normalPres = new PrecisionSpec(numBits, PrecisionSpec.BaseType.BIN);
            PrecisionSpec extendedPres = new PrecisionSpec(numBits + 1, PrecisionSpec.BaseType.BIN);
            BigFloat a0 = new BigFloat(1, extendedPres);
            BigFloat b0 = TenPow(-(int)((double)((numBits >> 1) + 2) * 0.302), extendedPres);
            BigFloat pow10saved = new BigFloat(b0);
            BigFloat firstAGMcacheSaved = new BigFloat(extendedPres);

            //save power of 10 (in normal precision)
            pow10cache = new BigFloat(b0, normalPres);

            ln2cache = R(a0, b0);

            //save the first half of the log calculation
            firstAGMcache = new BigFloat(ln2cache, normalPres);
            firstAGMcacheSaved.Assign(ln2cache);

            b0.MulPow2(-1);
            ln2cache.Sub(R(a0, b0));

            //Convert to log(2)
            ln2cache.mantissa.Sign = false;

            //Save magic constant for newton log
            //First guess in range 1 <= x < 2 is x0 = ln2 * (x - 1) + C
            logNewtonConstant = new BigFloat(ln2cache);
            logNewtonConstant.Mul(new BigFloat(3, extendedPres));
            logNewtonConstant.exponent--;
            logNewtonConstant.Sub(new BigFloat(1, extendedPres));
            logNewtonConstant = new BigFloat(logNewtonConstant, normalPres);

            //Save the inverse.
            log2ecache = new BigFloat(ln2cache);
            log2ecache = new BigFloat(log2ecache.Reciprocal(), normalPres);

            //Now cache log10
            //Because the log functions call this function to the precision to which they
            //are called, we cannot call them without causing an infinite loop, so we need
            //to inline the code.
            log10recip = new BigFloat(10, extendedPres);

            {
                int power2 = log10recip.exponent + 1;
                log10recip.exponent = -1;

                //BigFloat res = new BigFloat(firstAGMcache);
                BigFloat ax = new BigFloat(1, extendedPres);
                BigFloat bx = new BigFloat(pow10saved);
                bx.Mul(log10recip);

                BigFloat r = R(ax, bx);

                log10recip.Assign(firstAGMcacheSaved);
                log10recip.Sub(r);

                ax.Assign(ln2cache);
                ax.Mul(new BigFloat(power2, log10recip.mantissa.Precision));
                log10recip.Add(ax);
            }

            log10recip = log10recip.Reciprocal();
            log10recip = new BigFloat(log10recip, normalPres);


            //Trim to n bits
            ln2cache = new BigFloat(ln2cache, normalPres);
        }
예제 #2
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        /// <summary>
        /// Log(x) implemented as an Arithmetic-Geometric Mean. Fast for high precisions.
        /// </summary>
        private void LogAGM1()
        {
            if (mantissa.IsZero() || mantissa.Sign)
            {
                return;
            }

            //Compute ln2.
            if (ln2cache == null || mantissa.Precision.NumBits > ln2cache.mantissa.Precision.NumBits)
            {
                CalculateLog2(mantissa.Precision.NumBits);
            }

            //Compute ln(x) using AGM formula

            //1. Re-write the input as 2^n * (0.5 <= x < 1)
            int power2 = exponent + 1;
            exponent = -1;

            //BigFloat res = new BigFloat(firstAGMcache);
            BigFloat a0 = new BigFloat(1, mantissa.Precision);
            BigFloat b0 = new BigFloat(pow10cache);
            b0.Mul(this);

            BigFloat r = R(a0, b0);

            this.Assign(firstAGMcache);
            this.Sub(r);

            a0.Assign(ln2cache);
            a0.Mul(new BigFloat(power2, mantissa.Precision));
            this.Add(a0);
        }
예제 #3
0
        private void Exp(int numBits)
        {
            if (IsSpecialValue)
            {
                if (SpecialValue == SpecialValueType.ZERO)
                {
                    //e^0 = 1
                    exponent = 0;
                    mantissa.SetHighDigit(0x80000000);
                }
                else if (SpecialValue == SpecialValueType.INF_MINUS)
                {
                    //e^-inf = 0
                    SetZero();
                }

                return;
            }

            PrecisionSpec prec = new PrecisionSpec(numBits, PrecisionSpec.BaseType.BIN);
            numBits = prec.NumBits;

            if (scratch.Precision.NumBits != prec.NumBits)
            {
                scratch = new BigInt(prec);
            }

            if (inverseFactorialCache == null || invFactorialCutoff < numBits)
            {
                CalculateFactorials(numBits);
            }

            //let x = 1 * 'this'.mantissa (i.e. 1 <= x < 2)
            //exp(2^n * x) = e^(2^n * x) = (e^x)^2n = exp(x)^2n

            int oldExponent = 0;

            if (exponent > -4)
            {
                oldExponent = exponent + 4;
                exponent = -4;
            }

            BigFloat thisSave = new BigFloat(this, prec);
            BigFloat temp = new BigFloat(1, prec);
            BigFloat temp2 = new BigFloat(this, prec);
            BigFloat res = new BigFloat(1, prec);
            int length = inverseFactorialCache.Length;

            int iterations;
            for (int i = 1; i < length; i++)
            {
                //temp = x^i
                temp.Mul(thisSave);
                temp2.Assign(inverseFactorialCache[i]);
                temp2.Mul(temp);

                if (temp2.exponent < -(numBits + 4)) { iterations = i; break; }

                res.Add(temp2);
            }

            //res = exp(x)
            //Now... x^(2^n) = (x^2)^(2^(n - 1))
            for (int i = 0; i < oldExponent; i++)
            {
                res.mantissa.SquareHiFast(scratch);
                int shift = res.mantissa.Normalise();
                res.exponent = res.exponent << 1;
                res.exponent += 1 - shift;
            }

