private void setfov_Click(object sender, RoutedEventArgs e) { int fovval = (int)FOVSlider.Value; GameFileEditor.SetRes(fovval.ToString(), Screen.PrimaryScreen.Bounds.Width.ToString(), 2); System.Windows.Forms.MessageBox.Show("Set FOV to " + fovval, "Pro Swapper FOV", MessageBoxButtons.OK, MessageBoxIcon.Information); }
private void reset_Click(object sender, RoutedEventArgs e) { string XRes = Screen.PrimaryScreen.Bounds.Width.ToString(); string YRes = Screen.PrimaryScreen.Bounds.Height.ToString(); GameFileEditor.SetRes(YRes, XRes, 0); System.Windows.Forms.MessageBox.Show("Reset the resolution to normal", "Pro Swapper Resolution Changer", MessageBoxButtons.OK, MessageBoxIcon.Information); }
private void reset_Click(object sender, RoutedEventArgs e) { string screenWidth = Screen.PrimaryScreen.Bounds.Width.ToString(); string screenHeight = Screen.PrimaryScreen.Bounds.Height.ToString(); GameFileEditor.SetRes(screenHeight, screenWidth); System.Windows.Forms.MessageBox.Show("Set Resolution to " + screenWidth + " x " + screenHeight, "Pro Swapper Resolution Changer", MessageBoxButtons.OK, MessageBoxIcon.Information); }
private void setresbutton_Click(object sender, RoutedEventArgs e) { GameFileEditor.SetRes(yres.Text, xres.Text, 0); System.Windows.Forms.MessageBox.Show("Set Resolution to " + xres.Text + " x " + yres.Text, "Pro Swapper Resolution Changer", MessageBoxButtons.OK, MessageBoxIcon.Information); }