            //Deal with +/- inf
            if (res.exponent == Int32.MaxValue)
            {
                res.mantissa.Zero();
            }

            Assign(res);
        }
예제 #4
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        /// <summary>
        /// Calculates tan(x)
        /// </summary>
        public void Tan()
        {
            if (IsSpecialValue)
            {
                //Tan(x) has no limit as x->inf
                if (SpecialValue == SpecialValueType.INF_MINUS || SpecialValue == SpecialValueType.INF_PLUS)
                {
                    SetNaN();
                }
                else if (SpecialValue == SpecialValueType.ZERO)
                {
                    SetZero();
                }

                return;
            }

            if (pi == null || pi.mantissa.Precision.NumBits != mantissa.Precision.NumBits)
            {
                CalculatePi(mantissa.Precision.NumBits);
            }

            //Work out the sign change (involves replicating some rescaling).
            bool sign = mantissa.Sign;
            mantissa.Sign = false;

            if (mantissa.IsZero())
            {
                return;
            }

            //Rescale into 0 <= x < pi
            if (GreaterThan(pi))
            {
                //There will be an inherent loss of precision doing this.
                BigFloat newAngle = new BigFloat(this);
                newAngle.Mul(piRecip);
                newAngle.FPart();
                newAngle.Mul(pi);
                Assign(newAngle);
            }

            //Rescale to -pi/2 <= x < pi/2
            if (!LessThan(piBy2))
            {
                Sub(pi);
            }

            //Now the sign of the sin determines the sign of the tan.
            //tan(x) = sin(x) / sqrt(1 - sin^2(x))
            Sin();
            BigFloat denom = new BigFloat(this);
            denom.Mul(this);
            denom.Sub(new BigFloat(1, mantissa.Precision));
            denom.mantissa.Sign = !denom.mantissa.Sign;

            if (denom.mantissa.Sign)
            {
                denom.SetZero();
            }

            denom.Sqrt();
            Div(denom);
            if (sign) mantissa.Sign = !mantissa.Sign;
        }
예제 #5
0
        /// <summary>
        /// Tried the newton method for logs, but the exponential function is too slow to do it.
        /// </summary>
        private void LogNewton()
        {
            if (mantissa.IsZero() || mantissa.Sign)
            {
                return;
            }

            //Compute ln2.
            if (ln2cache == null || mantissa.Precision.NumBits > ln2cache.mantissa.Precision.NumBits)
            {
                CalculateLog2(mantissa.Precision.NumBits);
            }

            int numBits = mantissa.Precision.NumBits;

            //Use inverse exp function with Newton's method.
            BigFloat xn = new BigFloat(this);
            BigFloat oldExponent = new BigFloat(xn.exponent, mantissa.Precision);
            xn.exponent = 0;
            this.exponent = 0;
            //Hack to subtract 1
            xn.mantissa.ClearBit(numBits - 1);
            //x0 = (x - 1) * log2 - this is a straight line fit between log(1) = 0 and log(2) = ln2
            xn.Mul(ln2cache);
            //x0 = (x - 1) * log2 + C - this corrects for minimum error over the range.
            xn.Add(logNewtonConstant);
            BigFloat term = new BigFloat(mantissa.Precision);
            BigFloat one = new BigFloat(1, mantissa.Precision);

            int precision = 32;
            int normalPrecision = mantissa.Precision.NumBits;

            int iterations = 0;

            while (true)
            {
                term.Assign(xn);
                term.mantissa.Sign = true;
                term.Exp(precision);
                term.Mul(this);
                term.Sub(one);

                iterations++;
                if (term.exponent < -((precision >> 1) - 4))
                {
                    if (precision == normalPrecision)
                    {
                        if (term.exponent < -(precision - 4)) break;
                    }
                    else
                    {
                        precision = precision << 1;
                        if (precision > normalPrecision) precision = normalPrecision;
                    }
                }

                xn.Add(term);
            }

            //log(2^n*s) = log(2^n) + log(s) = nlog(2) + log(s)
            term.Assign(ln2cache);
            term.Mul(oldExponent);

            this.Assign(xn);
            this.Add(term);
        }
예제 #6
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        private static void CalculateFactorials(int numBits)
        {
            System.Collections.Generic.List<BigFloat> list = new System.Collections.Generic.List<BigFloat>(64);
            System.Collections.Generic.List<BigFloat> list2 = new System.Collections.Generic.List<BigFloat>(64);

            PrecisionSpec extendedPrecision = new PrecisionSpec(numBits + 1, PrecisionSpec.BaseType.BIN);
            PrecisionSpec normalPrecision = new PrecisionSpec(numBits, PrecisionSpec.BaseType.BIN);

            BigFloat factorial = new BigFloat(1, extendedPrecision);
            BigFloat reciprocal;

            //Calculate e while we're at it
            BigFloat e = new BigFloat(1, extendedPrecision);

            list.Add(new BigFloat(factorial, normalPrecision));

            for (int i = 1; i < Int32.MaxValue; i++)
            {
                BigFloat number = new BigFloat(i, extendedPrecision);
                factorial.Mul(number);

                if (factorial.exponent > numBits) break;

                list2.Add(new BigFloat(factorial, normalPrecision));
                reciprocal = factorial.Reciprocal();

                e.Add(reciprocal);
                list.Add(new BigFloat(reciprocal, normalPrecision));
            }

            //Set the cached static values.
            inverseFactorialCache = list.ToArray();
            factorialCache = list2.ToArray();
            invFactorialCutoff = numBits;
            eCache = new BigFloat(e, normalPrecision);
            eRCPCache = new BigFloat(e.Reciprocal(), normalPrecision);
        }
예제 #7
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        /// <summary>
        /// Uses the Gauss-Legendre formula for pi
        /// Taken from http://en.wikipedia.org/wiki/Gauss%E2%80%93Legendre_algorithm
        /// </summary>
        /// <param name="numBits"></param>
        private static void CalculatePi(int numBits)
        {
            int bits = numBits + 32;
            //Precision extend taken out.
            PrecisionSpec normalPres = new PrecisionSpec(numBits, PrecisionSpec.BaseType.BIN);
            PrecisionSpec extendedPres = new PrecisionSpec(bits, PrecisionSpec.BaseType.BIN);

            if (scratch.Precision.NumBits != bits)
            {
                scratch = new BigInt(extendedPres);
            }

            //a0 = 1
            BigFloat an = new BigFloat(1, extendedPres);

            //b0 = 1/sqrt(2)
            BigFloat bn = new BigFloat(2, extendedPres);
            bn.Sqrt();
            bn.exponent--;

            //to = 1/4
            BigFloat tn = new BigFloat(1, extendedPres);
            tn.exponent -= 2;

            int pn = 0;

            BigFloat anTemp = new BigFloat(extendedPres);

            int iteration = 0;
            int cutoffBits = numBits >> 5;

            for (iteration = 0; ; iteration++)
            {
                //Save a(n)
                anTemp.Assign(an);

                //Calculate new an
                an.Add(bn);
                an.exponent--;

                //Calculate new bn
                bn.Mul(anTemp);
                bn.Sqrt();

                //Calculate new tn
                anTemp.Sub(an);
                anTemp.mantissa.SquareHiFast(scratch);
                anTemp.exponent += anTemp.exponent + pn + 1 - anTemp.mantissa.Normalise();
                tn.Sub(anTemp);

                anTemp.Assign(an);
                anTemp.Sub(bn);

                if (anTemp.exponent < -(bits - cutoffBits)) break;

                //New pn
                pn++;
            }

            an.Add(bn);
            an.mantissa.SquareHiFast(scratch);
            an.exponent += an.exponent + 1 - an.mantissa.Normalise();
            tn.exponent += 2;
            an.Div(tn);

            pi = new BigFloat(an, normalPres);
            piBy2 = new BigFloat(pi);
            piBy2.exponent--;
            twoPi = new BigFloat(pi, normalPres);
            twoPi.exponent++;
            piRecip = new BigFloat(an.Reciprocal(), normalPres);
            twoPiRecip = new BigFloat(piRecip);
            twoPiRecip.exponent--;
            //1/3 is going to be useful for sin.
            threeRecip = new BigFloat((new BigFloat(3, extendedPres)).Reciprocal(), normalPres);
        }
예제 #8
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        /// <summary>
        /// Two-variable iterative square root, taken from
        /// http://en.wikipedia.org/wiki/Methods_of_computing_square_roots#A_two-variable_iterative_method
        /// </summary>
        public void Sqrt()
        {
            if (mantissa.Sign || IsSpecialValue)
            {
                if (SpecialValue == SpecialValueType.ZERO)
                {
                    return;
                }

                if (SpecialValue == SpecialValueType.INF_MINUS || mantissa.Sign)
                {
                    SetNaN();
                }

                return;
            }

            BigFloat temp2;
            BigFloat temp3 = new BigFloat(mantissa.Precision);
            BigFloat three = new BigFloat(3, mantissa.Precision);

            int exponentScale = 0;

            //Rescale to 0.5 <= x < 2
            if (exponent < -1)
            {
                int diff = -exponent;
                if ((diff & 1) != 0)
                {
                    diff--;
                }

                exponentScale = -diff;
                exponent += diff;
            }
            else if (exponent > 0)
            {
                if ((exponent & 1) != 0)
                {
                    exponentScale = exponent + 1;
                    exponent = -1;
                }
                else
                {
                    exponentScale = exponent;
                    exponent = 0;
                }
            }

            temp2 = new BigFloat(this);
            temp2.Sub(new BigFloat(1, mantissa.Precision));

            //if (temp2.mantissa.IsZero())
            //{
            //    exponent += exponentScale;
            //    return;
            //}

            int numBits = mantissa.Precision.NumBits;

            while ((exponent - temp2.exponent) < numBits && temp2.SpecialValue != SpecialValueType.ZERO)
            {
                //a(n+1) = an - an*cn / 2
                temp3.Assign(this);
                temp3.Mul(temp2);
                temp3.MulPow2(-1);
                this.Sub(temp3);

                //c(n+1) = cn^2 * (cn - 3) / 4
                temp3.Assign(temp2);
                temp2.Sub(three);
                temp2.Mul(temp3);
                temp2.Mul(temp3);
                temp2.MulPow2(-2);
            }

            exponent += (exponentScale >> 1);
        }
예제 #9
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        /// <summary>
        /// Raises a number to an integer power (positive or negative). This is a very accurate and fast function,
        /// comparable to or faster than division (although it is slightly slower for
        /// negative powers, obviously)
        /// 
        /// </summary>
        /// <param name="power"></param>
        public void Pow(int power)
        {
            BigFloat acc = new BigFloat(1, mantissa.Precision);
            BigFloat temp = new BigFloat(1, mantissa.Precision);

            int powerTemp = power;

            if (power < 0)
            {
                Assign(Reciprocal());
                powerTemp = -power;
            }

            //Fast power function
            while (powerTemp != 0)
            {
                temp.Mul(this);
                Assign(temp);

                if ((powerTemp & 1) != 0)
                {
                    acc.Mul(temp);
                }

                powerTemp >>= 1;
            }

            Assign(acc);
        }
예제 #10
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        /// <summary>
        /// Arcsinh(): the inverse sinh function
        /// </summary>
        public void Arcsinh()
        {
            //Just let all special values fall through
            if (IsSpecialValue)
            {
                return;
            }

            BigFloat temp = new BigFloat(this);
            temp.Mul(this);
            temp.Add(new BigFloat(1, mantissa.Precision));
            temp.Sqrt();
            Add(temp);
            Log();
        }
예제 #11
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        /// <summary>
        /// Arccosh(): the inverse cosh() function
        /// </summary>
        public void Arccosh()
        {
            //acosh isn't defined for x < 1
            if (IsSpecialValue)
            {
                if (SpecialValue == SpecialValueType.INF_MINUS || SpecialValue == SpecialValueType.ZERO)
                {
                    SetNaN();
                    return;
                }

                return;
            }

            BigFloat one = new BigFloat(1, mantissa.Precision);
            if (LessThan(one))
            {
                SetNaN();
                return;
            }

            BigFloat temp = new BigFloat(this);
            temp.Mul(this);
            temp.Sub(one);
            temp.Sqrt();
            Add(temp);
            Log();
        }
예제 #12
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        /// <summary>
        /// arctan(): the inverse function of sin(), range of (-pi/2..pi/2)
        /// </summary>
        public void Arctan()
        {
            //With 2 argument reductions, we increase precision by a minimum of 4 bits per term.
            int numBits = mantissa.Precision.NumBits;
            int maxTerms = numBits >> 2;

            if (pi == null || pi.mantissa.Precision.NumBits != numBits)
            {
                CalculatePi(mantissa.Precision.NumBits);
            }

            //Make domain positive
            bool sign = mantissa.Sign;
            mantissa.Sign = false;

            if (IsSpecialValue)
            {
                if (SpecialValue == SpecialValueType.INF_MINUS || SpecialValue == SpecialValueType.INF_PLUS)
                {
                    Assign(piBy2);
                    mantissa.Sign = sign;
                    return;
                }

                return;
            }

            if (reciprocals == null || reciprocals[0].mantissa.Precision.NumBits != numBits || reciprocals.Length < maxTerms)
            {
                CalculateReciprocals(numBits, maxTerms);
            }

            bool invert = false;
            BigFloat one = new BigFloat(1, mantissa.Precision);

            //Invert if outside of convergence
            if (GreaterThan(one))
            {
                invert = true;
                Assign(Reciprocal());
            }

            //Reduce using half-angle formula:
            //arctan(2x) = 2 arctan (x / (1 + sqrt(1 + x)))

            //First reduction (guarantees 2 bits per iteration)
            BigFloat temp = new BigFloat(this);
            temp.Mul(this);
            temp.Add(one);
            temp.Sqrt();
            temp.Add(one);
            this.Div(temp);

            //Second reduction (guarantees 4 bits per iteration)
            temp.Assign(this);
            temp.Mul(this);
            temp.Add(one);
            temp.Sqrt();
            temp.Add(one);
            this.Div(temp);

            //Actual series calculation
            int length = reciprocals.Length;
            BigFloat term = new BigFloat(this);

            //pow = x^2
            BigFloat pow = new BigFloat(this);
            pow.Mul(this);

            BigFloat sum = new BigFloat(this);

            for (int i = 1; i < length; i++)
            {
                //u(n) = u(n-1) * x^2
                //t(n) = u(n) / (2n+1)
                term.Mul(pow);
                term.Sign = !term.Sign;
                temp.Assign(term);
                temp.Mul(reciprocals[i]);

                if (temp.exponent < -numBits) break;

                sum.Add(temp);
            }

            //Undo the reductions.
            Assign(sum);
            exponent += 2;

            if (invert)
            {
                //Assign(Reciprocal());
                mantissa.Sign = true;
                Add(piBy2);
            }

            if (sign)
            {
                mantissa.Sign = sign;
            }
        }
예제 #13
0
        /// <summary>
        /// arcsin(): the inverse function of sin(), range of (-pi/2..pi/2)
        /// </summary>
        public void Arcsin()
        {
            if (IsSpecialValue)
            {
                if (SpecialValue == SpecialValueType.INF_MINUS || SpecialValue == SpecialValueType.INF_PLUS || SpecialValue == SpecialValueType.NAN)
                {
                    SetNaN();
                    return;
                }

                return;
            }

            BigFloat one = new BigFloat(1, mantissa.Precision);
            BigFloat plusABit = new BigFloat(1, mantissa.Precision);
            plusABit.exponent -= (mantissa.Precision.NumBits - (mantissa.Precision.NumBits >> 6));
            BigFloat onePlusABit = new BigFloat(1, mantissa.Precision);
            onePlusABit.Add(plusABit);

            bool sign = mantissa.Sign;
            mantissa.Sign = false;

            if (GreaterThan(onePlusABit))
            {
                SetNaN();
            }
            else if (LessThan(one))
            {
                BigFloat temp = new BigFloat(this);
                temp.Mul(this);
                temp.Sub(one);
                temp.mantissa.Sign = !temp.mantissa.Sign;
                temp.Sqrt();
                temp.Add(one);
                Div(temp);
                Arctan();
                exponent++;
                mantissa.Sign = sign;
            }
            else
            {
                if (pi == null || pi.mantissa.Precision.NumBits != mantissa.Precision.NumBits)
                {
                    CalculatePi(mantissa.Precision.NumBits);
                }

                Assign(piBy2);
                if (sign) mantissa.Sign = true;
            }
        }
예제 #14
0
        /// <summary>
        /// Calculates Sin(x):
        /// This takes a little longer and is less accurate if the input is out of the range (-pi, pi].
        /// </summary>
        public void Sin()
        {
            if (IsSpecialValue)
            {
                //Sin(x) has no limit as x->inf
                if (SpecialValue == SpecialValueType.INF_MINUS || SpecialValue == SpecialValueType.INF_PLUS)
                {
                    SetNaN();
                }

                return;
            }

            //Convert to positive range (0 <= x < inf)
            bool sign = mantissa.Sign;
            mantissa.Sign = false;

            if (pi == null || pi.mantissa.Precision.NumBits != mantissa.Precision.NumBits)
            {
                CalculatePi(mantissa.Precision.NumBits);
            }

            if (inverseFactorialCache == null || invFactorialCutoff != mantissa.Precision.NumBits)
            {
                CalculateFactorials(mantissa.Precision.NumBits);
            }

            //Rescale into 0 <= x < 2*pi
            if (GreaterThan(twoPi))
            {
                //There will be an inherent loss of precision doing this.
                BigFloat newAngle = new BigFloat(this);
                newAngle.Mul(twoPiRecip);
                newAngle.FPart();
                newAngle.Mul(twoPi);
                Assign(newAngle);
            }

            //Rescale into range 0 <= x < pi
            if (GreaterThan(pi))
            {
                //sin(pi + a) = sin(pi)cos(a) + sin(a)cos(pi) = 0 - sin(a) = -sin(a)
                Sub(pi);
                sign = !sign;
            }

            BigFloat temp = new BigFloat(mantissa.Precision);

            //Rescale into range 0 <= x < pi/2
            if (GreaterThan(piBy2))
            {
                temp.Assign(this);
                Assign(pi);
                Sub(temp);
            }

            //Rescale into range 0 <= x < pi/6 to accelerate convergence.
            //This is done using sin(3x) = 3sin(x) - 4sin^3(x)
            Mul(threeRecip);

            if (mantissa.IsZero())
            {
                exponent = 0;
                return;
            }

            BigFloat term = new BigFloat(this);

            BigFloat square = new BigFloat(this);
            square.Mul(term);

            BigFloat sum = new BigFloat(this);

            bool termSign = true;
            int length = inverseFactorialCache.Length;
            int numBits = mantissa.Precision.NumBits;

            for (int i = 3; i < length; i += 2)
            {
                term.Mul(square);
                temp.Assign(inverseFactorialCache[i]);
                temp.Mul(term);
                temp.mantissa.Sign = termSign;
                termSign = !termSign;

                if (temp.exponent < -numBits) break;

                sum.Add(temp);
            }

            //Restore the triple-angle: sin(3x) = 3sin(x) - 4sin^3(x)
            Assign(sum);
            sum.Mul(this);
            sum.Mul(this);
            Mul(new BigFloat(3, mantissa.Precision));
            sum.exponent += 2;
            Sub(sum);

            //Restore the sign
            mantissa.Sign = sign;
        }
예제 #15
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        private static BigFloat TenPow(int power, PrecisionSpec precision)
        {
            BigFloat acc = new BigFloat(1, precision);
            BigFloat temp = new BigFloat(1, precision);

            int powerTemp = power;

            BigFloat multiplierToUse = new BigFloat(10, precision);

            if (power < 0)
            {
                multiplierToUse = multiplierToUse.Reciprocal();
                powerTemp = -power;
            }

            //Fast power function
            while (powerTemp != 0)
            {
                temp.Mul(multiplierToUse);
                multiplierToUse.Assign(temp);

                if ((powerTemp & 1) != 0)
                {
                    acc.Mul(temp);
                }

                powerTemp >>= 1;
            }

            return acc;
        }
예제 #16
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 /// <summary>
 /// Multiplies two numbers and returns the result
 /// </summary>
 public static BigFloat Mul(BigFloat n1, BigFloat n2)
 {
     BigFloat ret = new BigFloat(n1);
     ret.Mul(n2);
     return ret;
 }
예제 #17
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        private static BigFloat R(BigFloat a0, BigFloat b0)
        {
            //Precision extend taken out.
            int bits = a0.mantissa.Precision.NumBits;
            PrecisionSpec extendedPres = new PrecisionSpec(bits, PrecisionSpec.BaseType.BIN);
            BigFloat an = new BigFloat(a0, extendedPres);
            BigFloat bn = new BigFloat(b0, extendedPres);
            BigFloat sum = new BigFloat(extendedPres);
            BigFloat term = new BigFloat(extendedPres);
            BigFloat temp1 = new BigFloat(extendedPres);
            BigFloat one = new BigFloat(1, extendedPres);

            int iteration = 0;

            for (iteration = 0; ; iteration++)
            {
                //Get the sum term for this iteration.
                term.Assign(an);
                term.Mul(an);
                temp1.Assign(bn);
                temp1.Mul(bn);
                //term = an^2 - bn^2
                term.Sub(temp1);
                //term = 2^(n-1) * (an^2 - bn^2)
                term.exponent += iteration - 1;
                sum.Add(term);

                if (term.exponent < -(bits - 8)) break;

                //Calculate the new AGM estimates.
                temp1.Assign(an);
                an.Add(bn);
                //a(n+1) = (an + bn) / 2
                an.MulPow2(-1);

                //b(n+1) = sqrt(an*bn)
                bn.Mul(temp1);
                bn.Sqrt();
            }

            one.Sub(sum);
            one = one.Reciprocal();
            return new BigFloat(one, a0.mantissa.Precision);
        }
예제 #18
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 /// <summary>
 /// Multiplies two numbers and assigns the result to res.
 /// </summary>
 /// <param name="res">a pre-existing BigFloat to take the result</param>
 /// <param name="n1">the first number</param>
 /// <param name="n2">the second number</param>
 /// <returns>a handle to res</returns>
 public static BigFloat Mul(BigFloat res, BigFloat n1, BigFloat n2)
 {
     res.Assign(n1);
     res.Mul(n2);
     return res;
 }
예제 #19
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        private static void CalculateEOnly(int numBits)
        {
            PrecisionSpec extendedPrecision = new PrecisionSpec(numBits + 1, PrecisionSpec.BaseType.BIN);
            PrecisionSpec normalPrecision = new PrecisionSpec(numBits, PrecisionSpec.BaseType.BIN);

            int iExponent = (int)(Math.Sqrt(numBits));

            BigFloat factorial = new BigFloat(1, extendedPrecision);
            BigFloat constant = new BigFloat(1, extendedPrecision);
            constant.exponent -= iExponent;
            BigFloat numerator = new BigFloat(constant);
            BigFloat reciprocal;

            //Calculate the 2^iExponent th root of e
            BigFloat e = new BigFloat(1, extendedPrecision);

            int i;
            for (i = 1; i < Int32.MaxValue; i++)
            {
                BigFloat number = new BigFloat(i, extendedPrecision);
                factorial.Mul(number);
                reciprocal = factorial.Reciprocal();
                reciprocal.Mul(numerator);

                if (-reciprocal.exponent > numBits) break;

                e.Add(reciprocal);
                numerator.Mul(constant);
                System.GC.Collect();
            }

            for (i = 0; i < iExponent; i++)
            {
                numerator.Assign(e);
                e.Mul(numerator);
            }

            //Set the cached static values.
            eCache = new BigFloat(e, normalPrecision);
            eRCPCache = new BigFloat(e.Reciprocal(), normalPrecision);
        }
예제 #20
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        /// <summary>
        /// Returns a base-10 string representing the number.
        /// 
        /// Note: This is inefficient and possibly inaccurate. Please use with enough
        /// rounding digits (set using the RoundingDigits property) to ensure accuracy
        /// </summary>
        public override string ToString()
        {
            if (IsSpecialValue)
            {
                SpecialValueType s = SpecialValue;
                if (s == SpecialValueType.ZERO)
                {
                    return String.Format("0{0}0", System.Globalization.CultureInfo.CurrentCulture.NumberFormat.NumberDecimalSeparator);
                }
                else if (s == SpecialValueType.INF_PLUS)
                {
                    return System.Globalization.CultureInfo.CurrentCulture.NumberFormat.PositiveInfinitySymbol;
                }
                else if (s == SpecialValueType.INF_MINUS)
                {
                    return System.Globalization.CultureInfo.CurrentCulture.NumberFormat.NegativeInfinitySymbol;
                }
                else if (s == SpecialValueType.NAN)
                {
                    return System.Globalization.CultureInfo.CurrentCulture.NumberFormat.NaNSymbol;
                }
                else
                {
                    return "Unrecognised special type";
                }
            }

            if (scratch.Precision.NumBits != mantissa.Precision.NumBits)
            {
                scratch = new BigInt(mantissa.Precision);
            }

            //The mantissa expresses 1.xxxxxxxxxxx
            //The highest possible value for the mantissa without the implicit 1. is 0.9999999...
            scratch.Assign(mantissa);
            //scratch.Round(3);
            scratch.Sign = false;
            BigInt denom = new BigInt("0", mantissa.Precision);
            denom.SetBit(mantissa.Precision.NumBits - 1);

            bool useExponentialNotation = false;
            int halfBits = mantissa.Precision.NumBits / 2;
            if (halfBits > 60) halfBits = 60;
            int precDec = 10;

            if (exponent > 0)
            {
                if (exponent < halfBits)
                {
                    denom.RSH(exponent);
                }
                else
                {
                    useExponentialNotation = true;
                }
            }
            else if (exponent < 0)
            {
                int shift = -(exponent);
                if (shift < precDec)
                {
                    scratch.RSH(shift);
                }
                else
                {
                    useExponentialNotation = true;
                }
            }

            string output;

            if (useExponentialNotation)
            {
                int absExponent = exponent;
                if (absExponent < 0) absExponent = -absExponent;
                int powerOf10 = (int)((double)absExponent * Math.Log10(2.0));

                //Use 1 extra digit of precision (this is actually 32 bits more, nb)
                BigFloat thisFloat = new BigFloat(this, new PrecisionSpec(mantissa.Precision.NumBits + 1, PrecisionSpec.BaseType.BIN));
                thisFloat.mantissa.Sign = false;

                //Multiplicative correction factor to bring number into range.
                BigFloat one = new BigFloat(1, new PrecisionSpec(mantissa.Precision.NumBits + 1, PrecisionSpec.BaseType.BIN));
                BigFloat ten = new BigFloat(10, new PrecisionSpec(mantissa.Precision.NumBits + 1, PrecisionSpec.BaseType.BIN));
                BigFloat tenRCP = ten.Reciprocal();

                //Accumulator for the power of 10 calculation.
                BigFloat acc = new BigFloat(1, new PrecisionSpec(mantissa.Precision.NumBits + 1, PrecisionSpec.BaseType.BIN));

                BigFloat tenToUse;

                if (exponent > 0)
                {
                    tenToUse = new BigFloat(tenRCP, new PrecisionSpec(mantissa.Precision.NumBits + 1, PrecisionSpec.BaseType.BIN));
                }
                else
                {
                    tenToUse = new BigFloat(ten, new PrecisionSpec(mantissa.Precision.NumBits + 1, PrecisionSpec.BaseType.BIN));
                }

                BigFloat tenToPower = new BigFloat(1, new PrecisionSpec(mantissa.Precision.NumBits + 1, PrecisionSpec.BaseType.BIN));

                int powerTemp = powerOf10;

                //Fast power function
                while (powerTemp != 0)
                {
                    tenToPower.Mul(tenToUse);
                    tenToUse.Assign(tenToPower);

                    if ((powerTemp & 1) != 0)
                    {
                        acc.Mul(tenToPower);
                    }

                    powerTemp >>= 1;
                }

                thisFloat.Mul(acc);

                //If we are out of range, correct.           
                if (thisFloat.GreaterThan(ten))
                {
                    thisFloat.Mul(tenRCP);
                    if (exponent > 0)
                    {
                        powerOf10++;
                    }
                    else
                    {
                        powerOf10--;
                    }
                }
                else if (thisFloat.LessThan(one))
                {
                    thisFloat.Mul(ten);
                    if (exponent > 0)
                    {
                        powerOf10--;
                    }
                    else
                    {
                        powerOf10++;
                    }
                }

                //Restore the precision and the sign.
                BigFloat printable = new BigFloat(thisFloat, mantissa.Precision);
                printable.mantissa.Sign = mantissa.Sign;
                output = printable.ToString();

                if (exponent < 0) powerOf10 = -powerOf10;

                output = String.Format("{0}E{1}", output, powerOf10);
            }
            else
            {
                BigInt bigDigit = BigInt.Div(scratch, denom);
                bigDigit.Sign = false;
                scratch.Sub(BigInt.Mul(denom, bigDigit));

                if (mantissa.Sign)
                {
                    output = String.Format("-{0}.", bigDigit);
                }
                else
                {
                    output = String.Format("{0}.", bigDigit);
                }

                denom = BigInt.Div(denom, 10u);

                while (!denom.IsZero())
                {
                    uint digit = (uint)BigInt.Div(scratch, denom);
                    if (digit == 10) digit--;
                    scratch.Sub(BigInt.Mul(denom, digit));
                    output = String.Format("{0}{1}", output, digit);
                    denom = BigInt.Div(denom, 10u);
                }

                output = RoundString(output, RoundingDigits);
            }

            return output;
        }
예제 #21
0
        /// <summary>
        /// Constructs a BigFloat from a string
        /// </summary>
        /// <param name="value"></param>
        /// <param name="mantissaPrec"></param>
        public BigFloat(string value, PrecisionSpec mantissaPrec)
        {
            Init(mantissaPrec);

            PrecisionSpec extendedPres = new PrecisionSpec(mantissa.Precision.NumBits + 1, PrecisionSpec.BaseType.BIN);
            BigFloat ten = new BigFloat(10, extendedPres);
            BigFloat iPart = new BigFloat(extendedPres);
            BigFloat fPart = new BigFloat(extendedPres);
            BigFloat tenRCP = ten.Reciprocal();

            if (value.Contains(System.Globalization.CultureInfo.CurrentCulture.NumberFormat.NaNSymbol))
            {
                SetNaN();
                return;
            }
            else if (value.Contains(System.Globalization.CultureInfo.CurrentCulture.NumberFormat.PositiveInfinitySymbol))
            {
                SetInfPlus();
                return;
            }
            else if (value.Contains(System.Globalization.CultureInfo.CurrentCulture.NumberFormat.NegativeInfinitySymbol))
            {
                SetInfMinus();
                return;
            }

            string decimalpoint = System.Globalization.CultureInfo.CurrentCulture.NumberFormat.NumberDecimalSeparator;

            char[] digitChars = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', ',', '.' };

            //Read in the integer part up the the decimal point.
            bool sign = false;
            value = value.Trim();

            int i = 0;

            if (value.Length > i && value[i] == '-')
            {
                sign = true;
                i++;
            }

            if (value.Length > i && value[i] == '+')
            {
                i++;
            }

            for ( ; i < value.Length; i++)
            {
                //break on decimal point
                if (value[i] == decimalpoint[0]) break;

                int digit = Array.IndexOf(digitChars, value[i]);
                if (digit < 0) break;

                //Ignore place separators (assumed either , or .)
                if (digit > 9) continue;

                if (i > 0) iPart.Mul(ten);
                iPart.Add(new BigFloat(digit, extendedPres));
            }

            //If we've run out of characters, assign everything and return
            if (i == value.Length)
            {
                iPart.mantissa.Sign = sign;
                exponent = iPart.exponent;
                if (mantissa.AssignHigh(iPart.mantissa)) exponent++;
                return;
            }

            //Assign the characters after the decimal point to fPart
            if (value[i] == '.' && i < value.Length - 1)
            {
                BigFloat RecipToUse = new BigFloat(tenRCP);

                for (i++; i < value.Length; i++)
                {
                    int digit = Array.IndexOf(digitChars, value[i]);
                    if (digit < 0) break;
                    BigFloat temp = new BigFloat(digit, extendedPres);
                    temp.Mul(RecipToUse);
                    RecipToUse.Mul(tenRCP);
                    fPart.Add(temp);
                }
            }

            //If we're run out of characters, add fPart and iPart and return
            if (i == value.Length)
            {
                iPart.Add(fPart);
                iPart.mantissa.Sign = sign;
                exponent = iPart.exponent;
                if (mantissa.AssignHigh(iPart.mantissa)) exponent++;
                return;
            }

            if (value[i] == '+' || value[i] == '-') i++;

            if (i == value.Length)
            {
                iPart.Add(fPart);
                iPart.mantissa.Sign = sign;
                exponent = iPart.exponent;
                if (mantissa.AssignHigh(iPart.mantissa)) exponent++;
                return;
            }

            //Look for exponential notation.
            if ((value[i] == 'e' || value[i] == 'E') && i < value.Length - 1)
            {
                //Convert the exponent to an int.
                int exp;

                try
                {
                    exp = System.Convert.ToInt32(new string(value.ToCharArray(i + 1, value.Length - (i + 1))));
                }
                catch (Exception)
                {
                    iPart.Add(fPart);
                    iPart.mantissa.Sign = sign;
                    exponent = iPart.exponent;
                    if (mantissa.AssignHigh(iPart.mantissa)) exponent++;
                    return;
                }

                //Raise or lower 10 to the power of the exponent
                BigFloat acc = new BigFloat(1, extendedPres);
                BigFloat temp = new BigFloat(1, extendedPres);

                int powerTemp = exp;

                BigFloat multiplierToUse;

                if (exp < 0)
                {
                    multiplierToUse = new BigFloat(tenRCP);
                    powerTemp = -exp;
                }
                else
                {
                    multiplierToUse = new BigFloat(ten);
                }

                //Fast power function
                while (powerTemp != 0)
                {
                    temp.Mul(multiplierToUse);
                    multiplierToUse.Assign(temp);

                    if ((powerTemp & 1) != 0)
                    {
                        acc.Mul(temp);
                    }

                    powerTemp >>= 1;
                }

                iPart.Add(fPart);
                iPart.Mul(acc);
                iPart.mantissa.Sign = sign;
                exponent = iPart.exponent;
                if (mantissa.AssignHigh(iPart.mantissa)) exponent++;

                return;
            }

            iPart.Add(fPart);
            iPart.mantissa.Sign = sign;
            exponent = iPart.exponent;
            if (mantissa.AssignHigh(iPart.mantissa)) exponent++;

        }
예제 #22
0
        /// <summary>
        /// Newton's method reciprocal, fastest for larger precisions over 15,000 bits.
        /// </summary>
        /// <returns>The reciprocal 1/this</returns>
        private BigFloat ReciprocalNewton2()
        {
            if (mantissa.IsZero())
            {
                exponent = Int32.MaxValue;
                return null;
            }

            bool oldSign = mantissa.Sign;
            int oldExponent = exponent;

            //Kill exponent for now (will re-institute later)
            exponent = 0;

            BigFloat reciprocal = new BigFloat(mantissa.Precision);
            BigFloat constant2 = new BigFloat(mantissa.Precision);
            BigFloat temp = new BigFloat(mantissa.Precision);

            reciprocal.exponent = 1;
            reciprocal.mantissa.SetHighDigit(3129112985u);

            constant2.exponent = 1;
            constant2.mantissa.SetHighDigit(0x80000000u);

            //D is deliberately left negative for all the following operations.
            mantissa.Sign = true;

            //Initial estimate.
            reciprocal.Add(this);

            //mantissa.Sign = false;

            //Shift down into 0.5 < this < 1 range
            mantissa.RSH(1);
            
            //Iteration.
            int accuracyBits = 2;
            int mantissaBits = mantissa.Precision.NumBits;

            //Each iteration is a pass of newton's method for RCP.
            //The is a substantial optimisation to be done here...
            //You can double the number of bits for the calculations
            //at each iteration, meaning that the whole process only
            //takes some constant multiplier of the time for the
            //full-scale multiplication.
            while (accuracyBits < mantissaBits)
            {
                //temp = Xn
                temp.exponent = reciprocal.exponent;
                temp.mantissa.Assign(reciprocal.mantissa);
                //temp = -Xn * D
                temp.Mul(this);
                //temp = -Xn * D + 2 (= 2 - Xn * D)
                temp.Add(constant2);
                //reciprocal = X(n+1) = Xn * (2 - Xn * D)
                reciprocal.Mul(temp);

                accuracyBits *= 2;
            }

            //'reciprocal' is now the reciprocal of the shifted down, zero-exponent mantissa of 'this'
            //Restore the mantissa.
            mantissa.LSH(1);
            exponent = oldExponent;
            mantissa.Sign = oldSign;

            reciprocal.exponent = -(oldExponent + 1);
            reciprocal.mantissa.Sign = oldSign;

            return reciprocal;
        }